For GL_NV_geometry_shader_passthrough extension, the Inferred output primitive for ElgTriangles should be ElgTriangleStrip.

Also removed unnecessary relax for GL_NV_geometry_shader_passthrough in link validate
This commit is contained in:
Chao Chen
2018-10-04 18:39:27 -07:00
parent ca042a0ffb
commit 07ef0e4c84
3 changed files with 4 additions and 11 deletions

View File

@@ -11,6 +11,7 @@ spv.GeometryShaderPassthrough.geom
EntryPoint Geometry 4 "main" 10 14
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
ExecutionMode 4 OutputVertices 3
Source GLSL 450
SourceExtension "GL_NV_geometry_shader_passthrough"