Merge branch 'steve-lunarg-intrinsic-promotion'

This commit is contained in:
John Kessenich 2016-12-03 13:29:46 -07:00
commit 09512cbd5c
19 changed files with 5452 additions and 3263 deletions

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hlsl.intrinsics.promote.down.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: main( (temp structure{temp 4-component vector of float color})
0:15 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp uint)
0:16 'r00' (temp uint)
0:16 bitCount (temp uint)
0:16 Convert float to uint (temp uint)
0:16 f: direct index for structure (layout(offset=8 ) uniform float)
0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
0:16 Constant:
0:16 2 (const uint)
0:17 Sequence
0:17 move second child to first child (temp 2-component vector of uint)
0:17 'r01' (temp 2-component vector of uint)
0:17 bitFieldReverse (temp 2-component vector of uint)
0:17 Convert float to uint (temp 2-component vector of uint)
0:17 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:17 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
0:17 Constant:
0:17 6 (const uint)
0:20 move second child to first child (temp 4-component vector of float)
0:20 color: direct index for structure (temp 4-component vector of float)
0:20 'ps_output' (temp structure{temp 4-component vector of float color})
0:20 Constant:
0:20 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:21 Sequence
0:21 Sequence
0:21 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:21 color: direct index for structure (temp 4-component vector of float)
0:21 'ps_output' (temp structure{temp 4-component vector of float color})
0:21 Constant:
0:21 0 (const int)
0:21 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: main( (temp structure{temp 4-component vector of float color})
0:15 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp uint)
0:16 'r00' (temp uint)
0:16 bitCount (temp uint)
0:16 Convert float to uint (temp uint)
0:16 f: direct index for structure (layout(offset=8 ) uniform float)
0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
0:16 Constant:
0:16 2 (const uint)
0:17 Sequence
0:17 move second child to first child (temp 2-component vector of uint)
0:17 'r01' (temp 2-component vector of uint)
0:17 bitFieldReverse (temp 2-component vector of uint)
0:17 Convert float to uint (temp 2-component vector of uint)
0:17 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:17 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
0:17 Constant:
0:17 6 (const uint)
0:20 move second child to first child (temp 4-component vector of float)
0:20 color: direct index for structure (temp 4-component vector of float)
0:20 'ps_output' (temp structure{temp 4-component vector of float color})
0:20 Constant:
0:20 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:21 Sequence
0:21 Sequence
0:21 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:21 color: direct index for structure (temp 4-component vector of float)
0:21 'ps_output' (temp structure{temp 4-component vector of float color})
0:21 Constant:
0:21 0 (const int)
0:21 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 45
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 41
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
Name 14 "$Global"
MemberName 14($Global) 0 "i"
MemberName 14($Global) 1 "u"
MemberName 14($Global) 2 "f"
MemberName 14($Global) 3 "b"
MemberName 14($Global) 4 "i2"
MemberName 14($Global) 5 "u2"
MemberName 14($Global) 6 "f2"
MemberName 14($Global) 7 "b2"
Name 16 ""
Name 24 "r01"
Name 32 "PS_OUTPUT"
MemberName 32(PS_OUTPUT) 0 "color"
Name 34 "ps_output"
Name 41 "color"
MemberDecorate 14($Global) 0 Offset 0
MemberDecorate 14($Global) 1 Offset 4
MemberDecorate 14($Global) 2 Offset 8
MemberDecorate 14($Global) 3 Offset 12
MemberDecorate 14($Global) 4 Offset 16
MemberDecorate 14($Global) 5 Offset 24
MemberDecorate 14($Global) 6 Offset 32
MemberDecorate 14($Global) 7 Offset 40
Decorate 14($Global) Block
Decorate 16 DescriptorSet 0
Decorate 41(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
9: TypeInt 32 1
10: TypeFloat 32
11: TypeVector 9(int) 2
12: TypeVector 6(int) 2
13: TypeVector 10(float) 2
14($Global): TypeStruct 9(int) 6(int) 10(float) 6(int) 11(ivec2) 12(ivec2) 13(fvec2) 12(ivec2)
15: TypePointer Uniform 14($Global)
16: 15(ptr) Variable Uniform
17: 9(int) Constant 2
18: TypePointer Uniform 10(float)
23: TypePointer Function 12(ivec2)
25: 9(int) Constant 6
26: TypePointer Uniform 13(fvec2)
31: TypeVector 10(float) 4
32(PS_OUTPUT): TypeStruct 31(fvec4)
33: TypePointer Function 32(PS_OUTPUT)
35: 9(int) Constant 0
36: 10(float) Constant 0
37: 31(fvec4) ConstantComposite 36 36 36 36
38: TypePointer Function 31(fvec4)
40: TypePointer Output 31(fvec4)
41(color): 40(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
24(r01): 23(ptr) Variable Function
34(ps_output): 33(ptr) Variable Function
19: 18(ptr) AccessChain 16 17
20: 10(float) Load 19
21: 6(int) ConvertFToU 20
22: 6(int) BitCount 21
Store 8(r00) 22
27: 26(ptr) AccessChain 16 25
28: 13(fvec2) Load 27
29: 12(ivec2) ConvertFToU 28
30: 12(ivec2) BitReverse 29
Store 24(r01) 30
39: 38(ptr) AccessChain 34(ps_output) 35
Store 39 37
42: 38(ptr) AccessChain 34(ps_output) 35
43: 31(fvec4) Load 42
Store 41(color) 43
Return
FunctionEnd

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hlsl.intrinsics.promote.outputs.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: main( (temp structure{temp 4-component vector of float color})
0:20 Function Parameters:
0:? Sequence
0:37 clamp (temp float)
0:37 fpos: direct index for structure (layout(offset=52 ) uniform float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:37 Constant:
0:37 9 (const uint)
0:37 Constant:
0:37 0.000000
0:37 Constant:
0:37 1.000000
0:40 Sequence
0:40 move second child to first child (temp uint)
0:40 'sizeQueryTemp' (temp uint)
0:40 textureSize (temp uint)
0:40 'g_tTex1df4' (uniform texture1D)
0:40 move second child to first child (temp int)
0:40 'WidthI' (temp int)
0:40 Convert uint to int (temp int)
0:40 'sizeQueryTemp' (temp uint)
0:41 Sequence
0:41 move second child to first child (temp uint)
0:41 'sizeQueryTemp' (temp uint)
0:41 textureSize (temp uint)
0:41 'g_tTex1df4' (uniform texture1D)
0:41 Constant:
0:41 6 (const uint)
0:41 move second child to first child (temp int)
0:41 'WidthI' (temp int)
0:41 Convert uint to int (temp int)
0:41 'sizeQueryTemp' (temp uint)
0:41 move second child to first child (temp uint)
0:41 'NumberOfLevelsU' (temp uint)
0:41 textureQueryLevels (temp uint)
0:41 'g_tTex1df4' (uniform texture1D)
0:42 Sequence
0:42 move second child to first child (temp uint)
0:42 'sizeQueryTemp' (temp uint)
0:42 textureSize (temp uint)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 Constant:
0:42 6 (const uint)
0:42 move second child to first child (temp uint)
0:42 'WidthU' (temp uint)
0:42 'sizeQueryTemp' (temp uint)
0:42 move second child to first child (temp int)
0:42 'NumberOfLevelsI' (temp int)
0:42 Convert uint to int (temp int)
0:42 textureQueryLevels (temp uint)
0:42 'g_tTex1df4' (uniform texture1D)
0:43 Sequence
0:43 move second child to first child (temp uint)
0:43 'sizeQueryTemp' (temp uint)
0:43 textureSize (temp uint)
0:43 'g_tTex1df4' (uniform texture1D)
0:43 Constant:
0:43 6 (const uint)
0:43 move second child to first child (temp int)
0:43 'WidthI' (temp int)
0:43 Convert uint to int (temp int)
0:43 'sizeQueryTemp' (temp uint)
0:43 move second child to first child (temp int)
0:43 'NumberOfLevelsI' (temp int)
0:43 Convert uint to int (temp int)
0:43 textureQueryLevels (temp uint)
0:43 'g_tTex1df4' (uniform texture1D)
0:47 move second child to first child (temp 4-component vector of float)
0:47 color: direct index for structure (temp 4-component vector of float)
0:47 'ps_output' (temp structure{temp 4-component vector of float color})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:48 color: direct index for structure (temp 4-component vector of float)
0:48 'ps_output' (temp structure{temp 4-component vector of float color})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: main( (temp structure{temp 4-component vector of float color})
0:20 Function Parameters:
0:? Sequence
0:37 clamp (temp float)
0:37 fpos: direct index for structure (layout(offset=52 ) uniform float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:37 Constant:
0:37 9 (const uint)
0:37 Constant:
0:37 0.000000
0:37 Constant:
0:37 1.000000
0:40 Sequence
0:40 move second child to first child (temp uint)
0:40 'sizeQueryTemp' (temp uint)
0:40 textureSize (temp uint)
0:40 'g_tTex1df4' (uniform texture1D)
0:40 move second child to first child (temp int)
0:40 'WidthI' (temp int)
0:40 Convert uint to int (temp int)
0:40 'sizeQueryTemp' (temp uint)
0:41 Sequence
0:41 move second child to first child (temp uint)
0:41 'sizeQueryTemp' (temp uint)
0:41 textureSize (temp uint)
0:41 'g_tTex1df4' (uniform texture1D)
0:41 Constant:
0:41 6 (const uint)
0:41 move second child to first child (temp int)
0:41 'WidthI' (temp int)
0:41 Convert uint to int (temp int)
0:41 'sizeQueryTemp' (temp uint)
0:41 move second child to first child (temp uint)
0:41 'NumberOfLevelsU' (temp uint)
0:41 textureQueryLevels (temp uint)
0:41 'g_tTex1df4' (uniform texture1D)
0:42 Sequence
0:42 move second child to first child (temp uint)
0:42 'sizeQueryTemp' (temp uint)
0:42 textureSize (temp uint)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 Constant:
0:42 6 (const uint)
0:42 move second child to first child (temp uint)
0:42 'WidthU' (temp uint)
0:42 'sizeQueryTemp' (temp uint)
0:42 move second child to first child (temp int)
0:42 'NumberOfLevelsI' (temp int)
0:42 Convert uint to int (temp int)
0:42 textureQueryLevels (temp uint)
0:42 'g_tTex1df4' (uniform texture1D)
0:43 Sequence
0:43 move second child to first child (temp uint)
0:43 'sizeQueryTemp' (temp uint)
0:43 textureSize (temp uint)
0:43 'g_tTex1df4' (uniform texture1D)
0:43 Constant:
0:43 6 (const uint)
0:43 move second child to first child (temp int)
0:43 'WidthI' (temp int)
0:43 Convert uint to int (temp int)
0:43 'sizeQueryTemp' (temp uint)
0:43 move second child to first child (temp int)
0:43 'NumberOfLevelsI' (temp int)
0:43 Convert uint to int (temp int)
0:43 textureQueryLevels (temp uint)
0:43 'g_tTex1df4' (uniform texture1D)
0:47 move second child to first child (temp 4-component vector of float)
0:47 color: direct index for structure (temp 4-component vector of float)
0:47 'ps_output' (temp structure{temp 4-component vector of float color})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:48 color: direct index for structure (temp 4-component vector of float)
0:48 'ps_output' (temp structure{temp 4-component vector of float color})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 76
Capability Shader
Capability Sampled1D
Capability SampledBuffer
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 68
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 12 "$Global"
MemberName 12($Global) 0 "i"
MemberName 12($Global) 1 "u"
MemberName 12($Global) 2 "f"
MemberName 12($Global) 3 "b"
MemberName 12($Global) 4 "i2"
MemberName 12($Global) 5 "u2"
MemberName 12($Global) 6 "f2"
MemberName 12($Global) 7 "b2"
MemberName 12($Global) 8 "upos"
MemberName 12($Global) 9 "fpos"
Name 14 ""
Name 23 "sizeQueryTemp"
Name 26 "g_tTex1df4"
Name 30 "WidthI"
Name 33 "sizeQueryTemp"
Name 39 "NumberOfLevelsU"
Name 42 "sizeQueryTemp"
Name 45 "WidthU"
Name 47 "NumberOfLevelsI"
Name 51 "sizeQueryTemp"
Name 60 "PS_OUTPUT"
MemberName 60(PS_OUTPUT) 0 "color"
Name 62 "ps_output"
Name 68 "color"
Name 75 "g_tTexbfs"
MemberDecorate 12($Global) 0 Offset 0
MemberDecorate 12($Global) 1 Offset 4
MemberDecorate 12($Global) 2 Offset 8
MemberDecorate 12($Global) 3 Offset 12
MemberDecorate 12($Global) 4 Offset 16
MemberDecorate 12($Global) 5 Offset 24
MemberDecorate 12($Global) 6 Offset 32
MemberDecorate 12($Global) 7 Offset 40
MemberDecorate 12($Global) 8 Offset 48
MemberDecorate 12($Global) 9 Offset 52
Decorate 12($Global) Block
Decorate 14 DescriptorSet 0
Decorate 26(g_tTex1df4) DescriptorSet 0
Decorate 68(color) Location 0
Decorate 75(g_tTexbfs) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypeInt 32 0
8: TypeFloat 32
9: TypeVector 6(int) 2
10: TypeVector 7(int) 2
11: TypeVector 8(float) 2
12($Global): TypeStruct 6(int) 7(int) 8(float) 7(int) 9(ivec2) 10(ivec2) 11(fvec2) 10(ivec2) 7(int) 8(float)
13: TypePointer Uniform 12($Global)
14: 13(ptr) Variable Uniform
15: 6(int) Constant 9
16: TypePointer Uniform 8(float)
19: 8(float) Constant 0
20: 8(float) Constant 1065353216
22: TypePointer Function 7(int)
24: TypeImage 8(float) 1D sampled format:Unknown
25: TypePointer UniformConstant 24
26(g_tTex1df4): 25(ptr) Variable UniformConstant
29: TypePointer Function 6(int)
35: 7(int) Constant 6
59: TypeVector 8(float) 4
60(PS_OUTPUT): TypeStruct 59(fvec4)
61: TypePointer Function 60(PS_OUTPUT)
63: 6(int) Constant 0
64: 59(fvec4) ConstantComposite 19 19 19 19
65: TypePointer Function 59(fvec4)
67: TypePointer Output 59(fvec4)
68(color): 67(ptr) Variable Output
72: TypeImage 8(float) Buffer sampled format:R32f
73: TypeSampledImage 72
74: TypePointer UniformConstant 73
75(g_tTexbfs): 74(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
23(sizeQueryTemp): 22(ptr) Variable Function
30(WidthI): 29(ptr) Variable Function
33(sizeQueryTemp): 22(ptr) Variable Function
39(NumberOfLevelsU): 22(ptr) Variable Function
42(sizeQueryTemp): 22(ptr) Variable Function
45(WidthU): 22(ptr) Variable Function
47(NumberOfLevelsI): 29(ptr) Variable Function
51(sizeQueryTemp): 22(ptr) Variable Function
62(ps_output): 61(ptr) Variable Function
17: 16(ptr) AccessChain 14 15
18: 8(float) Load 17
21: 8(float) ExtInst 1(GLSL.std.450) 43(FClamp) 18 19 20
27: 24 Load 26(g_tTex1df4)
28: 6(int) ImageQuerySize 27
Store 23(sizeQueryTemp) 28
31: 7(int) Load 23(sizeQueryTemp)
32: 6(int) Bitcast 31
Store 30(WidthI) 32
34: 24 Load 26(g_tTex1df4)
36: 6(int) ImageQuerySizeLod 34 35
Store 33(sizeQueryTemp) 36
37: 7(int) Load 33(sizeQueryTemp)
38: 6(int) Bitcast 37
Store 30(WidthI) 38
40: 24 Load 26(g_tTex1df4)
41: 6(int) ImageQueryLevels 40
Store 39(NumberOfLevelsU) 41
43: 24 Load 26(g_tTex1df4)
44: 6(int) ImageQuerySizeLod 43 35
Store 42(sizeQueryTemp) 44
46: 7(int) Load 42(sizeQueryTemp)
Store 45(WidthU) 46
48: 24 Load 26(g_tTex1df4)
49: 6(int) ImageQueryLevels 48
50: 6(int) Bitcast 49
Store 47(NumberOfLevelsI) 50
52: 24 Load 26(g_tTex1df4)
53: 6(int) ImageQuerySizeLod 52 35
Store 51(sizeQueryTemp) 53
54: 7(int) Load 51(sizeQueryTemp)
55: 6(int) Bitcast 54
Store 30(WidthI) 55
56: 24 Load 26(g_tTex1df4)
57: 6(int) ImageQueryLevels 56
58: 6(int) Bitcast 57
Store 47(NumberOfLevelsI) 58
66: 65(ptr) AccessChain 62(ps_output) 63
Store 66 64
69: 65(ptr) AccessChain 62(ps_output) 63
70: 59(fvec4) Load 69
Store 68(color) 70
Return
FunctionEnd

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@ -5,7 +5,7 @@ Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 30
// Id's are bound by 31
Capability Shader
1: ExtInstImport "GLSL.std.450"
@ -16,14 +16,14 @@ Linked fragment stage:
Name 9 "Color"
Name 12 "g_tScene[0]"
Name 16 "g_tSamp"
Name 24 "g_tScene[1]"
Name 25 "g_tScene[1]"
Decorate 9(Color) Location 0
Decorate 12(g_tScene[0]) DescriptorSet 0
Decorate 12(g_tScene[0]) Binding 10
Decorate 16(g_tSamp) DescriptorSet 0
Decorate 16(g_tSamp) Binding 5
Decorate 24(g_tScene[1]) DescriptorSet 0
Decorate 24(g_tScene[1]) Binding 11
Decorate 25(g_tScene[1]) DescriptorSet 0
Decorate 25(g_tScene[1]) Binding 11
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -39,19 +39,20 @@ Linked fragment stage:
18: TypeSampledImage 10
20: TypeVector 6(float) 2
21: 6(float) Constant 1050253722
22: 20(fvec2) ConstantComposite 21 21
24(g_tScene[1]): 11(ptr) Variable UniformConstant
22: 6(float) Constant 1053609165
23: 20(fvec2) ConstantComposite 21 22
25(g_tScene[1]): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
13: 10 Load 12(g_tScene[0])
17: 14 Load 16(g_tSamp)
19: 18 SampledImage 13 17
23: 7(fvec4) ImageSampleImplicitLod 19 22
25: 10 Load 24(g_tScene[1])
26: 14 Load 16(g_tSamp)
27: 18 SampledImage 25 26
28: 7(fvec4) ImageSampleImplicitLod 27 22
29: 7(fvec4) FAdd 23 28
Store 9(Color) 29
24: 7(fvec4) ImageSampleImplicitLod 19 23
26: 10 Load 25(g_tScene[1])
27: 14 Load 16(g_tSamp)
28: 18 SampledImage 26 27
29: 7(fvec4) ImageSampleImplicitLod 28 23
30: 7(fvec4) FAdd 24 29
Store 9(Color) 30
Return
FunctionEnd

View File

@ -33,7 +33,7 @@ float PixelShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, uint i
clip(inF0);
float r014 = cos(inF0);
float r015 = cosh(inF0);
uint r016 = countbits(7);
int r016 = countbits(7);
float r017 = ddx(inF0);
float r018 = ddx_coarse(inF0);
float r019 = ddx_fine(inF0);
@ -111,7 +111,7 @@ float2 PixelShaderFunction2(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, u
clip(inF0);
float2 r013 = cos(inF0);
float2 r015 = cosh(inF0);
uint2 r016 = countbits(int2(7,3));
int2 r016 = countbits(int2(7,3));
float2 r017 = ddx(inF0);
float2 r018 = ddx_coarse(inF0);
float2 r019 = ddx_fine(inF0);

View File

@ -0,0 +1,22 @@
struct PS_OUTPUT { float4 color : SV_Target0; };
int i;
uint u;
float f;
bool b;
int2 i2;
uint2 u2;
float2 f2;
bool2 b2;
PS_OUTPUT main()
{
uint r00 = countbits(f);
uint2 r01 = reversebits(f2);
PS_OUTPUT ps_output;
ps_output.color = float4(0,0,0,0);
return ps_output;
};

View File

@ -0,0 +1,79 @@
struct PS_OUTPUT { float4 color : SV_Target0; };
int i;
uint u;
float f;
bool b;
int2 i2;
uint2 u2;
float2 f2;
bool2 b2;
Buffer <float> g_tTexbfs;
Texture1D <float4> g_tTex1df4;
uint upos;
float fpos;
PS_OUTPUT main()
{
// Same shapes:
float r00 = max(b, f);
uint r01 = max(b, u);
int r02 = max(b, i);
float r03 = max(i, f);
float r04 = max(u, f);
float2 r10 = max(b2, f2);
uint2 r11 = max(b2, u2);
int2 r12 = max(b2, i2);
float2 r13 = max(i2, f2);
float2 r14 = max(u2, f2);
float2 r20 = clamp(i2, u2, f2); // 3 args, converts all to best type.
uint2 r21 = clamp(b2, u2, b2);
float2 r22 = clamp(b2, f2, b2);
// Mixed shapes:
float2 r30 = max(b, f2);
uint2 r31 = max(b, u2);
int2 r32 = max(b, i2);
float2 r33 = max(i, f2);
float2 r34 = max(u, f2);
float2 r40 = clamp(i, u2, f2); // 3 args, converts all to best type.
uint2 r41 = clamp(b2, u, b2);
float2 r42 = clamp(b2, f, b);
int2 r43 = clamp(i, i2, u2);
float r50 = g_tTexbfs.Load(upos);
float r51 = g_tTexbfs.Load(fpos);
int MipLevel;
uint WidthU;
uint HeightU;
uint ElementsU;
uint DepthU;
uint NumberOfLevelsU;
uint NumberOfSamplesU;
int WidthI;
int HeightI;
int ElementsI;
int DepthI;
int NumberOfLevelsI;
int NumberOfSamplesI;
g_tTex1df4 . GetDimensions(WidthI);
g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsU);
g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsI);
g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsI);
// max(i2, f2);
PS_OUTPUT ps_output;
ps_output.color = r00;
return ps_output;
};

View File

@ -0,0 +1,49 @@
struct PS_OUTPUT { float4 color : SV_Target0; };
int i;
uint u;
float f;
bool b;
int2 i2;
uint2 u2;
float2 f2;
bool2 b2;
Buffer <float> g_tTexbfs;
Texture1D <float4> g_tTex1df4;
uint upos;
float fpos;
PS_OUTPUT main()
{
int MipLevel;
uint WidthU;
uint HeightU;
uint ElementsU;
uint DepthU;
uint NumberOfLevelsU;
uint NumberOfSamplesU;
int WidthI;
int HeightI;
int ElementsI;
int DepthI;
int NumberOfLevelsI;
int NumberOfSamplesI;
saturate(fpos);
// Test output promotions
g_tTex1df4 . GetDimensions(WidthI);
g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsU);
g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsI);
g_tTex1df4 . GetDimensions(6, WidthI, NumberOfLevelsI);
// max(i2, f2);
PS_OUTPUT ps_output;
ps_output.color = 0;
return ps_output;
};

View File

@ -10,6 +10,6 @@ struct PS_OUTPUT
void main(out PS_OUTPUT psout)
{
psout.Color = g_tScene[0].Sample(g_tSamp, 0.3) +
g_tScene[1].Sample(g_tSamp, 0.3);
psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3,0.4)) +
g_tScene[1].Sample(g_tSamp, float2(0.3,0.4));
}

View File

@ -10,6 +10,6 @@ struct PS_OUTPUT
void main(out PS_OUTPUT psout)
{
psout.Color = g_tScene[0].Sample(g_tSamp, 0.3) +
g_tScene[1].Sample(g_tSamp, 0.3);
psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3, 0.3)) +
g_tScene[1].Sample(g_tSamp, float2(0.3, 0.3));
}

View File

@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "Overload400-PrecQual.1667"
#define GLSLANG_DATE "27-Nov-2016"
#define GLSLANG_REVISION "Overload400-PrecQual.1670"
#define GLSLANG_DATE "03-Dec-2016"

View File

@ -45,6 +45,7 @@
#include "propagateNoContraction.h"
#include <cfloat>
#include <utility>
namespace glslang {
@ -575,6 +576,27 @@ TIntermTyped* TIntermediate::addConversion(TOperator op, const TType& type, TInt
case EOpDivAssign:
case EOpModAssign:
case EOpAtan:
case EOpClamp:
case EOpCross:
case EOpDistance:
case EOpDot:
case EOpDst:
case EOpFaceForward:
case EOpFma:
case EOpFrexp:
case EOpLdexp:
case EOpMix:
case EOpLit:
case EOpMax:
case EOpMin:
case EOpModf:
case EOpPow:
case EOpReflect:
case EOpRefract:
case EOpSmoothStep:
case EOpStep:
case EOpSequence:
case EOpConstructStruct:
@ -833,6 +855,9 @@ bool TIntermediate::canImplicitlyPromote(TBasicType from, TBasicType to, TOperat
if (profile == EEsProfile || version == 110)
return false;
if (from == to)
return true;
// TODO: Move more policies into language-specific handlers.
// Some languages allow more general (or potentially, more specific) conversions under some conditions.
if (source == EShSourceHlsl) {
@ -902,6 +927,8 @@ bool TIntermediate::canImplicitlyPromote(TBasicType from, TBasicType to, TOperat
return version >= 400;
case EbtUint:
return true;
case EbtBool:
return (source == EShSourceHlsl);
default:
return false;
}
@ -909,6 +936,8 @@ bool TIntermediate::canImplicitlyPromote(TBasicType from, TBasicType to, TOperat
switch (from) {
case EbtInt:
return true;
case EbtBool:
return (source == EShSourceHlsl);
default:
return false;
}
@ -1759,6 +1788,9 @@ bool TIntermediate::promote(TIntermOperator* node)
if (node->getAsBinaryNode())
return promoteBinary(*node->getAsBinaryNode());
if (node->getAsAggregate())
return promoteAggregate(*node->getAsAggregate());
return false;
}
@ -2202,6 +2234,77 @@ bool TIntermediate::promoteBinary(TIntermBinary& node)
return true;
}
//
// See TIntermediate::promote
//
bool TIntermediate::promoteAggregate(TIntermAggregate& node)
{
TOperator op = node.getOp();
TIntermSequence& args = node.getSequence();
const int numArgs = args.size();
// Presently, only hlsl does intrinsic promotions.
if (getSource() != EShSourceHlsl)
return true;
// set of opcodes that can be promoted in this manner.
switch (op) {
case EOpAtan:
case EOpClamp:
case EOpCross:
case EOpDistance:
case EOpDot:
case EOpDst:
case EOpFaceForward:
// case EOpFindMSB: TODO: ??
// case EOpFindLSB: TODO: ??
case EOpFma:
case EOpMod:
case EOpFrexp:
case EOpLdexp:
case EOpMix:
case EOpLit:
case EOpMax:
case EOpMin:
case EOpModf:
// case EOpGenMul: TODO: ??
case EOpPow:
case EOpReflect:
case EOpRefract:
// case EOpSinCos: TODO: ??
case EOpSmoothStep:
case EOpStep:
break;
default:
return true;
}
// TODO: array and struct behavior
// Try converting all nodes to the given node's type
TIntermSequence convertedArgs(numArgs, nullptr);
// Try to convert all types to the nonConvArg type.
for (int nonConvArg = 0; nonConvArg < numArgs; ++nonConvArg) {
// Try converting all args to this arg's type
for (int convArg = 0; convArg < numArgs; ++convArg) {
convertedArgs[convArg] = addConversion(op, args[nonConvArg]->getAsTyped()->getType(),
args[convArg]->getAsTyped());
}
// If we successfully converted all the args, use the result.
if (std::all_of(convertedArgs.begin(), convertedArgs.end(),
[](const TIntermNode* node) { return node != nullptr; })) {
std::swap(args, convertedArgs);
return true;
}
}
return false;
}
void TIntermBinary::updatePrecision()
{
#ifdef AMD_EXTENSIONS

View File

@ -382,6 +382,7 @@ public:
int addXfbBufferOffset(const TType&);
unsigned int computeTypeXfbSize(const TType&, bool& containsDouble) const;
static int getBaseAlignment(const TType&, int& size, int& stride, bool std140, bool rowMajor);
bool promote(TIntermOperator*);
protected:
TIntermSymbol* addSymbol(int Id, const TString&, const TType&, const TConstUnionArray&, TIntermTyped* subtree, const TSourceLoc&);
@ -397,10 +398,10 @@ protected:
bool userOutputUsed() const;
static int getBaseAlignmentScalar(const TType&, int& size);
bool isSpecializationOperation(const TIntermOperator&) const;
bool promote(TIntermOperator*);
bool promoteUnary(TIntermUnary&);
bool promoteBinary(TIntermBinary&);
void addSymbolLinkageNode(TIntermAggregate*& linkage, TSymbolTable&, const TString&);
bool promoteAggregate(TIntermAggregate&);
const EShLanguage language; // stage, known at construction time
EShSource source; // source language, known a bit later

View File

@ -134,6 +134,9 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"},
{"hlsl.intrinsics.negative.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.negative.vert", "VertexShaderFunction"},
{"hlsl.intrinsics.promote.frag", "main"},
{"hlsl.intrinsics.promote.down.frag", "main"},
{"hlsl.intrinsics.promote.outputs.frag", "main"},
{"hlsl.layout.frag", "main"},
{"hlsl.load.2dms.dx10.frag", "main"},
{"hlsl.load.array.dx10.frag", "main"},

View File

@ -2557,7 +2557,7 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct
//
const TFunction* fnCandidate;
bool builtIn;
fnCandidate = findFunction(loc, *function, builtIn);
fnCandidate = findFunction(loc, *function, builtIn, arguments);
if (fnCandidate) {
// This is a declared function that might map to
// - a built-in operator,
@ -2599,21 +2599,27 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct
}
}
// for decompositions, since we want to operate on the function node, not the aggregate holding
// output conversions.
const TIntermTyped* fnNode = result;
decomposeIntrinsic(loc, result, arguments); // HLSL->AST intrinsic decompositions
decomposeSampleMethods(loc, result, arguments); // HLSL->AST sample method decompositions
decomposeGeometryMethods(loc, result, arguments); // HLSL->AST geometry method decompositions
// Convert 'out' arguments. If it was a constant folded built-in, it won't be an aggregate anymore.
// Built-ins with a single argument aren't called with an aggregate, but they also don't have an output.
// Also, build the qualifier list for user function calls, which are always called with an aggregate.
if (result->getAsAggregate()) {
// We don't do this is if there has been a decomposition, which will have added its own conversions
// for output parameters.
if (result == fnNode && result->getAsAggregate()) {
TQualifierList& qualifierList = result->getAsAggregate()->getQualifierList();
for (int i = 0; i < fnCandidate->getParamCount(); ++i) {
TStorageQualifier qual = (*fnCandidate)[i].type->getQualifier().storage;
qualifierList.push_back(qual);
}
result = addOutputArgumentConversions(*fnCandidate, *result->getAsAggregate());
result = addOutputArgumentConversions(*fnCandidate, *result->getAsOperator());
}
decomposeIntrinsic(loc, result, arguments); // HLSL->AST intrinsic decompositions
decomposeSampleMethods(loc, result, arguments); // HLSL->AST sample method decompositions
decomposeGeometryMethods(loc, result, arguments); // HLSL->AST geometry method decompositions
}
}
@ -2726,9 +2732,19 @@ void HlslParseContext::addInputArgumentConversions(const TFunction& function, TI
//
// Returns a node of a subtree that evaluates to the return value of the function.
//
TIntermTyped* HlslParseContext::addOutputArgumentConversions(const TFunction& function, TIntermAggregate& intermNode)
TIntermTyped* HlslParseContext::addOutputArgumentConversions(const TFunction& function, TIntermOperator& intermNode)
{
TIntermSequence& arguments = intermNode.getSequence();
assert (intermNode.getAsAggregate() != nullptr || intermNode.getAsUnaryNode() != nullptr);
const TSourceLoc& loc = intermNode.getLoc();
TIntermSequence argSequence; // temp sequence for unary node args
if (intermNode.getAsUnaryNode())
argSequence.push_back(intermNode.getAsUnaryNode()->getOperand());
TIntermSequence& arguments = argSequence.empty() ? intermNode.getAsAggregate()->getSequence() : argSequence;
const auto needsConversion = [&](int argNum) {
return function[argNum].type->getQualifier().isParamOutput() &&
(*function[argNum].type != arguments[argNum]->getAsTyped()->getType() ||
@ -2761,8 +2777,8 @@ TIntermTyped* HlslParseContext::addOutputArgumentConversions(const TFunction& fu
if (intermNode.getBasicType() != EbtVoid) {
// do the "tempRet = function(...), " bit from above
tempRet = makeInternalVariable("tempReturn", intermNode.getType());
TIntermSymbol* tempRetNode = intermediate.addSymbol(*tempRet, intermNode.getLoc());
conversionTree = intermediate.addAssign(EOpAssign, tempRetNode, &intermNode, intermNode.getLoc());
TIntermSymbol* tempRetNode = intermediate.addSymbol(*tempRet, loc);
conversionTree = intermediate.addAssign(EOpAssign, tempRetNode, &intermNode, loc);
} else
conversionTree = &intermNode;
@ -2777,7 +2793,7 @@ TIntermTyped* HlslParseContext::addOutputArgumentConversions(const TFunction& fu
// Make a temporary for what the function expects the argument to look like.
TVariable* tempArg = makeInternalVariable("tempArg", *function[i].type);
tempArg->getWritableType().getQualifier().makeTemporary();
TIntermSymbol* tempArgNode = intermediate.addSymbol(*tempArg, intermNode.getLoc());
TIntermSymbol* tempArgNode = intermediate.addSymbol(*tempArg, loc);
// This makes the deepest level, the member-wise copy
TIntermTyped* tempAssign = handleAssign(arguments[i]->getLoc(), EOpAssign, arguments[i]->getAsTyped(), tempArgNode);
@ -2785,17 +2801,18 @@ TIntermTyped* HlslParseContext::addOutputArgumentConversions(const TFunction& fu
conversionTree = intermediate.growAggregate(conversionTree, tempAssign, arguments[i]->getLoc());
// replace the argument with another node for the same tempArg variable
arguments[i] = intermediate.addSymbol(*tempArg, intermNode.getLoc());
arguments[i] = intermediate.addSymbol(*tempArg, loc);
}
}
// Finalize the tree topology (see bigger comment above).
if (tempRet) {
// do the "..., tempRet" bit from above
TIntermSymbol* tempRetNode = intermediate.addSymbol(*tempRet, intermNode.getLoc());
conversionTree = intermediate.growAggregate(conversionTree, tempRetNode, intermNode.getLoc());
TIntermSymbol* tempRetNode = intermediate.addSymbol(*tempRet, loc);
conversionTree = intermediate.growAggregate(conversionTree, tempRetNode, loc);
}
conversionTree = intermediate.setAggregateOperator(conversionTree, EOpComma, intermNode.getType(), intermNode.getLoc());
conversionTree = intermediate.setAggregateOperator(conversionTree, EOpComma, intermNode.getType(), loc);
return conversionTree;
}
@ -4348,7 +4365,8 @@ void HlslParseContext::mergeObjectLayoutQualifiers(TQualifier& dst, const TQuali
//
// Return the function symbol if found, otherwise nullptr.
//
const TFunction* HlslParseContext::findFunction(const TSourceLoc& loc, const TFunction& call, bool& builtIn)
const TFunction* HlslParseContext::findFunction(const TSourceLoc& loc, const TFunction& call, bool& builtIn,
TIntermNode* args)
{
// const TFunction* function = nullptr;
@ -4454,9 +4472,81 @@ const TFunction* HlslParseContext::findFunction(const TSourceLoc& loc, const TFu
// send to the generic selector
const TFunction* bestMatch = selectFunction(candidateList, call, convertible, better, tie);
if (bestMatch == nullptr)
if (bestMatch == nullptr) {
error(loc, "no matching overloaded function found", call.getName().c_str(), "");
else if (tie)
return nullptr;
}
// For builtins, we can convert across the arguments. This will happen in several steps:
// Step 1: If there's an exact match, use it.
// Step 2a: Otherwise, get the operator from the best match and promote arguments:
// Step 2b: reconstruct the TFunction based on the new arg types
// Step 3: Re-select after type promotion is applied, to find proper candidate.
if (builtIn) {
// Step 1: If there's an exact match, use it.
if (call.getMangledName() == bestMatch->getMangledName())
return bestMatch;
// Step 2a: Otherwise, get the operator from the best match and promote arguments as if we
// are that kind of operator.
if (args != nullptr) {
// The arg list can be a unary node, or an aggregate. We have to handle both.
// We will use the normal promote() facilities, which require an interm node.
TIntermOperator* promote = nullptr;
if (call.getParamCount() == 1) {
promote = new TIntermUnary(bestMatch->getBuiltInOp());
promote->getAsUnaryNode()->setOperand(args->getAsTyped());
} else {
promote = new TIntermAggregate(bestMatch->getBuiltInOp());
promote->getAsAggregate()->getSequence().swap(args->getAsAggregate()->getSequence());
}
if (! intermediate.promote(promote))
return nullptr;
// Obtain the promoted arg list.
if (call.getParamCount() == 1) {
args = promote->getAsUnaryNode()->getOperand();
} else {
promote->getAsAggregate()->getSequence().swap(args->getAsAggregate()->getSequence());
}
}
// Step 2b: reconstruct the TFunction based on the new arg types
TFunction convertedCall(&call.getName(), call.getType(), call.getBuiltInOp());
if (args->getAsAggregate()) {
// Handle aggregates: put all args into the new function call
for (int arg=0; arg<int(args->getAsAggregate()->getSequence().size()); ++arg) {
// TODO: But for constness, we could avoid the new & shallowCopy, and use the pointer directly.
TParameter param = { 0, new TType };
param.type->shallowCopy(args->getAsAggregate()->getSequence()[arg]->getAsTyped()->getType());
convertedCall.addParameter(param);
}
} else if (args->getAsUnaryNode()) {
// Handle unaries: put all args into the new function call
TParameter param = { 0, new TType };
param.type->shallowCopy(args->getAsUnaryNode()->getOperand()->getAsTyped()->getType());
convertedCall.addParameter(param);
} else if (args->getAsTyped()) {
// Handle bare e.g, floats, not in an aggregate.
TParameter param = { 0, new TType };
param.type->shallowCopy(args->getAsTyped()->getType());
convertedCall.addParameter(param);
} else {
assert(0); // unknown argument list.
return nullptr;
}
// Step 3: Re-select after type promotion, to find proper candidate
// send to the generic selector
bestMatch = selectFunction(candidateList, convertedCall, convertible, better, tie);
// At this point, there should be no tie.
}
if (tie)
error(loc, "ambiguous best function under implicit type conversion", call.getName().c_str(), "");
return bestMatch;

View File

@ -85,7 +85,7 @@ public:
void decomposeGeometryMethods(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
TIntermTyped* handleLengthMethod(const TSourceLoc&, TFunction*, TIntermNode*);
void addInputArgumentConversions(const TFunction&, TIntermNode*&) const;
TIntermTyped* addOutputArgumentConversions(const TFunction&, TIntermAggregate&);
TIntermTyped* addOutputArgumentConversions(const TFunction&, TIntermOperator&);
void builtInOpCheck(const TSourceLoc&, const TFunction&, TIntermOperator&);
TFunction* handleConstructorCall(const TSourceLoc&, const TType&);
void handleSemantic(TSourceLoc, TQualifier&, const TString& semantic);
@ -126,7 +126,7 @@ public:
void mergeObjectLayoutQualifiers(TQualifier& dest, const TQualifier& src, bool inheritOnly);
void checkNoShaderLayouts(const TSourceLoc&, const TShaderQualifiers&);
const TFunction* findFunction(const TSourceLoc& loc, const TFunction& call, bool& builtIn);
const TFunction* findFunction(const TSourceLoc& loc, const TFunction& call, bool& builtIn, TIntermNode* args);
void declareTypedef(const TSourceLoc&, TString& identifier, const TType&, TArraySizes* typeArray = 0);
TIntermNode* declareVariable(const TSourceLoc&, TString& identifier, TType&, TIntermTyped* initializer = 0);
void lengthenList(const TSourceLoc&, TIntermSequence& list, int size);

View File

@ -558,8 +558,8 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
{ "AllMemoryBarrier", nullptr, nullptr, "-", "-", EShLangCS },
{ "AllMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangCS },
{ "any", "S", "B", "SVM", "BFIU", EShLangAll },
{ "asdouble", "S", "D", "S,", "U,", EShLangAll },
{ "asdouble", "V2", "D", "V2,", "U,", EShLangAll },
{ "asdouble", "S", "D", "S,", "UI,", EShLangAll },
{ "asdouble", "V2", "D", "V2,", "UI,", EShLangAll },
{ "asfloat", nullptr, "F", "SVM", "BFIU", EShLangAll },
{ "asin", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "asint", nullptr, "I", "SVM", "FU", EShLangAll },
@ -572,7 +572,7 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
{ "clip", "-", "-", "SVM", "F", EShLangPS },
{ "cos", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "cosh", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "countbits", nullptr, nullptr, "SV", "U", EShLangAll },
{ "countbits", nullptr, nullptr, "SV", "UI", EShLangAll },
{ "cross", nullptr, nullptr, "V3,", "F,", EShLangAll },
{ "D3DCOLORtoUBYTE4", "V4", "I", "V4", "F", EShLangAll },
{ "ddx", nullptr, nullptr, "SVM", "F", EShLangPS },
@ -636,9 +636,9 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
{ "log10", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "log2", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "mad", nullptr, nullptr, "SVM,,", "DFUI,,", EShLangAll },
{ "max", nullptr, nullptr, "SVM,", "FI,", EShLangAll },
{ "min", nullptr, nullptr, "SVM,", "FI,", EShLangAll },
{ "modf", nullptr, nullptr, "SVM,>", "FI,", EShLangAll },
{ "max", nullptr, nullptr, "SVM,", "FIU,", EShLangAll },
{ "min", nullptr, nullptr, "SVM,", "FIU,", EShLangAll },
{ "modf", nullptr, nullptr, "SVM,>", "FIU,", EShLangAll },
{ "msad4", "V4", "U", "S,V2,V4", "U,,", EShLangAll },
{ "mul", "S", nullptr, "S,S", "FI,", EShLangAll },
{ "mul", "V", nullptr, "S,V", "FI,", EShLangAll },
@ -665,7 +665,7 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
{ "rcp", nullptr, nullptr, "SVM", "FD", EShLangAll },
{ "reflect", nullptr, nullptr, "V,", "F,", EShLangAll },
{ "refract", nullptr, nullptr, "V,V,S", "F,,", EShLangAll },
{ "reversebits", nullptr, nullptr, "SV", "U", EShLangAll },
{ "reversebits", nullptr, nullptr, "SV", "UI", EShLangAll },
{ "round", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "rsqrt", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "saturate", nullptr, nullptr , "SVM", "F", EShLangAll },
@ -735,7 +735,7 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
// RWTexture loads
{ "Load", "V4", nullptr, "!#,V", "FIU,I", EShLangAll },
// (RW)Buffer loads
{ "Load", "V4", nullptr, "~*1,V", "FIU,I", EShLangAll },
{ "Load", "V4", nullptr, "~*1,V", "FIU,I", EShLangAll },
{ "Gather", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll },
{ "Gather", /* O*/ "V4", nullptr, "%@,S,V,V", "FIU,S,F,I", EShLangAll },