Reflect pipeline outputs as well as inputs, optionally from other stages
* We add an option to reflect inputs from other stages than vertex, if only a later subset of the stages is linked into the program.
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@@ -13,6 +13,8 @@ buffer VertexCollection {
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TriangleInfo t[5];
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};
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out float outval;
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void main()
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{
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float f;
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@@ -20,4 +22,5 @@ void main()
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f += t[gl_InstanceID].v[gl_InstanceID].position[gl_InstanceID];
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f += t[gl_InstanceID].v[gl_InstanceID].normal[gl_InstanceID];
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TriangleInfo tlocal[5] = t;
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outval = f;
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}
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