glslang: Correct global precision qualifiers to make the qualifier global instead of temp (local).

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30975 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-04-29 11:00:28 +00:00
parent 8b37b04ecc
commit 09388459a8
11 changed files with 92 additions and 90 deletions

View File

@@ -193,7 +193,7 @@ ERROR: node is still EOpNull!
0:80 0 (const int)
0:80 Constant:
0:80 1 (const int)
0:80 Function Call: textureSize(sSC1;i1; (temp highp 2-component vector of int)
0:80 Function Call: textureSize(sSC1;i1; (global highp 2-component vector of int)
0:80 'sCubeShadow' (uniform lowp samplerCubeShadow)
0:80 Constant:
0:80 2 (const int)
@@ -549,7 +549,7 @@ ERROR: node is still EOpNull!
0:80 0 (const int)
0:80 Constant:
0:80 1 (const int)
0:80 Function Call: textureSize(sSC1;i1; (temp highp 2-component vector of int)
0:80 Function Call: textureSize(sSC1;i1; (global highp 2-component vector of int)
0:80 'sCubeShadow' (uniform lowp samplerCubeShadow)
0:80 Constant:
0:80 2 (const int)