Add check for DOUBLE in low versions (#2223)
Add check for DOUBLE in low versions, fix issue #2206
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@@ -149,3 +149,7 @@ layout(location=6) uniform ColorsBuffer // ERROR: location cannot be applied in
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} colorsBuffer;
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void testOverload() {
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float overloadTest = 42;
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overloadTest = smoothstep(0, 1, overloadTest);
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}
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@@ -83,6 +83,22 @@ ERROR: node is still EOpNull!
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0:135 'KeyMem' ( global structure{ global int precise})
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0:135 Constant:
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0:135 0 (const int)
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0:152 Function Definition: testOverload( ( global void)
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0:152 Function Parameters:
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0:153 Sequence
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0:153 Sequence
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0:153 move second child to first child ( temp float)
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0:153 'overloadTest' ( temp float)
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0:153 Constant:
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0:153 42.000000
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0:154 move second child to first child ( temp float)
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0:154 'overloadTest' ( temp float)
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0:154 smoothstep ( global float)
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0:154 Constant:
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0:154 0.000000
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0:154 Constant:
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0:154 1.000000
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0:154 'overloadTest' ( temp float)
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0:? Linker Objects
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0:? 'inVar' ( smooth in 4-component vector of float)
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0:? 'outVar' (layout( location=0 index=0) out 4-component vector of float)
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