Implement GL_OES_shader_multisample_interpolation, as well as core desktop versions of it.
This commit is contained in:
@@ -98,7 +98,30 @@ ERROR: 0:314: 'rgba16i' : format requires readonly or writeonly memory qualifier
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ERROR: 0:340: 'imageAtomicMax' : only supported on image with format r32i or r32ui
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ERROR: 0:341: 'imageAtomicMax' : only supported on image with format r32i or r32ui
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ERROR: 0:342: 'imageAtomicExchange' : only supported on image with format r32f
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ERROR: 90 compilation errors. No code generated.
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ERROR: 0:345: 'sample' : Reserved word.
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ERROR: 0:346: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output
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ERROR: 0:347: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
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ERROR: 0:348: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
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ERROR: 0:349: 'noperspective' : Reserved word.
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ERROR: 0:349: 'noperspective' : not supported with this profile: es
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ERROR: 0:349: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
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ERROR: 0:355: 'interpolateAtCentroid' : required extension not requested: GL_OES_shader_multisample_interpolation
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ERROR: 0:356: 'interpolateAtSample' : required extension not requested: GL_OES_shader_multisample_interpolation
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ERROR: 0:357: 'interpolateAtOffset' : required extension not requested: GL_OES_shader_multisample_interpolation
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ERROR: 0:365: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output
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ERROR: 0:380: 'interpolateAtCentroid' : no matching overloaded function found
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ERROR: 0:380: 'assign' : cannot convert from 'const float' to 'temp mediump 3-component vector of float'
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ERROR: 0:382: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:384: 'interpolateAtSample' : no matching overloaded function found
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ERROR: 0:384: 'assign' : cannot convert from 'const float' to 'temp mediump 3-component vector of float'
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ERROR: 0:386: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:389: 'interpolateAtOffset' : no matching overloaded function found
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ERROR: 0:389: 'assign' : cannot convert from 'const float' to 'temp mediump 3-component vector of float'
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ERROR: 0:391: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:392: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:396: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:397: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element
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ERROR: 113 compilation errors. No code generated.
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Shader version: 310
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@@ -109,6 +132,7 @@ Requested GL_OES_gpu_shader5
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Requested GL_OES_sample_variables
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Requested GL_OES_shader_image_atomic
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Requested GL_OES_shader_io_blocks
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Requested GL_OES_shader_multisample_interpolation
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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@@ -736,6 +760,143 @@ ERROR: node is still EOpNull!
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0:342 'badIm2Df' (layout(rgba32f ) uniform highp image2D)
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0:342 'P' (uniform mediump 2-component vector of int)
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0:342 'datf' (temp mediump float)
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0:353 Function Definition: badInterp( (global void)
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0:353 Function Parameters:
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0:355 Sequence
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0:355 interpolateAtCentroid (global mediump 2-component vector of float)
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0:355 'colorfc' (centroid flat in mediump 2-component vector of float)
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0:356 interpolateAtSample (global mediump 2-component vector of float)
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0:356 'colorfc' (centroid flat in mediump 2-component vector of float)
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0:356 Constant:
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0:356 1 (const int)
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0:357 interpolateAtOffset (global mediump 2-component vector of float)
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0:357 'colorfc' (centroid flat in mediump 2-component vector of float)
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0:357 Constant:
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0:357 0.200000
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0:357 0.200000
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0:369 Function Definition: interp( (global void)
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0:369 Function Parameters:
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0:? Sequence
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0:376 move second child to first child (temp mediump 2-component vector of float)
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0:376 'res2' (temp mediump 2-component vector of float)
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0:376 interpolateAtCentroid (global mediump 2-component vector of float)
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0:376 'colorfc' (centroid flat in mediump 2-component vector of float)
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0:377 move second child to first child (temp mediump 4-component vector of float)
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0:377 'res4' (temp mediump 4-component vector of float)
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0:377 interpolateAtCentroid (global mediump 4-component vector of float)
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0:377 'colorSampIn' (smooth sample in mediump 4-component vector of float)
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0:378 move second child to first child (temp mediump 4-component vector of float)
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0:378 'res4' (temp mediump 4-component vector of float)
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0:378 interpolateAtCentroid (global mediump 4-component vector of float)
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0:378 'colorfsi' (flat sample in mediump 4-component vector of float)
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0:379 move second child to first child (temp mediump float)
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0:379 'res' (temp mediump float)
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0:379 interpolateAtCentroid (global mediump float)
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0:379 'scalarIn' (smooth in mediump float)
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0:380 'res3' (temp mediump 3-component vector of float)
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0:381 move second child to first child (temp mediump 3-component vector of float)
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0:381 'res3' (temp mediump 3-component vector of float)
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0:381 interpolateAtCentroid (global mediump 3-component vector of float)
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0:381 direct index (smooth sample temp mediump 3-component vector of float)
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0:381 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
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0:381 Constant:
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0:381 2 (const int)
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0:382 move second child to first child (temp mediump 2-component vector of float)
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0:382 'res2' (temp mediump 2-component vector of float)
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0:382 interpolateAtCentroid (global mediump 2-component vector of float)
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0:382 vector swizzle (temp mediump 2-component vector of float)
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0:382 direct index (smooth sample temp mediump 3-component vector of float)
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0:382 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
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0:382 Constant:
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0:382 2 (const int)
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0:382 Sequence
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0:382 Constant:
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0:382 0 (const int)
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0:382 Constant:
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0:382 1 (const int)
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0:384 'res3' (temp mediump 3-component vector of float)
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0:385 move second child to first child (temp mediump 3-component vector of float)
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0:385 'res3' (temp mediump 3-component vector of float)
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0:385 interpolateAtSample (global mediump 3-component vector of float)
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0:385 indirect index (smooth sample temp mediump 3-component vector of float)
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0:385 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
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0:385 'i' (uniform mediump int)
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0:385 Constant:
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0:385 0 (const int)
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0:386 move second child to first child (temp mediump 2-component vector of float)
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0:386 'res2' (temp mediump 2-component vector of float)
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0:386 interpolateAtSample (global mediump 2-component vector of float)
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0:386 vector swizzle (temp mediump 2-component vector of float)
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0:386 direct index (smooth sample temp mediump 3-component vector of float)
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0:386 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
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0:386 Constant:
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0:386 2 (const int)
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0:386 Sequence
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0:386 Constant:
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0:386 0 (const int)
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0:386 Constant:
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0:386 1 (const int)
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0:386 Constant:
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0:386 2 (const int)
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0:387 move second child to first child (temp mediump float)
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0:387 'res' (temp mediump float)
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0:387 interpolateAtSample (global mediump float)
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0:387 'scalarIn' (smooth in mediump float)
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0:387 Constant:
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0:387 1 (const int)
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0:389 'res3' (temp mediump 3-component vector of float)
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0:390 move second child to first child (temp mediump 3-component vector of float)
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0:390 'res3' (temp mediump 3-component vector of float)
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0:390 interpolateAtOffset (global mediump 3-component vector of float)
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0:390 direct index (smooth sample temp mediump 3-component vector of float)
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0:390 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
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0:390 Constant:
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0:390 2 (const int)
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0:390 Constant:
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0:390 0.200000
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0:390 0.200000
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0:391 move second child to first child (temp mediump 2-component vector of float)
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0:391 'res2' (temp mediump 2-component vector of float)
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0:391 interpolateAtOffset (global mediump 2-component vector of float)
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0:391 vector swizzle (temp mediump 2-component vector of float)
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0:391 direct index (smooth sample temp mediump 3-component vector of float)
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0:391 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
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0:391 Constant:
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0:391 2 (const int)
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0:391 Sequence
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0:391 Constant:
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0:391 0 (const int)
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0:391 Constant:
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0:391 1 (const int)
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0:391 Constant:
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0:391 0.200000
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0:391 0.200000
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0:392 move second child to first child (temp mediump float)
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0:392 'res' (temp mediump float)
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0:392 interpolateAtOffset (global mediump float)
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0:392 add (temp mediump float)
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0:392 'scalarIn' (smooth in mediump float)
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0:392 'scalarIn' (smooth in mediump float)
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0:392 Constant:
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0:392 0.200000
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0:392 0.200000
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0:393 move second child to first child (temp mediump float)
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0:393 'res' (temp mediump float)
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0:393 interpolateAtOffset (global mediump float)
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0:393 'scalarIn' (smooth in mediump float)
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0:393 Constant:
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0:393 0.200000
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0:393 0.200000
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0:396 move second child to first child (temp mediump float)
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0:396 'res' (temp mediump float)
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0:396 interpolateAtCentroid (global mediump float)
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0:396 'f' (temp mediump float)
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0:397 move second child to first child (temp mediump 4-component vector of float)
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0:397 'res4' (temp mediump 4-component vector of float)
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0:397 interpolateAtSample (global mediump 4-component vector of float)
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0:397 'outp' (out mediump 4-component vector of float)
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0:397 Constant:
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0:397 0 (const int)
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0:? Linker Objects
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0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
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0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
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@@ -818,6 +979,17 @@ ERROR: node is still EOpNull!
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0:? 'badIm2Df' (layout(rgba32f ) uniform highp image2D)
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0:? 'badIm2Du' (layout(rgba8ui ) uniform highp uimage2D)
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0:? 'badIm2Di' (layout(rgba16i ) uniform highp iimage2D)
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0:? 'colorSampInBad' (smooth sample in mediump 4-component vector of float)
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0:? 'colorCentroidBad' (centroid out mediump 4-component vector of float)
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0:? 'colorBadFlat' (flat out mediump 4-component vector of float)
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0:? 'colorBadSmooth' (smooth out mediump 4-component vector of float)
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0:? 'colorBadNo' (noperspective out mediump 4-component vector of float)
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0:? 'colorfc' (centroid flat in mediump 2-component vector of float)
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0:? 'scalarIn' (smooth in mediump float)
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0:? 'colorSampIn' (smooth sample in mediump 4-component vector of float)
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0:? 'colorSampleBad' (sample out mediump 4-component vector of float)
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0:? 'colorfsi' (flat sample in mediump 4-component vector of float)
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0:? 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
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Linked fragment stage:
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@@ -832,6 +1004,7 @@ Requested GL_OES_gpu_shader5
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Requested GL_OES_sample_variables
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Requested GL_OES_shader_image_atomic
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Requested GL_OES_shader_io_blocks
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Requested GL_OES_shader_multisample_interpolation
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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@@ -1459,6 +1632,143 @@ ERROR: node is still EOpNull!
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0:342 'badIm2Df' (layout(rgba32f ) uniform highp image2D)
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0:342 'P' (uniform mediump 2-component vector of int)
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0:342 'datf' (temp mediump float)
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0:353 Function Definition: badInterp( (global void)
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0:353 Function Parameters:
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0:355 Sequence
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0:355 interpolateAtCentroid (global mediump 2-component vector of float)
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0:355 'colorfc' (centroid flat in mediump 2-component vector of float)
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0:356 interpolateAtSample (global mediump 2-component vector of float)
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0:356 'colorfc' (centroid flat in mediump 2-component vector of float)
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0:356 Constant:
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0:356 1 (const int)
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0:357 interpolateAtOffset (global mediump 2-component vector of float)
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0:357 'colorfc' (centroid flat in mediump 2-component vector of float)
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0:357 Constant:
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0:357 0.200000
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0:357 0.200000
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0:369 Function Definition: interp( (global void)
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0:369 Function Parameters:
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0:? Sequence
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0:376 move second child to first child (temp mediump 2-component vector of float)
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0:376 'res2' (temp mediump 2-component vector of float)
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0:376 interpolateAtCentroid (global mediump 2-component vector of float)
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0:376 'colorfc' (centroid flat in mediump 2-component vector of float)
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0:377 move second child to first child (temp mediump 4-component vector of float)
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0:377 'res4' (temp mediump 4-component vector of float)
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0:377 interpolateAtCentroid (global mediump 4-component vector of float)
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0:377 'colorSampIn' (smooth sample in mediump 4-component vector of float)
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0:378 move second child to first child (temp mediump 4-component vector of float)
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0:378 'res4' (temp mediump 4-component vector of float)
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0:378 interpolateAtCentroid (global mediump 4-component vector of float)
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0:378 'colorfsi' (flat sample in mediump 4-component vector of float)
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0:379 move second child to first child (temp mediump float)
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0:379 'res' (temp mediump float)
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0:379 interpolateAtCentroid (global mediump float)
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0:379 'scalarIn' (smooth in mediump float)
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0:380 'res3' (temp mediump 3-component vector of float)
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0:381 move second child to first child (temp mediump 3-component vector of float)
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0:381 'res3' (temp mediump 3-component vector of float)
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0:381 interpolateAtCentroid (global mediump 3-component vector of float)
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0:381 direct index (smooth sample temp mediump 3-component vector of float)
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0:381 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
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0:381 Constant:
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0:381 2 (const int)
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0:382 move second child to first child (temp mediump 2-component vector of float)
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0:382 'res2' (temp mediump 2-component vector of float)
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0:382 interpolateAtCentroid (global mediump 2-component vector of float)
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0:382 vector swizzle (temp mediump 2-component vector of float)
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0:382 direct index (smooth sample temp mediump 3-component vector of float)
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0:382 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
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0:382 Constant:
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0:382 2 (const int)
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0:382 Sequence
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0:382 Constant:
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0:382 0 (const int)
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0:382 Constant:
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0:382 1 (const int)
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0:384 'res3' (temp mediump 3-component vector of float)
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0:385 move second child to first child (temp mediump 3-component vector of float)
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0:385 'res3' (temp mediump 3-component vector of float)
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0:385 interpolateAtSample (global mediump 3-component vector of float)
|
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0:385 indirect index (smooth sample temp mediump 3-component vector of float)
|
||||
0:385 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
|
||||
0:385 'i' (uniform mediump int)
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0:385 Constant:
|
||||
0:385 0 (const int)
|
||||
0:386 move second child to first child (temp mediump 2-component vector of float)
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0:386 'res2' (temp mediump 2-component vector of float)
|
||||
0:386 interpolateAtSample (global mediump 2-component vector of float)
|
||||
0:386 vector swizzle (temp mediump 2-component vector of float)
|
||||
0:386 direct index (smooth sample temp mediump 3-component vector of float)
|
||||
0:386 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
|
||||
0:386 Constant:
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0:386 2 (const int)
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||||
0:386 Sequence
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0:386 Constant:
|
||||
0:386 0 (const int)
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||||
0:386 Constant:
|
||||
0:386 1 (const int)
|
||||
0:386 Constant:
|
||||
0:386 2 (const int)
|
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0:387 move second child to first child (temp mediump float)
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0:387 'res' (temp mediump float)
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0:387 interpolateAtSample (global mediump float)
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||||
0:387 'scalarIn' (smooth in mediump float)
|
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0:387 Constant:
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0:387 1 (const int)
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0:389 'res3' (temp mediump 3-component vector of float)
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0:390 move second child to first child (temp mediump 3-component vector of float)
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||||
0:390 'res3' (temp mediump 3-component vector of float)
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||||
0:390 interpolateAtOffset (global mediump 3-component vector of float)
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||||
0:390 direct index (smooth sample temp mediump 3-component vector of float)
|
||||
0:390 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
|
||||
0:390 Constant:
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0:390 2 (const int)
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||||
0:390 Constant:
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||||
0:390 0.200000
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||||
0:390 0.200000
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||||
0:391 move second child to first child (temp mediump 2-component vector of float)
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||||
0:391 'res2' (temp mediump 2-component vector of float)
|
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0:391 interpolateAtOffset (global mediump 2-component vector of float)
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||||
0:391 vector swizzle (temp mediump 2-component vector of float)
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||||
0:391 direct index (smooth sample temp mediump 3-component vector of float)
|
||||
0:391 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
|
||||
0:391 Constant:
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||||
0:391 2 (const int)
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||||
0:391 Sequence
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||||
0:391 Constant:
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||||
0:391 0 (const int)
|
||||
0:391 Constant:
|
||||
0:391 1 (const int)
|
||||
0:391 Constant:
|
||||
0:391 0.200000
|
||||
0:391 0.200000
|
||||
0:392 move second child to first child (temp mediump float)
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||||
0:392 'res' (temp mediump float)
|
||||
0:392 interpolateAtOffset (global mediump float)
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0:392 add (temp mediump float)
|
||||
0:392 'scalarIn' (smooth in mediump float)
|
||||
0:392 'scalarIn' (smooth in mediump float)
|
||||
0:392 Constant:
|
||||
0:392 0.200000
|
||||
0:392 0.200000
|
||||
0:393 move second child to first child (temp mediump float)
|
||||
0:393 'res' (temp mediump float)
|
||||
0:393 interpolateAtOffset (global mediump float)
|
||||
0:393 'scalarIn' (smooth in mediump float)
|
||||
0:393 Constant:
|
||||
0:393 0.200000
|
||||
0:393 0.200000
|
||||
0:396 move second child to first child (temp mediump float)
|
||||
0:396 'res' (temp mediump float)
|
||||
0:396 interpolateAtCentroid (global mediump float)
|
||||
0:396 'f' (temp mediump float)
|
||||
0:397 move second child to first child (temp mediump 4-component vector of float)
|
||||
0:397 'res4' (temp mediump 4-component vector of float)
|
||||
0:397 interpolateAtSample (global mediump 4-component vector of float)
|
||||
0:397 'outp' (out mediump 4-component vector of float)
|
||||
0:397 Constant:
|
||||
0:397 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
|
||||
0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
|
||||
@@ -1541,4 +1851,15 @@ ERROR: node is still EOpNull!
|
||||
0:? 'badIm2Df' (layout(rgba32f ) uniform highp image2D)
|
||||
0:? 'badIm2Du' (layout(rgba8ui ) uniform highp uimage2D)
|
||||
0:? 'badIm2Di' (layout(rgba16i ) uniform highp iimage2D)
|
||||
0:? 'colorSampInBad' (smooth sample in mediump 4-component vector of float)
|
||||
0:? 'colorCentroidBad' (centroid out mediump 4-component vector of float)
|
||||
0:? 'colorBadFlat' (flat out mediump 4-component vector of float)
|
||||
0:? 'colorBadSmooth' (smooth out mediump 4-component vector of float)
|
||||
0:? 'colorBadNo' (noperspective out mediump 4-component vector of float)
|
||||
0:? 'colorfc' (centroid flat in mediump 2-component vector of float)
|
||||
0:? 'scalarIn' (smooth in mediump float)
|
||||
0:? 'colorSampIn' (smooth sample in mediump 4-component vector of float)
|
||||
0:? 'colorSampleBad' (sample out mediump 4-component vector of float)
|
||||
0:? 'colorfsi' (flat sample in mediump 4-component vector of float)
|
||||
0:? 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
|
||||
|
||||
|
||||
@@ -90,7 +90,11 @@ ERROR: 0:318: 'sampler/image' : type requires declaration of default precision q
|
||||
ERROR: 0:319: 'sampler/image' : type requires declaration of default precision qualifier
|
||||
ERROR: 0:339: 'textureSize' : no matching overloaded function found
|
||||
ERROR: 0:339: '=' : cannot convert from 'const float' to 'temp highp 3-component vector of int'
|
||||
ERROR: 86 compilation errors. No code generated.
|
||||
ERROR: 0:377: 'sample' : Reserved word.
|
||||
ERROR: 0:388: 'interpolateAtCentroid' : no matching overloaded function found
|
||||
ERROR: 0:389: 'interpolateAtSample' : no matching overloaded function found
|
||||
ERROR: 0:390: 'interpolateAtOffset' : no matching overloaded function found
|
||||
ERROR: 90 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 310
|
||||
@@ -98,6 +102,7 @@ Requested GL_EXT_texture_buffer
|
||||
Requested GL_OES_gpu_shader5
|
||||
Requested GL_OES_shader_image_atomic
|
||||
Requested GL_OES_shader_io_blocks
|
||||
Requested GL_OES_shader_multisample_interpolation
|
||||
Requested GL_OES_texture_buffer
|
||||
Requested GL_OES_texture_cube_map_array
|
||||
Requested GL_OES_texture_storage_multisample_2d_array
|
||||
@@ -852,6 +857,15 @@ ERROR: node is still EOpNull!
|
||||
0:374 Constant:
|
||||
0:374 5 (const uint)
|
||||
0:374 'datu' (temp highp uint)
|
||||
0:386 Function Definition: badInterp( (global void)
|
||||
0:386 Function Parameters:
|
||||
0:388 Sequence
|
||||
0:388 Constant:
|
||||
0:388 0.000000
|
||||
0:389 Constant:
|
||||
0:389 0.000000
|
||||
0:390 Constant:
|
||||
0:390 0.000000
|
||||
0:? Linker Objects
|
||||
0:? 's' (shared highp 4-component vector of float)
|
||||
0:? 'v' (buffer highp 4-component vector of float)
|
||||
@@ -953,6 +967,11 @@ ERROR: node is still EOpNull!
|
||||
0:? 'im2Du' (layout(r32ui ) uniform highp uimage2D)
|
||||
0:? 'im2Di' (layout(r32i ) uniform highp iimage2D)
|
||||
0:? 'P' (uniform highp 2-component vector of int)
|
||||
0:? 'colorSampInBad' (smooth sample out highp 4-component vector of float)
|
||||
0:? 'colorSample' (smooth sample out highp 4-component vector of float)
|
||||
0:? 'colorfsi' (flat sample out highp 4-component vector of float)
|
||||
0:? 'sampInArray' (smooth sample out 4-element array of highp 3-component vector of float)
|
||||
0:? 'inv4' (in highp 4-component vector of float)
|
||||
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
|
||||
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
|
||||
|
||||
@@ -965,6 +984,7 @@ Requested GL_EXT_texture_buffer
|
||||
Requested GL_OES_gpu_shader5
|
||||
Requested GL_OES_shader_image_atomic
|
||||
Requested GL_OES_shader_io_blocks
|
||||
Requested GL_OES_shader_multisample_interpolation
|
||||
Requested GL_OES_texture_buffer
|
||||
Requested GL_OES_texture_cube_map_array
|
||||
Requested GL_OES_texture_storage_multisample_2d_array
|
||||
@@ -1719,6 +1739,15 @@ ERROR: node is still EOpNull!
|
||||
0:374 Constant:
|
||||
0:374 5 (const uint)
|
||||
0:374 'datu' (temp highp uint)
|
||||
0:386 Function Definition: badInterp( (global void)
|
||||
0:386 Function Parameters:
|
||||
0:388 Sequence
|
||||
0:388 Constant:
|
||||
0:388 0.000000
|
||||
0:389 Constant:
|
||||
0:389 0.000000
|
||||
0:390 Constant:
|
||||
0:390 0.000000
|
||||
0:? Linker Objects
|
||||
0:? 's' (shared highp 4-component vector of float)
|
||||
0:? 'v' (buffer highp 4-component vector of float)
|
||||
@@ -1820,6 +1849,11 @@ ERROR: node is still EOpNull!
|
||||
0:? 'im2Du' (layout(r32ui ) uniform highp uimage2D)
|
||||
0:? 'im2Di' (layout(r32i ) uniform highp iimage2D)
|
||||
0:? 'P' (uniform highp 2-component vector of int)
|
||||
0:? 'colorSampInBad' (smooth sample out highp 4-component vector of float)
|
||||
0:? 'colorSample' (smooth sample out highp 4-component vector of float)
|
||||
0:? 'colorfsi' (flat sample out highp 4-component vector of float)
|
||||
0:? 'sampInArray' (smooth sample out 4-element array of highp 3-component vector of float)
|
||||
0:? 'inv4' (in highp 4-component vector of float)
|
||||
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
|
||||
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
|
||||
|
||||
|
||||
@@ -15,11 +15,22 @@ ERROR: 0:54: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset,
|
||||
ERROR: 0:54: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
|
||||
ERROR: 0:57: 'patch' : not supported in this stage: fragment
|
||||
ERROR: 0:58: 'patch' : not supported in this stage: fragment
|
||||
ERROR: 0:58: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output
|
||||
ERROR: 0:73: 'dFdxFine' : required extension not requested: GL_ARB_derivative_control
|
||||
ERROR: 0:74: 'dFdyCoarse' : required extension not requested: GL_ARB_derivative_control
|
||||
ERROR: 0:75: 'fwidthCoarse' : required extension not requested: GL_ARB_derivative_control
|
||||
ERROR: 0:75: 'fwidthFine' : required extension not requested: GL_ARB_derivative_control
|
||||
ERROR: 19 compilation errors. No code generated.
|
||||
ERROR: 0:104: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output
|
||||
ERROR: 0:123: 'interpolateAtCentroid' : no matching overloaded function found
|
||||
ERROR: 0:125: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element
|
||||
ERROR: 0:127: 'interpolateAtSample' : no matching overloaded function found
|
||||
ERROR: 0:132: 'interpolateAtOffset' : no matching overloaded function found
|
||||
ERROR: 0:134: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element
|
||||
ERROR: 0:135: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element
|
||||
ERROR: 0:136: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element
|
||||
ERROR: 0:139: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element
|
||||
ERROR: 0:140: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element
|
||||
ERROR: 30 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 400
|
||||
@@ -298,6 +309,99 @@ ERROR: node is still EOpNull!
|
||||
0:100 'u2' (temp 2-component vector of uint)
|
||||
0:100 UnpackUnorm4x8 (global 2-component vector of uint)
|
||||
0:100 'd' (temp double)
|
||||
0:117 Function Definition: interp( (global void)
|
||||
0:117 Function Parameters:
|
||||
0:119 Sequence
|
||||
0:119 interpolateAtCentroid (global 2-component vector of float)
|
||||
0:119 'colorfc' (centroid flat in 2-component vector of float)
|
||||
0:120 interpolateAtCentroid (global 4-component vector of float)
|
||||
0:120 'colorSampIn' (smooth sample in 4-component vector of float)
|
||||
0:121 interpolateAtCentroid (global 4-component vector of float)
|
||||
0:121 'colorfsi' (noperspective in 4-component vector of float)
|
||||
0:122 interpolateAtCentroid (global float)
|
||||
0:122 'scalarIn' (smooth in float)
|
||||
0:123 Constant:
|
||||
0:123 0.000000
|
||||
0:124 interpolateAtCentroid (global 3-component vector of float)
|
||||
0:124 direct index (smooth sample temp 3-component vector of float)
|
||||
0:124 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:124 Constant:
|
||||
0:124 2 (const int)
|
||||
0:125 interpolateAtCentroid (global 2-component vector of float)
|
||||
0:125 vector swizzle (temp 2-component vector of float)
|
||||
0:125 direct index (smooth sample temp 3-component vector of float)
|
||||
0:125 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:125 Constant:
|
||||
0:125 2 (const int)
|
||||
0:125 Sequence
|
||||
0:125 Constant:
|
||||
0:125 0 (const int)
|
||||
0:125 Constant:
|
||||
0:125 1 (const int)
|
||||
0:127 Constant:
|
||||
0:127 0.000000
|
||||
0:128 interpolateAtSample (global 3-component vector of float)
|
||||
0:128 indirect index (smooth sample temp 3-component vector of float)
|
||||
0:128 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:128 'i' (flat in int)
|
||||
0:128 Constant:
|
||||
0:128 0 (const int)
|
||||
0:129 interpolateAtSample (global float)
|
||||
0:129 x: direct index for structure (global float)
|
||||
0:129 's1' (smooth in structure{global float x})
|
||||
0:129 Constant:
|
||||
0:129 0 (const int)
|
||||
0:129 Constant:
|
||||
0:129 2 (const int)
|
||||
0:130 interpolateAtSample (global float)
|
||||
0:130 'scalarIn' (smooth in float)
|
||||
0:130 Constant:
|
||||
0:130 1 (const int)
|
||||
0:132 Constant:
|
||||
0:132 0.000000
|
||||
0:133 interpolateAtOffset (global 3-component vector of float)
|
||||
0:133 direct index (smooth sample temp 3-component vector of float)
|
||||
0:133 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:133 Constant:
|
||||
0:133 2 (const int)
|
||||
0:133 Constant:
|
||||
0:133 0.200000
|
||||
0:133 0.200000
|
||||
0:134 interpolateAtOffset (global 2-component vector of float)
|
||||
0:134 vector swizzle (temp 2-component vector of float)
|
||||
0:134 direct index (smooth sample temp 3-component vector of float)
|
||||
0:134 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:134 Constant:
|
||||
0:134 2 (const int)
|
||||
0:134 Sequence
|
||||
0:134 Constant:
|
||||
0:134 0 (const int)
|
||||
0:134 Constant:
|
||||
0:134 1 (const int)
|
||||
0:134 Constant:
|
||||
0:134 0.200000
|
||||
0:134 0.200000
|
||||
0:135 interpolateAtOffset (global float)
|
||||
0:135 add (temp float)
|
||||
0:135 'scalarIn' (smooth in float)
|
||||
0:135 'scalarIn' (smooth in float)
|
||||
0:135 Constant:
|
||||
0:135 0.200000
|
||||
0:135 0.200000
|
||||
0:136 interpolateAtOffset (global float)
|
||||
0:136 x: direct index for structure (global float)
|
||||
0:136 's2' (sample temp structure{global float x})
|
||||
0:136 Constant:
|
||||
0:136 0 (const int)
|
||||
0:136 Constant:
|
||||
0:136 0.200000
|
||||
0:136 0.200000
|
||||
0:139 interpolateAtCentroid (global float)
|
||||
0:139 'f' (temp float)
|
||||
0:140 interpolateAtSample (global 4-component vector of float)
|
||||
0:140 'outp' (out 4-component vector of float)
|
||||
0:140 Constant:
|
||||
0:140 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'c2D' (smooth in 2-component vector of float)
|
||||
0:? 'i' (flat in int)
|
||||
@@ -320,6 +424,14 @@ ERROR: node is still EOpNull!
|
||||
0:? 'in2' (smooth in 2-component vector of float)
|
||||
0:? 'in3' (smooth in 3-component vector of float)
|
||||
0:? 'in4' (smooth in 4-component vector of float)
|
||||
0:? 'colorSampIn' (smooth sample in 4-component vector of float)
|
||||
0:? 'colorSampleBad' (sample out 4-component vector of float)
|
||||
0:? 'colorfsi' (noperspective in 4-component vector of float)
|
||||
0:? 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:? 'scalarIn' (smooth in float)
|
||||
0:? 'colorfc' (centroid flat in 2-component vector of float)
|
||||
0:? 's1' (smooth in structure{global float x})
|
||||
0:? 's2' (sample temp structure{global float x})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@@ -601,6 +713,99 @@ ERROR: node is still EOpNull!
|
||||
0:100 'u2' (temp 2-component vector of uint)
|
||||
0:100 UnpackUnorm4x8 (global 2-component vector of uint)
|
||||
0:100 'd' (temp double)
|
||||
0:117 Function Definition: interp( (global void)
|
||||
0:117 Function Parameters:
|
||||
0:119 Sequence
|
||||
0:119 interpolateAtCentroid (global 2-component vector of float)
|
||||
0:119 'colorfc' (centroid flat in 2-component vector of float)
|
||||
0:120 interpolateAtCentroid (global 4-component vector of float)
|
||||
0:120 'colorSampIn' (smooth sample in 4-component vector of float)
|
||||
0:121 interpolateAtCentroid (global 4-component vector of float)
|
||||
0:121 'colorfsi' (noperspective in 4-component vector of float)
|
||||
0:122 interpolateAtCentroid (global float)
|
||||
0:122 'scalarIn' (smooth in float)
|
||||
0:123 Constant:
|
||||
0:123 0.000000
|
||||
0:124 interpolateAtCentroid (global 3-component vector of float)
|
||||
0:124 direct index (smooth sample temp 3-component vector of float)
|
||||
0:124 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:124 Constant:
|
||||
0:124 2 (const int)
|
||||
0:125 interpolateAtCentroid (global 2-component vector of float)
|
||||
0:125 vector swizzle (temp 2-component vector of float)
|
||||
0:125 direct index (smooth sample temp 3-component vector of float)
|
||||
0:125 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:125 Constant:
|
||||
0:125 2 (const int)
|
||||
0:125 Sequence
|
||||
0:125 Constant:
|
||||
0:125 0 (const int)
|
||||
0:125 Constant:
|
||||
0:125 1 (const int)
|
||||
0:127 Constant:
|
||||
0:127 0.000000
|
||||
0:128 interpolateAtSample (global 3-component vector of float)
|
||||
0:128 indirect index (smooth sample temp 3-component vector of float)
|
||||
0:128 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:128 'i' (flat in int)
|
||||
0:128 Constant:
|
||||
0:128 0 (const int)
|
||||
0:129 interpolateAtSample (global float)
|
||||
0:129 x: direct index for structure (global float)
|
||||
0:129 's1' (smooth in structure{global float x})
|
||||
0:129 Constant:
|
||||
0:129 0 (const int)
|
||||
0:129 Constant:
|
||||
0:129 2 (const int)
|
||||
0:130 interpolateAtSample (global float)
|
||||
0:130 'scalarIn' (smooth in float)
|
||||
0:130 Constant:
|
||||
0:130 1 (const int)
|
||||
0:132 Constant:
|
||||
0:132 0.000000
|
||||
0:133 interpolateAtOffset (global 3-component vector of float)
|
||||
0:133 direct index (smooth sample temp 3-component vector of float)
|
||||
0:133 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:133 Constant:
|
||||
0:133 2 (const int)
|
||||
0:133 Constant:
|
||||
0:133 0.200000
|
||||
0:133 0.200000
|
||||
0:134 interpolateAtOffset (global 2-component vector of float)
|
||||
0:134 vector swizzle (temp 2-component vector of float)
|
||||
0:134 direct index (smooth sample temp 3-component vector of float)
|
||||
0:134 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:134 Constant:
|
||||
0:134 2 (const int)
|
||||
0:134 Sequence
|
||||
0:134 Constant:
|
||||
0:134 0 (const int)
|
||||
0:134 Constant:
|
||||
0:134 1 (const int)
|
||||
0:134 Constant:
|
||||
0:134 0.200000
|
||||
0:134 0.200000
|
||||
0:135 interpolateAtOffset (global float)
|
||||
0:135 add (temp float)
|
||||
0:135 'scalarIn' (smooth in float)
|
||||
0:135 'scalarIn' (smooth in float)
|
||||
0:135 Constant:
|
||||
0:135 0.200000
|
||||
0:135 0.200000
|
||||
0:136 interpolateAtOffset (global float)
|
||||
0:136 x: direct index for structure (global float)
|
||||
0:136 's2' (sample temp structure{global float x})
|
||||
0:136 Constant:
|
||||
0:136 0 (const int)
|
||||
0:136 Constant:
|
||||
0:136 0.200000
|
||||
0:136 0.200000
|
||||
0:139 interpolateAtCentroid (global float)
|
||||
0:139 'f' (temp float)
|
||||
0:140 interpolateAtSample (global 4-component vector of float)
|
||||
0:140 'outp' (out 4-component vector of float)
|
||||
0:140 Constant:
|
||||
0:140 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'c2D' (smooth in 2-component vector of float)
|
||||
0:? 'i' (flat in int)
|
||||
@@ -623,4 +828,12 @@ ERROR: node is still EOpNull!
|
||||
0:? 'in2' (smooth in 2-component vector of float)
|
||||
0:? 'in3' (smooth in 3-component vector of float)
|
||||
0:? 'in4' (smooth in 4-component vector of float)
|
||||
0:? 'colorSampIn' (smooth sample in 4-component vector of float)
|
||||
0:? 'colorSampleBad' (sample out 4-component vector of float)
|
||||
0:? 'colorfsi' (noperspective in 4-component vector of float)
|
||||
0:? 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:? 'scalarIn' (smooth in float)
|
||||
0:? 'colorfc' (centroid flat in 2-component vector of float)
|
||||
0:? 's1' (smooth in structure{global float x})
|
||||
0:? 's2' (sample temp structure{global float x})
|
||||
|
||||
|
||||
@@ -53,6 +53,20 @@ ERROR: 48 compilation errors. No code generated.
|
||||
|
||||
Shader version: 440
|
||||
ERROR: node is still EOpNull!
|
||||
0:144 Function Definition: interp( (global void)
|
||||
0:144 Function Parameters:
|
||||
0:146 Sequence
|
||||
0:146 interpolateAtCentroid (global 2-component vector of float)
|
||||
0:146 vector swizzle (temp 2-component vector of float)
|
||||
0:146 direct index (smooth sample temp 3-component vector of float)
|
||||
0:146 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:146 Constant:
|
||||
0:146 2 (const int)
|
||||
0:146 Sequence
|
||||
0:146 Constant:
|
||||
0:146 0 (const int)
|
||||
0:146 Constant:
|
||||
0:146 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
|
||||
0:? 'b' (layout(location=4 component=1 ) smooth in float)
|
||||
@@ -88,6 +102,7 @@ ERROR: node is still EOpNull!
|
||||
0:? 'specExample4301' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=512 align=128 ) uniform float e, layout(column_major std430 offset=520 align=8 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i})
|
||||
0:? 'aconst' (global 4-element array of int)
|
||||
0:? 'bconst' (global 64-element array of int)
|
||||
0:? 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@@ -96,6 +111,20 @@ ERROR: Linking fragment stage: Missing entry point: Each stage requires one "voi
|
||||
|
||||
Shader version: 440
|
||||
ERROR: node is still EOpNull!
|
||||
0:144 Function Definition: interp( (global void)
|
||||
0:144 Function Parameters:
|
||||
0:146 Sequence
|
||||
0:146 interpolateAtCentroid (global 2-component vector of float)
|
||||
0:146 vector swizzle (temp 2-component vector of float)
|
||||
0:146 direct index (smooth sample temp 3-component vector of float)
|
||||
0:146 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
0:146 Constant:
|
||||
0:146 2 (const int)
|
||||
0:146 Sequence
|
||||
0:146 Constant:
|
||||
0:146 0 (const int)
|
||||
0:146 Constant:
|
||||
0:146 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
|
||||
0:? 'b' (layout(location=4 component=1 ) smooth in float)
|
||||
@@ -131,4 +160,5 @@ ERROR: node is still EOpNull!
|
||||
0:? 'specExample4301' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=512 align=128 ) uniform float e, layout(column_major std430 offset=520 align=8 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i})
|
||||
0:? 'aconst' (global 4-element array of int)
|
||||
0:? 'bconst' (global 64-element array of int)
|
||||
0:? 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user