Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.

This commit is contained in:
Jeff Bolz
2018-12-11 20:53:59 -06:00
parent 00054da5e6
commit 0a93cfbb79
234 changed files with 1259 additions and 15 deletions

View File

@@ -257,24 +257,36 @@ Shader version: 500
Name 122 "g_tTex3di4"
Name 125 "g_tTex3du4"
Decorate 16(g_tTex2df4) DescriptorSet 0
Decorate 16(g_tTex2df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 36(g_tTex2di4) Binding 0
Decorate 51(g_tTex2du4) DescriptorSet 0
Decorate 51(g_tTex2du4) Binding 0
Decorate 63(g_tTexcdf4) DescriptorSet 0
Decorate 63(g_tTexcdf4) Binding 0
Decorate 74(g_tTexcdi4) DescriptorSet 0
Decorate 74(g_tTexcdi4) Binding 0
Decorate 84(g_tTexcdu4) DescriptorSet 0
Decorate 84(g_tTexcdu4) Binding 0
Decorate 103(@entryPointOutput.Pos) BuiltIn Position
Decorate 106(g_sSamp2d) DescriptorSet 0
Decorate 106(g_sSamp2d) Binding 0
Decorate 109(g_tTex1df4a) DescriptorSet 0
Decorate 109(g_tTex1df4a) Binding 1
Decorate 110(g_tTex1df4) DescriptorSet 0
Decorate 110(g_tTex1df4) Binding 0
Decorate 113(g_tTex1di4) DescriptorSet 0
Decorate 113(g_tTex1di4) Binding 0
Decorate 116(g_tTex1du4) DescriptorSet 0
Decorate 116(g_tTex1du4) Binding 0
Decorate 119(g_tTex3df4) DescriptorSet 0
Decorate 119(g_tTex3df4) Binding 0
Decorate 122(g_tTex3di4) DescriptorSet 0
Decorate 122(g_tTex3di4) Binding 0
Decorate 125(g_tTex3du4) DescriptorSet 0
Decorate 125(g_tTex3du4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32