Add array sizing/checking/overlapping semantics for tessellation inputs.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24594 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-12-20 18:36:27 +00:00
parent e8fe7b81d7
commit 08d182470b
8 changed files with 152 additions and 21 deletions

View File

@@ -59,7 +59,7 @@ float gl_ClipDistance[1];
in gl_PerVertex
{
float gl_ClipDistance[1];
} gl_in[gl_MaxPatchVertices];
} gl_in[];
layout(quads, cw) out; // ERROR
layout(triangles) out; // ERROR
@@ -70,3 +70,30 @@ layout(equal_spacing) out; // ERROR
layout(fractional_even_spacing) out; // ERROR
layout(point_mode) out; // ERROR
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
in testbla {
int f;
} bla; // ERROR, not array
in testblb {
int f;
} blb[];
in testblc {
int f;
} blc[18]; // ERROR wrong size
in testbld {
int f;
} bld[gl_MaxPatchVertices];
layout(location = 23) in vec4 ivla[];
layout(location = 24) in vec4 ivlb[];
layout(location = 24) in vec4 ivlc[]; // ERROR
layout(location = 23) out vec4 ovla[2];
layout(location = 24) out vec4 ovlb[2]; // ERROR