Fix loading bool arrays from interface blocks
SPIR-V disallows bool in interface blocks, which is emulated with uint. When loading a bool variable (through accessChainLoad()), it's converted from uint to bool if it came from an interface block. This was handled for bool and bvecN, but not for bool arrays. This change implements the conversion for bool arrays. Closes #2694
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@@ -179,6 +179,7 @@ protected:
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spv::Id accessChainLoad(const glslang::TType& type);
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void accessChainStore(const glslang::TType& type, spv::Id rvalue);
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void multiTypeStore(const glslang::TType&, spv::Id rValue);
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spv::Id convertLoadedBoolInUniformToUint(const glslang::TType& type, spv::Id nominalTypeId, spv::Id loadedId);
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glslang::TLayoutPacking getExplicitLayout(const glslang::TType& type) const;
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int getArrayStride(const glslang::TType& arrayType, glslang::TLayoutPacking, glslang::TLayoutMatrix);
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int getMatrixStride(const glslang::TType& matrixType, glslang::TLayoutPacking, glslang::TLayoutMatrix);
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@@ -2231,6 +2232,49 @@ bool TGlslangToSpvTraverser::visitBinary(glslang::TVisit /* visit */, glslang::T
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}
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}
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spv::Id TGlslangToSpvTraverser::convertLoadedBoolInUniformToUint(const glslang::TType& type,
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spv::Id nominalTypeId,
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spv::Id loadedId)
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{
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if (builder.isScalarType(nominalTypeId)) {
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// Conversion for bool
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spv::Id boolType = builder.makeBoolType();
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if (nominalTypeId != boolType)
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return builder.createBinOp(spv::OpINotEqual, boolType, loadedId, builder.makeUintConstant(0));
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} else if (builder.isVectorType(nominalTypeId)) {
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// Conversion for bvec
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int vecSize = builder.getNumTypeComponents(nominalTypeId);
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spv::Id bvecType = builder.makeVectorType(builder.makeBoolType(), vecSize);
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if (nominalTypeId != bvecType)
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loadedId = builder.createBinOp(spv::OpINotEqual, bvecType, loadedId,
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makeSmearedConstant(builder.makeUintConstant(0), vecSize));
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} else if (builder.isArrayType(nominalTypeId)) {
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// Conversion for bool array
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spv::Id boolArrayTypeId = convertGlslangToSpvType(type);
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if (nominalTypeId != boolArrayTypeId)
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{
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// Use OpCopyLogical from SPIR-V 1.4 if available.
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if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_4)
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return builder.createUnaryOp(spv::OpCopyLogical, boolArrayTypeId, loadedId);
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glslang::TType glslangElementType(type, 0);
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spv::Id elementNominalTypeId = builder.getContainedTypeId(nominalTypeId);
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std::vector<spv::Id> constituents;
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for (int index = 0; index < type.getOuterArraySize(); ++index) {
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// get the element
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spv::Id elementValue = builder.createCompositeExtract(loadedId, elementNominalTypeId, index);
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// recursively convert it
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spv::Id elementConvertedValue = convertLoadedBoolInUniformToUint(glslangElementType, elementNominalTypeId, elementValue);
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constituents.push_back(elementConvertedValue);
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}
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return builder.createCompositeConstruct(boolArrayTypeId, constituents);
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}
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}
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return loadedId;
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}
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// Figure out what, if any, type changes are needed when accessing a specific built-in.
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// Returns <the type SPIR-V requires for declarion, the type to translate to on use>.
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// Also see comment for 'forceType', regarding tracking SPIR-V-required types.
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@@ -4560,19 +4604,7 @@ spv::Id TGlslangToSpvTraverser::accessChainLoad(const glslang::TType& type)
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// Need to convert to abstract types when necessary
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if (type.getBasicType() == glslang::EbtBool) {
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if (builder.isScalarType(nominalTypeId)) {
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// Conversion for bool
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spv::Id boolType = builder.makeBoolType();
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if (nominalTypeId != boolType)
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loadedId = builder.createBinOp(spv::OpINotEqual, boolType, loadedId, builder.makeUintConstant(0));
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} else if (builder.isVectorType(nominalTypeId)) {
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// Conversion for bvec
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int vecSize = builder.getNumTypeComponents(nominalTypeId);
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spv::Id bvecType = builder.makeVectorType(builder.makeBoolType(), vecSize);
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if (nominalTypeId != bvecType)
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loadedId = builder.createBinOp(spv::OpINotEqual, bvecType, loadedId,
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makeSmearedConstant(builder.makeUintConstant(0), vecSize));
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}
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loadedId = convertLoadedBoolInUniformToUint(type, nominalTypeId, loadedId);
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}
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return loadedId;
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