Avoid printing to stdout directly in library functions.
Previously GlslangToSpv() reported missing/TBD functionalities by directly writing to stdout using printf. That could cause problems to callers of GlslangToSpv(). This patch cleans up the error reporting logic in GlslangToSpv(), TGlslangToSpvTraverser, and spv::Builder a little bit to use ostringstream. Also fixed the usage of GlslangToSpv() in GTest fixtures to capture warnings/errors reported when translating AST to SPIR-V.
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@@ -671,11 +671,13 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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for (int stage = 0; stage < EShLangCount; ++stage) {
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if (program.getIntermediate((EShLanguage)stage)) {
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std::vector<unsigned int> spirv;
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glslang::GlslangToSpv(*program.getIntermediate((EShLanguage)stage), spirv);
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std::string warningsErrors;
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glslang::GlslangToSpv(*program.getIntermediate((EShLanguage)stage), spirv, &warningsErrors);
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// Dump the spv to a file or stdout, etc., but only if not doing
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// memory/perf testing, as it's not internal to programmatic use.
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if (! (Options & EOptionMemoryLeakMode)) {
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printf("%s", warningsErrors.c_str());
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glslang::OutputSpv(spirv, GetBinaryName((EShLanguage)stage));
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if (Options & EOptionHumanReadableSpv) {
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spv::Disassemble(std::cout, spirv);
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