Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.
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@@ -41,16 +41,27 @@ Validation failed
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Name 305 "is2DArray"
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Name 345 "outColor"
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Decorate 29(s2D) DescriptorSet 0
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Decorate 29(s2D) Binding 0
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Decorate 47(s3D) DescriptorSet 0
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Decorate 47(s3D) Binding 0
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Decorate 63(isCube) DescriptorSet 0
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Decorate 63(isCube) Binding 0
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Decorate 76(s2DShadow) DescriptorSet 0
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Decorate 76(s2DShadow) Binding 0
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Decorate 92(sCubeArrayShadow) DescriptorSet 0
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Decorate 92(sCubeArrayShadow) Binding 0
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Decorate 154(us2DRect) DescriptorSet 0
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Decorate 154(us2DRect) Binding 0
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Decorate 170(s2DArrayShadow) DescriptorSet 0
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Decorate 170(s2DArrayShadow) Binding 0
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Decorate 218(sCubeShadow) DescriptorSet 0
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Decorate 218(sCubeShadow) Binding 0
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Decorate 235(usCubeArray) DescriptorSet 0
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Decorate 235(usCubeArray) Binding 0
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Decorate 286(s2DRectShadow) DescriptorSet 0
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Decorate 286(s2DRectShadow) Binding 0
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Decorate 305(is2DArray) DescriptorSet 0
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Decorate 305(is2DArray) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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