HLSL: Add shape conversions for return values.
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94
Test/baseResults/hlsl.shapeConvRet.frag.out
Executable file
94
Test/baseResults/hlsl.shapeConvRet.frag.out
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hlsl.shapeConvRet.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo( (temp 3-component vector of int)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 Constant:
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0:3 13 (const int)
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0:3 13 (const int)
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0:3 13 (const int)
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0:7 Function Definition: main(f1; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'f' (layout(location=0 ) in float)
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:8 Construct vec4 (temp 4-component vector of float)
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0:8 'f' (layout(location=0 ) in float)
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0:8 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'f' (layout(location=0 ) in float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo( (temp 3-component vector of int)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 Constant:
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0:3 13 (const int)
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0:3 13 (const int)
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0:3 13 (const int)
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0:7 Function Definition: main(f1; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'f' (layout(location=0 ) in float)
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:8 Construct vec4 (temp 4-component vector of float)
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0:8 'f' (layout(location=0 ) in float)
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0:8 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'f' (layout(location=0 ) in float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 24
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 18 20
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "foo("
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Name 18 "@entryPointOutput"
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Name 20 "f"
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Decorate 18(@entryPointOutput) Location 0
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Decorate 20(f) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypeVector 6(int) 3
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8: TypeFunction 7(ivec3)
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11: 6(int) Constant 13
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12: 7(ivec3) ConstantComposite 11 11 11
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15: TypeFloat 32
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16: TypeVector 15(float) 4
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17: TypePointer Output 16(fvec4)
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18(@entryPointOutput): 17(ptr) Variable Output
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19: TypePointer Input 15(float)
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20(f): 19(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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21: 15(float) Load 20(f)
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22: 16(fvec4) CompositeConstruct 21 21 21 21
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Store 18(@entryPointOutput) 22
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Return
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FunctionEnd
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9(foo(): 7(ivec3) Function None 8
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10: Label
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ReturnValue 12
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FunctionEnd
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9
Test/hlsl.shapeConvRet.frag
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9
Test/hlsl.shapeConvRet.frag
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@@ -0,0 +1,9 @@
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int3 foo()
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{
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return 13;
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}
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float4 main(float f)
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{
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return f;
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}
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