Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.
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@@ -208,6 +208,7 @@ gl_FragCoord origin is upper left
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MemberDecorate 15(sbuf2) 0 Offset 0
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Decorate 15(sbuf2) BufferBlock
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Decorate 17(sbuf2) DescriptorSet 0
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Decorate 17(sbuf2) Binding 0
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MemberDecorate 28(sb_t) 0 Offset 0
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MemberDecorate 28(sb_t) 1 Offset 12
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Decorate 29 ArrayStride 16
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@@ -215,6 +216,7 @@ gl_FragCoord origin is upper left
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MemberDecorate 30(sbuf) 0 Offset 0
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Decorate 30(sbuf) BufferBlock
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Decorate 32(sbuf) DescriptorSet 0
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Decorate 32(sbuf) Binding 0
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Decorate 71(pos) Flat
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Decorate 71(pos) Location 0
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Decorate 74(@entryPointOutput) Location 0
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