Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.
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@@ -193,7 +193,9 @@ Shader version: 500
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Name 71 "param"
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Name 80 "@entryPointOutput"
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Decorate 43(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 43(g_tInputTexture_sampler) Binding 0
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Decorate 47(g_tInputTexture) DescriptorSet 0
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Decorate 47(g_tInputTexture) Binding 0
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Decorate 80(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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