Support the floatBitsToint function at GL_ARB_gpu_shader5 Extension.

This commit is contained in:
ZhiqianXia
2022-01-07 13:50:30 +08:00
parent 17232d21d7
commit 0a59dd5107
5 changed files with 244 additions and 5 deletions

18
Test/floatBitsToInt.vert Normal file
View File

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#version 150
#extension GL_ARB_gpu_shader5 : require
uniform int expected_value;
uniform float value;
out vec4 result;
void main()
{
result = vec4(1.0, 1.0, 1.0, 1.0);
int ret_val = floatBitsToInt(value);
if (expected_value != ret_val){ result = vec4(0.0, 0.0, 0.0, 0.0); }
switch (gl_VertexID) {
case 0: gl_Position = vec4(-1.0, 1.0, 0.0, 1.0); break;
case 1: gl_Position = vec4( 1.0, 1.0, 0.0, 1.0); break;
case 2: gl_Position = vec4(-1.0,-1.0, 0.0, 1.0); break;
case 3: gl_Position = vec4( 1.0,-1.0, 0.0, 1.0); break;
}
}