Add array sizing/checking/overlapping semantics for tessellation inputs.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24594 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-12-20 18:36:27 +00:00
parent e8fe7b81d7
commit 08d182470b
8 changed files with 152 additions and 21 deletions

View File

@@ -42,4 +42,19 @@ layout(vertices = 5) out; // ERROR
void foo()
{
gl_out[4].gl_PointSize; // ERROR
}
}
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
#extension GL_ARB_separate_shader_objects : enable
layout(location = 3) in vec4 ivla[];
layout(location = 4) in vec4 ivlb[];
layout(location = 4) in vec4 ivlc[]; // ERROR
layout(location = 3) out vec4 ovla[];
layout(location = 4) out vec4 ovlb[];
layout(location = 4) out vec4 ovlc[]; // ERROR

View File

@@ -59,7 +59,7 @@ float gl_ClipDistance[1];
in gl_PerVertex
{
float gl_ClipDistance[1];
} gl_in[gl_MaxPatchVertices];
} gl_in[];
layout(quads, cw) out; // ERROR
layout(triangles) out; // ERROR
@@ -70,3 +70,30 @@ layout(equal_spacing) out; // ERROR
layout(fractional_even_spacing) out; // ERROR
layout(point_mode) out; // ERROR
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
in testbla {
int f;
} bla; // ERROR, not array
in testblb {
int f;
} blb[];
in testblc {
int f;
} blc[18]; // ERROR wrong size
in testbld {
int f;
} bld[gl_MaxPatchVertices];
layout(location = 23) in vec4 ivla[];
layout(location = 24) in vec4 ivlb[];
layout(location = 24) in vec4 ivlc[]; // ERROR
layout(location = 23) out vec4 ovla[2];
layout(location = 24) out vec4 ovlb[2]; // ERROR

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@@ -219,7 +219,11 @@ ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader
ERROR: 0:39: 'vertices' : can only apply to 'out'
ERROR: 0:40: 'vertices' : cannot change previously set layout value
ERROR: 0:44: '[' : array index out of range '4'
ERROR: 7 compilation errors. No code generated.
ERROR: 0:47: 'in' : type must be an array: ina
ERROR: 0:49: '[]' : tessellation input array size must be gl_MaxPatchVertices or unsized
ERROR: 0:56: 'location' : repeated use of location 4
ERROR: 0:60: 'location' : repeated use of location 4
ERROR: 11 compilation errors. No code generated.
vertices = 4
@@ -337,6 +341,16 @@ ERROR: node is still EOpNull!
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float)
0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
400.tese
Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
@@ -363,7 +377,13 @@ ERROR: 0:68: 'fractional_odd_spacing' : can only apply to 'in'
ERROR: 0:69: 'equal_spacing' : can only apply to 'in'
ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in'
ERROR: 0:71: 'point_mode' : can only apply to 'in'
ERROR: 23 compilation errors. No code generated.
ERROR: 0:73: 'in' : type must be an array: ina
ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or unsized
ERROR: 0:78: 'in' : type must be an array: bla
ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or unsized
ERROR: 0:96: 'location' : repeated use of location 24
ERROR: 0:99: 'location' : repeated use of location 24
ERROR: 29 compilation errors. No code generated.
input primitive = quads
@@ -469,6 +489,19 @@ ERROR: node is still EOpNull!
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'bla' (in block{f})
0:? 'blb' (in 32-element array of block{f})
0:? 'blc' (in 32-element array of block{f})
0:? 'bld' (in 32-element array of block{f})
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float)
0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float)
410.tesc
Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
@@ -1036,6 +1069,16 @@ vertices = 4
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'gl_out' (out 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float)
0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
0:? 'a' (out 3-element array of int)
0:? 'outb' (out 5-element array of int)
0:? 'outc' (out 4-element array of int)
@@ -1307,6 +1350,19 @@ ERROR: node is still EOpNull!
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'bla' (in block{f})
0:? 'blb' (in 32-element array of block{f})
0:? 'blc' (in 32-element array of block{f})
0:? 'bld' (in 32-element array of block{f})
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float)
0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float)
0:? 'a' (const 2X2 matrix of float)
0:? 1.000000
0:? 0.000000

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@@ -3,6 +3,7 @@
TARGETDIR=localResults
BASEDIR=baseResults
EXE=./glslangValidator.exe
mkdir -p localResults
#
# configuration file tests