Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.
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@@ -54,11 +54,15 @@ Validation failed
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Name 1115 "id"
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Name 1116 "gl_PrimitiveID"
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Decorate 17(u2drs) DescriptorSet 0
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Decorate 17(u2drs) Binding 0
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Decorate 1025(arrayedSampler) DescriptorSet 0
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Decorate 1025(arrayedSampler) Binding 0
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Decorate 1027(i) Flat
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Decorate 1038(gl_ClipDistance) BuiltIn ClipDistance
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Decorate 1054(samp2dr) DescriptorSet 0
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Decorate 1054(samp2dr) Binding 0
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Decorate 1080(isamp2DA) DescriptorSet 0
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Decorate 1080(isamp2DA) Binding 0
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Decorate 1097(gl_FragCoord) BuiltIn FragCoord
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Decorate 1099(vl2) Location 6
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Decorate 1107(u) Flat
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