Add GLSL_EXT_shader_tile_image

This commit is contained in:
janharaldfredriksen-arm
2023-03-30 17:50:56 +02:00
committed by arcady-lunarg
parent a3310b7cff
commit 0bbec2e8f6
33 changed files with 5712 additions and 5083 deletions

View File

@@ -0,0 +1,13 @@
#version 450
#extension GL_EXT_shader_tile_image : require
precision highp float;
layout(set = 0, binding = 0, input_attachment_index = 0) uniform subpassInput i;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = subpassLoad(i);
}