Implement extensions GL_OVR_multiview and GL_OVR_multiview2
They are almost identical to the already supported GL_EXT_multiview
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@@ -184,4 +184,16 @@ void fooDeeparray()
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yp = y;
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xp = y; // ERROR, wrong size
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yp = x; // ERROR, wrong size
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}
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void mwErr()
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{
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gl_ViewID_OVR; // ERROR, no extension
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}
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#extension GL_OVR_multiview : enable
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void mwOk()
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{
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gl_ViewID_OVR;
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}
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