Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.
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@@ -91,9 +91,11 @@ gl_FragCoord origin is upper left
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Name 33 ""
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Decorate 25(@entryPointOutput.Color) Location 0
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Decorate 30(TestTexture) DescriptorSet 0
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Decorate 30(TestTexture) Binding 0
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MemberDecorate 31($Global) 0 Offset 0
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Decorate 31($Global) Block
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Decorate 33 DescriptorSet 0
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Decorate 33 Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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