PP: Fix #155: Don't give error on HLSL PP-only parsing.
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10
StandAlone/StandAlone.cpp
Normal file → Executable file
10
StandAlone/StandAlone.cpp
Normal file → Executable file
@@ -961,8 +961,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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includer.pushExternalLocalDirectory(dir); });
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if (Options & EOptionOutputPreprocessed) {
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std::string str;
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if (shader->preprocess(&Resources, defaultVersion, ENoProfile, false, false,
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messages, &str, includer)) {
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if (shader->preprocess(&Resources, defaultVersion, ENoProfile, false, false, messages, &str, includer)) {
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PutsIfNonEmpty(str.c_str());
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} else {
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CompileFailed = true;
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@@ -971,6 +970,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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StderrIfNonEmpty(shader->getInfoDebugLog());
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continue;
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}
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if (! shader->parse(&Resources, defaultVersion, false, messages, includer))
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CompileFailed = true;
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@@ -1167,13 +1167,15 @@ int singleMain()
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ProcessConfigFile();
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if ((Options & EOptionReadHlsl) && !((Options & EOptionOutputPreprocessed) || (Options & EOptionSpv)))
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Error("ERROR: HLSL requires SPIR-V code generation (or preprocessing only)");
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//
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// Two modes:
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// 1) linking all arguments together, single-threaded, new C++ interface
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// 2) independent arguments, can be tackled by multiple asynchronous threads, for testing thread safety, using the old handle interface
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//
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if (Options & EOptionLinkProgram ||
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Options & EOptionOutputPreprocessed) {
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if (Options & (EOptionLinkProgram | EOptionOutputPreprocessed)) {
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glslang::InitializeProcess();
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glslang::InitializeProcess(); // also test reference counting of users
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glslang::InitializeProcess(); // also test reference counting of users
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