Add GLSL_EXT_shader_tile_image
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arcady-lunarg
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a3310b7cff
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0bbec2e8f6
38
Test/baseResults/spv.ext.ShaderTileImage.color.frag.out
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38
Test/baseResults/spv.ext.ShaderTileImage.color.frag.out
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spv.ext.ShaderTileImage.color.frag
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WARNING: 0:6: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:
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"precision mediump int; precision highp float;"
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 15
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Capability Shader
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Capability TileImageColorReadAccessEXT
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Extension "SPV_EXT_shader_tile_image"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 460
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SourceExtension "GL_EXT_shader_tile_image"
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Name 4 "main"
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Name 9 "out_color"
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Name 12 "in_color"
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Decorate 9(out_color) Location 0
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Decorate 12(in_color) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(out_color): 8(ptr) Variable Output
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10: TypeImage 6(float) TileImageDataEXT nonsampled format:Unknown
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11: TypePointer TileImageEXT 10
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12(in_color): 11(ptr) Variable TileImageEXT
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4(main): 2 Function None 3
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5: Label
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13: 10 Load 12(in_color)
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14: 7(fvec4) ColorAttachmentReadEXT 13
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Store 9(out_color) 14
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Return
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FunctionEnd
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