Reflect pipeline outputs as well as inputs, optionally from other stages
* We add an option to reflect inputs from other stages than vertex, if only a later subset of the stages is linked into the program.
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@@ -528,6 +528,8 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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ReflectOptions |= EShReflectionStrictArraySuffix;
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} else if (lowerword == "reflect-basic-array-suffix") {
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ReflectOptions |= EShReflectionBasicArraySuffix;
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} else if (lowerword == "reflect-intermediate-io") {
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ReflectOptions |= EShReflectionIntermediateIO;
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} else if (lowerword == "resource-set-bindings" || // synonyms
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lowerword == "resource-set-binding" ||
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lowerword == "rsb") {
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@@ -1525,6 +1527,8 @@ void usage()
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" --no-storage-format | --nsf use Unknown image format\n"
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" --reflect-strict-array-suffix use strict array suffix rules when reflecting\n"
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" --reflect-basic-array-suffix arrays of basic types will have trailing [0]\n"
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" --reflect-intermediate-io reflection includes inputs/outputs of linked shaders\n"
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" rather than just vertex/fragment\n"
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" --resource-set-binding [stage] name set binding\n"
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" set descriptor set and binding for\n"
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" individual resources\n"
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