Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.
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@@ -140,6 +140,7 @@ gl_FragCoord origin is upper left
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Name 45 "psout"
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Name 54 "@entryPointOutput.Color"
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Decorate 14(g_tBuffF) DescriptorSet 0
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Decorate 14(g_tBuffF) Binding 0
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MemberDecorate 20($Global) 0 Offset 0
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MemberDecorate 20($Global) 1 Offset 8
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MemberDecorate 20($Global) 2 Offset 16
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@@ -150,8 +151,11 @@ gl_FragCoord origin is upper left
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MemberDecorate 20($Global) 7 Offset 80
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Decorate 20($Global) Block
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Decorate 22 DescriptorSet 0
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Decorate 22 Binding 0
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Decorate 31(g_tBuffU) DescriptorSet 0
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Decorate 31(g_tBuffU) Binding 0
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Decorate 39(g_tBuffI) DescriptorSet 0
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Decorate 39(g_tBuffI) Binding 0
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Decorate 54(@entryPointOutput.Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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