Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.

This commit is contained in:
Jeff Bolz
2018-12-11 20:53:59 -06:00
parent 00054da5e6
commit 0a93cfbb79
234 changed files with 1259 additions and 15 deletions

View File

@@ -54,11 +54,15 @@ Validation failed
Name 1115 "id"
Name 1116 "gl_PrimitiveID"
Decorate 17(u2drs) DescriptorSet 0
Decorate 17(u2drs) Binding 0
Decorate 1025(arrayedSampler) DescriptorSet 0
Decorate 1025(arrayedSampler) Binding 0
Decorate 1027(i) Flat
Decorate 1038(gl_ClipDistance) BuiltIn ClipDistance
Decorate 1054(samp2dr) DescriptorSet 0
Decorate 1054(samp2dr) Binding 0
Decorate 1080(isamp2DA) DescriptorSet 0
Decorate 1080(isamp2DA) Binding 0
Decorate 1097(gl_FragCoord) BuiltIn FragCoord
Decorate 1099(vl2) Location 6
Decorate 1107(u) Flat