glslang: Correct global precision qualifiers to make the qualifier global instead of temp (local).

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30975 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-04-29 11:00:28 +00:00
parent 8b37b04ecc
commit 09388459a8
11 changed files with 92 additions and 90 deletions

View File

@@ -224,40 +224,40 @@ ERROR: node is still EOpNull!
0:100 Sequence
0:100 move second child to first child (temp highp 2-component vector of int)
0:100 'v2' (temp highp 2-component vector of int)
0:100 Function Call: textureSize(s21;i1; (temp highp 2-component vector of int)
0:100 Function Call: textureSize(s21;i1; (global highp 2-component vector of int)
0:100 's1' (layout(binding=3 ) uniform highp sampler2D)
0:100 Constant:
0:100 2 (const int)
0:101 Sequence
0:101 move second child to first child (temp highp 3-component vector of int)
0:101 'v3' (temp highp 3-component vector of int)
0:101 Function Call: textureSize(isA21;i1; (temp highp 3-component vector of int)
0:101 Function Call: textureSize(isA21;i1; (global highp 3-component vector of int)
0:101 'isamp2DA' (uniform highp isampler2DArray)
0:101 Constant:
0:101 3 (const int)
0:102 move second child to first child (temp highp 2-component vector of int)
0:102 'v2' (temp highp 2-component vector of int)
0:102 Function Call: textureSize(s21; (temp highp 2-component vector of int)
0:102 Function Call: textureSize(s21; (global highp 2-component vector of int)
0:102 's2dms' (uniform highp sampler2DMS)
0:103 move second child to first child (temp highp 2-component vector of int)
0:103 'v2' (temp highp 2-component vector of int)
0:103 Function Call: imageSize(I21; (temp highp 2-component vector of int)
0:103 Function Call: imageSize(I21; (global highp 2-component vector of int)
0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D)
0:104 move second child to first child (temp highp 3-component vector of int)
0:104 'v3' (temp highp 3-component vector of int)
0:104 Function Call: imageSize(I31; (temp highp 3-component vector of int)
0:104 Function Call: imageSize(I31; (global highp 3-component vector of int)
0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D)
0:105 move second child to first child (temp highp 2-component vector of int)
0:105 'v2' (temp highp 2-component vector of int)
0:105 Function Call: imageSize(IC1; (temp highp 2-component vector of int)
0:105 Function Call: imageSize(IC1; (global highp 2-component vector of int)
0:105 'iCube' (layout(binding=5 ) uniform lowp imageCube)
0:106 move second child to first child (temp highp 3-component vector of int)
0:106 'v3' (temp highp 3-component vector of int)
0:106 Function Call: imageSize(IA21; (temp highp 3-component vector of int)
0:106 Function Call: imageSize(IA21; (global highp 3-component vector of int)
0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray)
0:107 move second child to first child (temp highp 2-component vector of int)
0:107 'v2' (temp highp 2-component vector of int)
0:107 Function Call: imageSize(I21; (temp highp 2-component vector of int)
0:107 Function Call: imageSize(I21; (global highp 2-component vector of int)
0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D)
0:? Linker Objects
0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
@@ -486,40 +486,40 @@ ERROR: node is still EOpNull!
0:100 Sequence
0:100 move second child to first child (temp highp 2-component vector of int)
0:100 'v2' (temp highp 2-component vector of int)
0:100 Function Call: textureSize(s21;i1; (temp highp 2-component vector of int)
0:100 Function Call: textureSize(s21;i1; (global highp 2-component vector of int)
0:100 's1' (layout(binding=3 ) uniform highp sampler2D)
0:100 Constant:
0:100 2 (const int)
0:101 Sequence
0:101 move second child to first child (temp highp 3-component vector of int)
0:101 'v3' (temp highp 3-component vector of int)
0:101 Function Call: textureSize(isA21;i1; (temp highp 3-component vector of int)
0:101 Function Call: textureSize(isA21;i1; (global highp 3-component vector of int)
0:101 'isamp2DA' (uniform highp isampler2DArray)
0:101 Constant:
0:101 3 (const int)
0:102 move second child to first child (temp highp 2-component vector of int)
0:102 'v2' (temp highp 2-component vector of int)
0:102 Function Call: textureSize(s21; (temp highp 2-component vector of int)
0:102 Function Call: textureSize(s21; (global highp 2-component vector of int)
0:102 's2dms' (uniform highp sampler2DMS)
0:103 move second child to first child (temp highp 2-component vector of int)
0:103 'v2' (temp highp 2-component vector of int)
0:103 Function Call: imageSize(I21; (temp highp 2-component vector of int)
0:103 Function Call: imageSize(I21; (global highp 2-component vector of int)
0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D)
0:104 move second child to first child (temp highp 3-component vector of int)
0:104 'v3' (temp highp 3-component vector of int)
0:104 Function Call: imageSize(I31; (temp highp 3-component vector of int)
0:104 Function Call: imageSize(I31; (global highp 3-component vector of int)
0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D)
0:105 move second child to first child (temp highp 2-component vector of int)
0:105 'v2' (temp highp 2-component vector of int)
0:105 Function Call: imageSize(IC1; (temp highp 2-component vector of int)
0:105 Function Call: imageSize(IC1; (global highp 2-component vector of int)
0:105 'iCube' (layout(binding=5 ) uniform lowp imageCube)
0:106 move second child to first child (temp highp 3-component vector of int)
0:106 'v3' (temp highp 3-component vector of int)
0:106 Function Call: imageSize(IA21; (temp highp 3-component vector of int)
0:106 Function Call: imageSize(IA21; (global highp 3-component vector of int)
0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray)
0:107 move second child to first child (temp highp 2-component vector of int)
0:107 'v2' (temp highp 2-component vector of int)
0:107 Function Call: imageSize(I21; (temp highp 2-component vector of int)
0:107 Function Call: imageSize(I21; (global highp 2-component vector of int)
0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D)
0:? Linker Objects
0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)