Merge pull request #1880 from georgeouzou/master
Add support for GL_ARB_explicit_uniform_location
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@@ -5149,7 +5149,8 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
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return;
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} else if (id == "location") {
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profileRequires(loc, EEsProfile, 300, nullptr, "location");
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const char* exts[2] = { E_GL_ARB_separate_shader_objects, E_GL_ARB_explicit_attrib_location };
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const char* exts[2] = { E_GL_ARB_separate_shader_objects, E_GL_ARB_explicit_attrib_location };
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// GL_ARB_explicit_uniform_location requires 330 or GL_ARB_explicit_attrib_location we do not need to add it here
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profileRequires(loc, ~EEsProfile, 330, 2, exts, "location");
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if ((unsigned int)value >= TQualifier::layoutLocationEnd)
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error(loc, "location is too large", id.c_str(), "");
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@@ -5909,8 +5910,9 @@ void TParseContext::layoutQualifierCheck(const TSourceLoc& loc, const TQualifier
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case EvqBuffer:
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{
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const char* feature = "location qualifier on uniform or buffer";
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requireProfile(loc, EEsProfile | ECoreProfile | ECompatibilityProfile, feature);
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profileRequires(loc, ECoreProfile | ECompatibilityProfile, 430, nullptr, feature);
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requireProfile(loc, EEsProfile | ECoreProfile | ECompatibilityProfile | ENoProfile, feature);
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profileRequires(loc, ~EEsProfile, 330, E_GL_ARB_explicit_attrib_location, feature);
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profileRequires(loc, ~EEsProfile, 430, E_GL_ARB_explicit_uniform_location, feature);
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profileRequires(loc, EEsProfile, 310, nullptr, feature);
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break;
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}
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@@ -174,6 +174,7 @@ void TParseVersions::initializeExtensionBehavior()
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extensionBehavior[E_GL_ARB_texture_cube_map_array] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_texture_lod] = EBhDisable;
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extensionBehavior[E_GL_ARB_explicit_attrib_location] = EBhDisable;
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extensionBehavior[E_GL_ARB_explicit_uniform_location] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_image_load_store] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_atomic_counters] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_draw_parameters] = EBhDisable;
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@@ -378,6 +379,7 @@ void TParseVersions::getPreamble(std::string& preamble)
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"#define GL_ARB_texture_cube_map_array 1\n"
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"#define GL_ARB_shader_texture_lod 1\n"
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"#define GL_ARB_explicit_attrib_location 1\n"
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"#define GL_ARB_explicit_uniform_location 1\n"
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"#define GL_ARB_shader_image_load_store 1\n"
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"#define GL_ARB_shader_atomic_counters 1\n"
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"#define GL_ARB_shader_draw_parameters 1\n"
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@@ -126,6 +126,7 @@ const char* const E_GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layou
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const char* const E_GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array";
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const char* const E_GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod";
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const char* const E_GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location";
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const char* const E_GL_ARB_explicit_uniform_location = "GL_ARB_explicit_uniform_location";
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const char* const E_GL_ARB_shader_image_load_store = "GL_ARB_shader_image_load_store";
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const char* const E_GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters";
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const char* const E_GL_ARB_shader_draw_parameters = "GL_ARB_shader_draw_parameters";
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