Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.
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@@ -235,6 +235,7 @@ gl_FragCoord origin is upper left
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MemberDecorate 59(sbuf2) 0 Offset 0
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Decorate 59(sbuf2) BufferBlock
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Decorate 61(sbuf2) DescriptorSet 0
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Decorate 61(sbuf2) Binding 0
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Decorate 89(pos) Flat
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Decorate 89(pos) Location 0
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Decorate 92(@entryPointOutput) Location 0
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