For GL_NV_geometry_shader_passthrough extension, the Inferred output primitive for ElgTriangles should be ElgTriangleStrip.
Also removed unnecessary relax for GL_NV_geometry_shader_passthrough in link validate
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@@ -11,6 +11,7 @@ spv.GeometryShaderPassthrough.geom
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EntryPoint Geometry 4 "main" 10 14
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 3
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Source GLSL 450
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SourceExtension "GL_NV_geometry_shader_passthrough"
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