add a test for matrix, fix a variable name
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@@ -357,8 +357,32 @@ vertices = -1
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0:99 subtract (temp float)
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0:99 'a' (temp float)
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0:99 'b' (in float)
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0:102 Function Definition: main( (global void)
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0:102 Function Definition: matrix(mf23;mf32; (global 3X3 matrix of float)
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0:102 Function Parameters:
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0:102 'a' (in 2X3 matrix of float)
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0:102 'b' (in 3X2 matrix of float)
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0:103 Sequence
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0:103 Sequence
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0:103 move second child to first child (temp 2X3 matrix of float)
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0:103 'c' (noContraction temp 2X3 matrix of float)
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0:103 Constant:
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0:103 1.000000
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0:103 2.000000
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0:103 3.000000
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0:103 4.000000
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0:103 5.000000
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0:103 6.000000
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0:105 move second child to first child (temp 3X3 matrix of float)
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0:105 'result' (noContraction temp 3X3 matrix of float)
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0:105 matrix-multiply (noContraction temp 3X3 matrix of float)
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0:105 add (noContraction temp 2X3 matrix of float)
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0:105 'a' (noContraction in 2X3 matrix of float)
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0:105 'c' (noContraction temp 2X3 matrix of float)
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0:105 'b' (noContraction in 3X2 matrix of float)
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0:106 Branch: Return with expression
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0:106 'result' (noContraction temp 3X3 matrix of float)
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0:109 Function Definition: main( (global void)
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0:109 Function Parameters:
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0:? Linker Objects
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@@ -722,7 +746,31 @@ vertices = -1
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0:99 subtract (temp float)
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0:99 'a' (temp float)
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0:99 'b' (in float)
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0:102 Function Definition: main( (global void)
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0:102 Function Definition: matrix(mf23;mf32; (global 3X3 matrix of float)
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0:102 Function Parameters:
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0:102 'a' (in 2X3 matrix of float)
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0:102 'b' (in 3X2 matrix of float)
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0:103 Sequence
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0:103 Sequence
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0:103 move second child to first child (temp 2X3 matrix of float)
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0:103 'c' (noContraction temp 2X3 matrix of float)
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0:103 Constant:
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0:103 1.000000
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0:103 2.000000
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0:103 3.000000
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0:103 4.000000
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0:103 5.000000
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0:103 6.000000
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0:105 move second child to first child (temp 3X3 matrix of float)
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0:105 'result' (noContraction temp 3X3 matrix of float)
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0:105 matrix-multiply (noContraction temp 3X3 matrix of float)
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0:105 add (noContraction temp 2X3 matrix of float)
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0:105 'a' (noContraction in 2X3 matrix of float)
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0:105 'c' (noContraction temp 2X3 matrix of float)
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0:105 'b' (noContraction in 3X2 matrix of float)
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0:106 Branch: Return with expression
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0:106 'result' (noContraction temp 3X3 matrix of float)
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0:109 Function Definition: main( (global void)
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0:109 Function Parameters:
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0:? Linker Objects
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@@ -99,4 +99,11 @@ float precise_func_parameter(float b, precise out float c) {
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return a - b; // Not noContraction
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}
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mat3 matrix (mat2x3 a, mat3x2 b) {
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mat2x3 c = mat2x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0);
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precise mat3 result;
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result = (a + c) * b; // should be noContraction
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return result;
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}
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void main(){}
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@@ -61,7 +61,7 @@ using ObjectAccessChain = std::string;
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// The delimiter used in the ObjectAccessChain string to separate symbol ID and
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// different level of struct indices.
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const char OBJECT_ACCESSCHAIN_DELIMITER = '/';
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const char ObjectAccesschainDelimiter = '/';
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// Mapping from Symbol IDs of symbol nodes, to their defining operation
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// nodes.
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@@ -169,6 +169,7 @@ bool isArithmeticOperation(glslang::TOperator op)
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case glslang::EOpVectorTimesMatrix:
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case glslang::EOpMatrixTimesVector:
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case glslang::EOpMatrixTimesScalar:
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case glslang::EOpMatrixTimesMatrix:
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case glslang::EOpDot:
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@@ -207,14 +208,14 @@ private:
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// A helper function to get the front element from a given ObjectAccessChain
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ObjectAccessChain getFrontElement(const ObjectAccessChain& chain)
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{
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size_t pos_delimiter = chain.find(OBJECT_ACCESSCHAIN_DELIMITER);
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size_t pos_delimiter = chain.find(ObjectAccesschainDelimiter);
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return pos_delimiter == std::string::npos ? chain : chain.substr(0, pos_delimiter);
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}
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// A helper function to get the accesschain starting from the second element.
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ObjectAccessChain subAccessChainFromSecondElement(const ObjectAccessChain& chain)
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{
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size_t pos_delimiter = chain.find(OBJECT_ACCESSCHAIN_DELIMITER);
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size_t pos_delimiter = chain.find(ObjectAccesschainDelimiter);
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return pos_delimiter == std::string::npos ? "" : chain.substr(pos_delimiter + 1);
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}
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@@ -224,7 +225,7 @@ ObjectAccessChain getSubAccessChainAfterPrefix(const ObjectAccessChain& chain,
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{
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size_t pos = chain.find(prefix);
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if (pos != 0) return chain;
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return chain.substr(prefix.length() + sizeof(OBJECT_ACCESSCHAIN_DELIMITER));
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return chain.substr(prefix.length() + sizeof(ObjectAccesschainDelimiter));
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}
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//
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@@ -415,7 +416,7 @@ bool TSymbolDefinitionCollectingTraverser::visitBinary(glslang::TVisit /* visit
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// object. We need to record the accesschain information of the current
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// node into its object id.
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unsigned struct_dereference_index = getStructIndexFromConstantUnion(node->getRight());
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object_to_be_defined_.push_back(OBJECT_ACCESSCHAIN_DELIMITER);
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object_to_be_defined_.push_back(ObjectAccesschainDelimiter);
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object_to_be_defined_.append(std::to_string(struct_dereference_index));
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accesschain_mapping_[node] = object_to_be_defined_;
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@@ -728,7 +729,7 @@ protected:
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if (remained_accesschain_.empty()) {
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node->getWritableType().getQualifier().noContraction = true;
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} else {
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new_precise_accesschain += OBJECT_ACCESSCHAIN_DELIMITER + remained_accesschain_;
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new_precise_accesschain += ObjectAccesschainDelimiter + remained_accesschain_;
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}
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// Cache the accesschain as added precise object, so we won't add the
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// same object to the worklist again.
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@@ -777,7 +778,7 @@ protected:
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if (remained_accesschain_.empty()) {
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node->getWritableType().getQualifier().noContraction = true;
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} else {
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new_precise_accesschain += OBJECT_ACCESSCHAIN_DELIMITER + remained_accesschain_;
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new_precise_accesschain += ObjectAccesschainDelimiter + remained_accesschain_;
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}
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// Add the new 'precise' accesschain to the worklist and make sure we
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// don't visit it again.
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