Implement 1.20 style function signature matching under implicit conversion. This was the last key unimplemented feature of versions 120 through 330.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23798 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -51,3 +51,62 @@ int[2][3] foo( // ERROR
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float[2][3] a, // ERROR
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float[2] b[3], // ERROR
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float c[2][3]); // ERROR
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int overloadA(in float f);
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int overloadA(out float f); // ERROR, different qualifiers
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float overloadA(float); // ERROR, different return value for same signature
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float overloadA(out float f, int);
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float overloadA(int i);
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vec2 overloadB(float, float);
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vec2 overloadC(int, int);
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vec2 overloadC(int, float);
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vec2 overloadC(float, int);
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vec2 overloadC(vec2, vec2);
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vec3 overloadD(int, float);
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vec3 overloadD(float, int);
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vec3 overloadE(float[2]);
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vec3 overloadE(mat2 m);
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vec3 overloadE(vec2 v);
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void foo()
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{
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float f;
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int i;
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overloadB(f, f);
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overloadB(f, 2);
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overloadB(1, i);
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overloadC(1, i);
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overloadC(vec2(1), vec2(2));
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overloadC(f, 3.0); // ERROR, no way
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overloadC(ivec2(1), vec2(2));
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overloadD(i, f);
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overloadD(f, i);
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overloadD(i, i); // ERROR, ambiguous
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int overloadB; // hiding
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overloadB(1, i); // ERROR
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sin(1);
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texture2D(s2D, ivec2(0));
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clamp(attv4, 0, 1);
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clamp(ivec4(attv4), 0, 1);
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int a[2];
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overloadC(a, 3); // ERROR
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overloadE(a); // ERROR
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overloadE(3.3); // ERROR
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overloadE(vec2(3.3));
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overloadE(mat2(0.5));
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overloadE(ivec4(1)); // ERROR
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overloadE(ivec2(1));
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float b[2];
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overloadE(b);
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}
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