Fix xfb stride limit issue (#2088)
* Fix xfb_stride limit issue Unsized array can't apply to transform trace. layout qualifier "offset" require GL_ARB_enhanced_layouts enable or glsl core version > 440. * Add negative test for xfb limit * update case result * Fix compile information issue Fix compile information issue and test comment issue. * remove es profile condition, use profileRequires to limit. * Fix xfb_stride limit issue Unsized array can't apply to transform trace. layout qualifier "offset" require GL_ARB_enhanced_layouts enable or glsl core version > 440. Add negative test for xfb limit * Move es profile check out of version number check * Adjust error information and related cases remove the new version check, refine original version check. * Revert condition for vulkan, and remove redundant test code.
This commit is contained in:
69
Test/baseResults/xfbUnsizedArray.error.vert.out
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69
Test/baseResults/xfbUnsizedArray.error.vert.out
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xfbUnsizedArray.error.vert
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ERROR: 0:4: 'xfb_offset' : unsized array in buffer 0
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ERROR: 1 compilation errors. No code generated.
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Shader version: 430
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Requested GL_ARB_enhanced_layouts
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in xfb mode
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ERROR: node is still EOpNull!
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 'result' ( temp 4-component vector of float)
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0:11 'in_vs' ( in 4-component vector of float)
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float)
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0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float)
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0:13 Constant:
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0:13 0 (const int)
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0:13 divide ( temp 4-component vector of float)
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0:13 'result' ( temp 4-component vector of float)
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0:13 Constant:
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0:13 2.000000
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'out_vs' ( smooth out 4-component vector of float)
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0:15 'result' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float)
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0:? 'in_vs' ( in 4-component vector of float)
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0:? 'out_vs' ( smooth out 4-component vector of float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 430
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Requested GL_ARB_enhanced_layouts
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in xfb mode
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ERROR: node is still EOpNull!
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 'result' ( temp 4-component vector of float)
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0:11 'in_vs' ( in 4-component vector of float)
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float)
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0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float)
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0:13 Constant:
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0:13 0 (const int)
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0:13 divide ( temp 4-component vector of float)
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0:13 'result' ( temp 4-component vector of float)
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0:13 Constant:
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0:13 2.000000
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'out_vs' ( smooth out 4-component vector of float)
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0:15 'result' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float)
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0:? 'in_vs' ( in 4-component vector of float)
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0:? 'out_vs' ( smooth out 4-component vector of float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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