Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.
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@@ -114,7 +114,9 @@ gl_FragCoord origin is upper left
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Name 36 "@entryPointOutput"
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Name 37 "param"
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Decorate 16(test_texture) DescriptorSet 0
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Decorate 16(test_texture) Binding 0
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Decorate 20(test_texture_ss) DescriptorSet 0
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Decorate 20(test_texture_ss) Binding 0
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Decorate 33(input) Location 0
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Decorate 36(@entryPointOutput) Location 0
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2: TypeVoid
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