Add array sizing/checking/overlapping semantics for tessellation inputs.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24594 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -42,4 +42,19 @@ layout(vertices = 5) out; // ERROR
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void foo()
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{
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gl_out[4].gl_PointSize; // ERROR
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}
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}
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in vec2 ina; // ERROR, not array
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in vec2 inb[];
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in vec2 inc[18]; // ERROR, wrong size
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in vec2 ind[gl_MaxPatchVertices];
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 3) in vec4 ivla[];
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layout(location = 4) in vec4 ivlb[];
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layout(location = 4) in vec4 ivlc[]; // ERROR
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layout(location = 3) out vec4 ovla[];
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layout(location = 4) out vec4 ovlb[];
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layout(location = 4) out vec4 ovlc[]; // ERROR
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