Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.
This commit is contained in:
@@ -24,11 +24,17 @@ spv.texture.vert
|
||||
Name 118 "shadowSampler2D"
|
||||
Name 148 "gl_Position"
|
||||
Decorate 29(texSampler1D) DescriptorSet 0
|
||||
Decorate 29(texSampler1D) Binding 0
|
||||
Decorate 56(texSampler2D) DescriptorSet 0
|
||||
Decorate 56(texSampler2D) Binding 0
|
||||
Decorate 80(texSampler3D) DescriptorSet 0
|
||||
Decorate 80(texSampler3D) Binding 0
|
||||
Decorate 96(texSamplerCube) DescriptorSet 0
|
||||
Decorate 96(texSamplerCube) Binding 0
|
||||
Decorate 106(shadowSampler1D) DescriptorSet 0
|
||||
Decorate 106(shadowSampler1D) Binding 0
|
||||
Decorate 118(shadowSampler2D) DescriptorSet 0
|
||||
Decorate 118(shadowSampler2D) Binding 0
|
||||
Decorate 148(gl_Position) BuiltIn Position
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
|
||||
Reference in New Issue
Block a user