glslang: Finish turn on of AEP geometry shaders for ES 3.1.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31532 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -54,11 +54,19 @@ ERROR: 0:173: 'pixel_center_integer' : not supported with this profile: es
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ERROR: 0:173: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
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ERROR: 0:177: 'depth layout qualifier' : not supported with this profile: es
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ERROR: 0:181: 'assign' : l-value required "gl_FragDepth" (can't modify gl_FragDepth if using early_fragment_tests)
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ERROR: 54 compilation errors. No code generated.
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ERROR: 0:182: 'gl_Layer' : required extension not requested: Possible extensions include:
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GL_EXT_geometry_shader
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GL_OES_geometry_shader
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ERROR: 0:183: 'gl_PrimitiveID' : required extension not requested: Possible extensions include:
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GL_EXT_geometry_shader
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GL_OES_geometry_shader
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ERROR: 56 compilation errors. No code generated.
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Shader version: 310
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Requested GL_EXT_shader_io_blocks
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Requested GL_OES_geometry_shader
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Requested GL_OES_shader_io_blocks
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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@@ -315,6 +323,23 @@ ERROR: node is still EOpNull!
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0:181 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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0:181 Constant:
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0:181 0.200000
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0:182 'gl_Layer' (flat in highp int Layer)
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0:183 'gl_PrimitiveID' (flat in highp int PrimitiveID)
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0:184 Sequence
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0:184 move second child to first child (temp bool)
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0:184 'f' (temp bool)
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0:184 'gl_FrontFacing' (gl_FrontFacing bool Face)
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0:191 Function Definition: foo_GS( (global void)
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0:191 Function Parameters:
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0:193 Sequence
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0:193 Sequence
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0:193 move second child to first child (temp highp int)
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0:193 'l' (temp highp int)
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0:193 'gl_Layer' (flat in highp int Layer)
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0:194 Sequence
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0:194 move second child to first child (temp highp int)
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0:194 'p' (temp highp int)
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0:194 'gl_PrimitiveID' (flat in highp int PrimitiveID)
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0:? Linker Objects
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0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
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0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
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@@ -371,6 +396,8 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
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Shader version: 310
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Requested GL_EXT_shader_io_blocks
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Requested GL_OES_geometry_shader
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Requested GL_OES_shader_io_blocks
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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@@ -627,6 +654,23 @@ ERROR: node is still EOpNull!
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0:181 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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0:181 Constant:
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0:181 0.200000
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0:182 'gl_Layer' (flat in highp int Layer)
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0:183 'gl_PrimitiveID' (flat in highp int PrimitiveID)
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0:184 Sequence
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0:184 move second child to first child (temp bool)
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0:184 'f' (temp bool)
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0:184 'gl_FrontFacing' (gl_FrontFacing bool Face)
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0:191 Function Definition: foo_GS( (global void)
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0:191 Function Parameters:
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0:193 Sequence
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0:193 Sequence
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0:193 move second child to first child (temp highp int)
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0:193 'l' (temp highp int)
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0:193 'gl_Layer' (flat in highp int Layer)
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0:194 Sequence
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0:194 move second child to first child (temp highp int)
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0:194 'p' (temp highp int)
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0:194 'gl_PrimitiveID' (flat in highp int PrimitiveID)
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0:? Linker Objects
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0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
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0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
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@@ -1,36 +1,41 @@
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310.geom
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Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.
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WARNING: 0:3: '#extension' : extension is only partially supported: GL_EXT_geometry_shader
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ERROR: 0:21: 'fromVertex' : block instance name redefinition
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ERROR: 0:25: 'fromVertex' : redefinition
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ERROR: 0:27: 'fooC' : block instance name redefinition
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ERROR: 0:35: 'EmitStreamVertex' : no matching overloaded function found
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ERROR: 0:36: 'EndStreamPrimitive' : no matching overloaded function found
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ERROR: 0:39: 'gl_ClipDistance' : undeclared identifier
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ERROR: 0:39: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector
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ERROR: 0:40: 'gl_ClipDistance' : no such field in structure
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ERROR: 0:40: 'expression' : left of '[' is not of type array, matrix, or vector
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ERROR: 0:39: 'assign' : l-value required (can't modify a const)
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ERROR: 0:47: 'selecting output stream' : not supported with this profile: es
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ERROR: 0:54: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices
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ERROR: 0:54: 'max_vertices' : cannot change previously set layout value
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ERROR: 0:55: 'max_vertices' : can only apply to a standalone qualifier
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ERROR: 0:60: 'points' : cannot change previously set output primitive
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ERROR: 0:61: 'points' : cannot change previously set output primitive
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ERROR: 0:62: 'triangle_strip' : cannot apply to input
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ERROR: 0:63: 'triangle_strip' : cannot apply to: uniform
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ERROR: 0:64: 'triangle_strip' : can only apply to a standalone qualifier
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ERROR: 0:65: 'triangle_strip' : can only apply to a standalone qualifier
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ERROR: 0:66: 'invocations' : can only apply to a standalone qualifier
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ERROR: 0:68: 'invocations' : can only apply to a standalone qualifier
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ERROR: 0:69: 'max_vertices' : can only apply to a standalone qualifier
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ERROR: 0:70: 'triangle_strip' : can only apply to a standalone qualifier
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ERROR: 0:73: 'lines' : cannot apply to 'out'
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ERROR: 0:75: 'triangles' : cannot change previously set input primitive
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ERROR: 0:76: 'triangles_adjacency' : cannot change previously set input primitive
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ERROR: 0:108: 'gl_ViewportIndex' : undeclared identifier
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ERROR: 0:109: 'gl_MaxViewports' : undeclared identifier
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ERROR: 29 compilation errors. No code generated.
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ERROR: 0:29: 'fromVertex' : block instance name redefinition
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ERROR: 0:33: 'fromVertex' : redefinition
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ERROR: 0:35: 'fooC' : block instance name redefinition
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ERROR: 0:43: 'EmitStreamVertex' : no matching overloaded function found
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ERROR: 0:44: 'EndStreamPrimitive' : no matching overloaded function found
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ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier
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ERROR: 0:47: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector
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ERROR: 0:48: 'gl_ClipDistance' : no such field in structure
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ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
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ERROR: 0:47: 'assign' : l-value required (can't modify a const)
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ERROR: 0:55: 'selecting output stream' : not supported with this profile: es
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ERROR: 0:62: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices
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ERROR: 0:62: 'max_vertices' : cannot change previously set layout value
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ERROR: 0:63: 'max_vertices' : can only apply to a standalone qualifier
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ERROR: 0:68: 'points' : cannot change previously set output primitive
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ERROR: 0:69: 'points' : cannot change previously set output primitive
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ERROR: 0:70: 'triangle_strip' : cannot apply to input
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ERROR: 0:71: 'triangle_strip' : cannot apply to: uniform
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ERROR: 0:72: 'triangle_strip' : can only apply to a standalone qualifier
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ERROR: 0:73: 'triangle_strip' : can only apply to a standalone qualifier
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ERROR: 0:74: 'invocations' : can only apply to a standalone qualifier
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ERROR: 0:76: 'invocations' : can only apply to a standalone qualifier
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ERROR: 0:77: 'max_vertices' : can only apply to a standalone qualifier
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ERROR: 0:78: 'triangle_strip' : can only apply to a standalone qualifier
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ERROR: 0:81: 'lines' : cannot apply to 'out'
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ERROR: 0:83: 'triangles' : cannot change previously set input primitive
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ERROR: 0:84: 'triangles_adjacency' : cannot change previously set input primitive
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ERROR: 0:116: 'gl_ViewportIndex' : undeclared identifier
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ERROR: 0:117: 'gl_MaxViewports' : undeclared identifier
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ERROR: 0:123: 'lines_adjacency' : inconsistent input primitive for array size of explArrayBad
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ERROR: 0:124: 'in' : type must be an array: nonArrayed
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ERROR: 0:128: 'sample' : Reserved word.
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ERROR: 0:132: 'component' : not supported with this profile: es
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ERROR: 0:136: 'gl_MaxGeometryVaryingComponents' : undeclared identifier
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ERROR: 0:137: 'gl_VerticesIn' : undeclared identifier
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ERROR: 35 compilation errors. No code generated.
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Shader version: 310
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@@ -41,82 +46,93 @@ max_vertices = 200
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input primitive = lines_adjacency
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output primitive = triangle_strip
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ERROR: node is still EOpNull!
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0:31 Function Definition: main( (global void)
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0:31 Function Parameters:
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0:33 Sequence
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0:33 EmitVertex (global void)
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0:34 EndPrimitive (global void)
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0:35 Constant:
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0:35 0.000000
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0:36 Constant:
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0:36 0.000000
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0:38 move second child to first child (temp mediump 3-component vector of float)
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0:38 color: direct index for structure (layout(stream=0 ) out mediump 3-component vector of float)
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0:38 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color})
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0:38 Constant:
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0:38 0 (const uint)
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0:38 color: direct index for structure (in mediump 3-component vector of float)
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0:38 direct index (temp block{in mediump 3-component vector of float color})
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0:38 'fromV' (in 4-element array of block{in mediump 3-component vector of float color})
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0:38 Constant:
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0:38 0 (const int)
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0:38 Constant:
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0:38 0 (const int)
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0:39 move second child to first child (temp float)
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0:39 Constant:
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0:39 0.000000
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0:40 Constant:
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0:40 0.000000
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0:41 move second child to first child (temp highp 4-component vector of float)
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0:41 gl_Position: direct index for structure (layout(stream=0 ) gl_Position highp 4-component vector of float Position)
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0:41 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
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0:41 Constant:
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0:41 0 (const uint)
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0:41 gl_Position: direct index for structure (in highp 4-component vector of float Position)
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0:41 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:41 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:41 Constant:
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0:41 0 (const int)
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0:41 Constant:
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0:41 0 (const int)
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0:42 move second child to first child (temp highp float)
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0:42 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize highp float PointSize)
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0:42 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
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0:42 Constant:
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0:42 1 (const uint)
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0:42 gl_PointSize: direct index for structure (in highp float PointSize)
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0:42 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:42 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:42 Constant:
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0:42 3 (const int)
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0:42 Constant:
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0:42 1 (const int)
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0:43 move second child to first child (temp highp int)
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0:43 'gl_PrimitiveID' (layout(stream=0 ) out highp int PrimitiveID)
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0:43 'gl_PrimitiveIDIn' (in highp int PrimitiveID)
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0:44 move second child to first child (temp highp int)
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0:44 'gl_Layer' (layout(stream=0 ) out highp int Layer)
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0:44 Constant:
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0:44 2 (const int)
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0:55 Function Definition: foo(i1; (global void)
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0:55 Function Parameters:
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0:55 'a' (in highp int)
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0:57 Sequence
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0:57 move second child to first child (temp mediump 4-component vector of float)
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0:57 a: direct index for structure (layout(stream=0 ) out mediump 4-component vector of float)
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0:57 'ouuaa6' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 4-component vector of float a})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:106 Function Definition: fooe1( (global void)
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0:106 Function Parameters:
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0:108 Sequence
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0:108 'gl_ViewportIndex' (temp float)
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0:109 'gl_MaxViewports' (temp float)
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0:39 Function Definition: main( (global void)
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0:39 Function Parameters:
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0:41 Sequence
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0:41 EmitVertex (global void)
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0:42 EndPrimitive (global void)
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0:43 Constant:
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0:43 0.000000
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0:44 Constant:
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0:44 0.000000
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0:46 move second child to first child (temp mediump 3-component vector of float)
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0:46 color: direct index for structure (layout(stream=0 ) out mediump 3-component vector of float)
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0:46 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color})
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0:46 Constant:
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0:46 0 (const uint)
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0:46 color: direct index for structure (in mediump 3-component vector of float)
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0:46 direct index (temp block{in mediump 3-component vector of float color})
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0:46 'fromV' (in 4-element array of block{in mediump 3-component vector of float color})
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0:46 Constant:
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0:46 0 (const int)
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0:46 Constant:
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0:46 0 (const int)
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0:47 move second child to first child (temp float)
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0:47 Constant:
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0:47 0.000000
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0:48 Constant:
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0:48 0.000000
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0:49 move second child to first child (temp highp 4-component vector of float)
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0:49 gl_Position: direct index for structure (layout(stream=0 ) gl_Position highp 4-component vector of float Position)
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0:49 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
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0:49 Constant:
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0:49 0 (const uint)
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0:49 gl_Position: direct index for structure (in highp 4-component vector of float Position)
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0:49 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:49 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
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0:49 Constant:
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0:49 0 (const int)
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0:49 Constant:
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0:49 0 (const int)
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0:50 move second child to first child (temp highp float)
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0:50 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize highp float PointSize)
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0:50 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
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0:50 Constant:
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0:50 1 (const uint)
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||||
0:50 gl_PointSize: direct index for structure (in highp float PointSize)
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||||
0:50 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:50 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:50 Constant:
|
||||
0:50 3 (const int)
|
||||
0:50 Constant:
|
||||
0:50 1 (const int)
|
||||
0:51 move second child to first child (temp highp int)
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0:51 'gl_PrimitiveID' (layout(stream=0 ) out highp int PrimitiveID)
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0:51 'gl_PrimitiveIDIn' (in highp int PrimitiveID)
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0:52 move second child to first child (temp highp int)
|
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0:52 'gl_Layer' (layout(stream=0 ) out highp int Layer)
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0:52 Constant:
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0:52 2 (const int)
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0:63 Function Definition: foo(i1; (global void)
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0:63 Function Parameters:
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||||
0:63 'a' (in highp int)
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0:65 Sequence
|
||||
0:65 move second child to first child (temp mediump 4-component vector of float)
|
||||
0:65 a: direct index for structure (layout(stream=0 ) out mediump 4-component vector of float)
|
||||
0:65 'ouuaa6' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 4-component vector of float a})
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||||
0:65 Constant:
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||||
0:65 0 (const int)
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0:65 Constant:
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||||
0:65 1.000000
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||||
0:65 1.000000
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||||
0:65 1.000000
|
||||
0:65 1.000000
|
||||
0:114 Function Definition: fooe1( (global void)
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||||
0:114 Function Parameters:
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0:116 Sequence
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0:116 'gl_ViewportIndex' (temp float)
|
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0:117 'gl_MaxViewports' (temp float)
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||||
0:118 Constant:
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0:118 4 (const int)
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||||
0:119 Sequence
|
||||
0:119 move second child to first child (temp highp int)
|
||||
0:119 'inv' (temp highp int)
|
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0:119 'gl_InvocationID' (in highp int InvocationID)
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0:134 Function Definition: notHere( (global void)
|
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0:134 Function Parameters:
|
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0:136 Sequence
|
||||
0:136 'gl_MaxGeometryVaryingComponents' (temp float)
|
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0:137 'gl_VerticesIn' (temp float)
|
||||
0:? Linker Objects
|
||||
0:? 'fromV' (in 4-element array of block{in mediump 3-component vector of float color})
|
||||
0:? 'nonBlockUnsized' (in 4-element array of mediump 4-component vector of float)
|
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@@ -134,6 +150,14 @@ ERROR: node is still EOpNull!
|
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0:? 'anon@3' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})
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0:? 'summ' (const highp int)
|
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0:? 2752 (const int)
|
||||
0:? 'explArray' (in 4-element array of mediump 4-component vector of float)
|
||||
0:? 'explArrayBad' (in 5-element array of mediump 4-component vector of float)
|
||||
0:? 'nonArrayed' (in mediump 4-component vector of float)
|
||||
0:? 'myColor1' (layout(stream=0 ) flat out mediump 3-component vector of float)
|
||||
0:? 'myColor2' (layout(stream=0 ) centroid out mediump 3-component vector of float)
|
||||
0:? 'centr' (centroid in 4-element array of mediump 3-component vector of float)
|
||||
0:? 'perSampleColor' (layout(stream=0 ) sample out mediump 4-component vector of float)
|
||||
0:? 'comp' (layout(location=7 component=2 ) in 4-element array of mediump float)
|
||||
|
||||
|
||||
Linked geometry stage:
|
||||
@@ -147,82 +171,93 @@ max_vertices = 200
|
||||
input primitive = lines_adjacency
|
||||
output primitive = triangle_strip
|
||||
ERROR: node is still EOpNull!
|
||||
0:31 Function Definition: main( (global void)
|
||||
0:31 Function Parameters:
|
||||
0:33 Sequence
|
||||
0:33 EmitVertex (global void)
|
||||
0:34 EndPrimitive (global void)
|
||||
0:35 Constant:
|
||||
0:35 0.000000
|
||||
0:36 Constant:
|
||||
0:36 0.000000
|
||||
0:38 move second child to first child (temp mediump 3-component vector of float)
|
||||
0:38 color: direct index for structure (layout(stream=0 ) out mediump 3-component vector of float)
|
||||
0:38 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color})
|
||||
0:38 Constant:
|
||||
0:38 0 (const uint)
|
||||
0:38 color: direct index for structure (in mediump 3-component vector of float)
|
||||
0:38 direct index (temp block{in mediump 3-component vector of float color})
|
||||
0:38 'fromV' (in 4-element array of block{in mediump 3-component vector of float color})
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:39 move second child to first child (temp float)
|
||||
0:39 Constant:
|
||||
0:39 0.000000
|
||||
0:40 Constant:
|
||||
0:40 0.000000
|
||||
0:41 move second child to first child (temp highp 4-component vector of float)
|
||||
0:41 gl_Position: direct index for structure (layout(stream=0 ) gl_Position highp 4-component vector of float Position)
|
||||
0:41 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:41 Constant:
|
||||
0:41 0 (const uint)
|
||||
0:41 gl_Position: direct index for structure (in highp 4-component vector of float Position)
|
||||
0:41 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:41 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:41 Constant:
|
||||
0:41 0 (const int)
|
||||
0:41 Constant:
|
||||
0:41 0 (const int)
|
||||
0:42 move second child to first child (temp highp float)
|
||||
0:42 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize highp float PointSize)
|
||||
0:42 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:42 Constant:
|
||||
0:42 1 (const uint)
|
||||
0:42 gl_PointSize: direct index for structure (in highp float PointSize)
|
||||
0:42 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:42 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:42 Constant:
|
||||
0:42 3 (const int)
|
||||
0:42 Constant:
|
||||
0:42 1 (const int)
|
||||
0:43 move second child to first child (temp highp int)
|
||||
0:43 'gl_PrimitiveID' (layout(stream=0 ) out highp int PrimitiveID)
|
||||
0:43 'gl_PrimitiveIDIn' (in highp int PrimitiveID)
|
||||
0:44 move second child to first child (temp highp int)
|
||||
0:44 'gl_Layer' (layout(stream=0 ) out highp int Layer)
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:55 Function Definition: foo(i1; (global void)
|
||||
0:55 Function Parameters:
|
||||
0:55 'a' (in highp int)
|
||||
0:57 Sequence
|
||||
0:57 move second child to first child (temp mediump 4-component vector of float)
|
||||
0:57 a: direct index for structure (layout(stream=0 ) out mediump 4-component vector of float)
|
||||
0:57 'ouuaa6' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 4-component vector of float a})
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:57 Constant:
|
||||
0:57 1.000000
|
||||
0:57 1.000000
|
||||
0:57 1.000000
|
||||
0:57 1.000000
|
||||
0:106 Function Definition: fooe1( (global void)
|
||||
0:106 Function Parameters:
|
||||
0:108 Sequence
|
||||
0:108 'gl_ViewportIndex' (temp float)
|
||||
0:109 'gl_MaxViewports' (temp float)
|
||||
0:39 Function Definition: main( (global void)
|
||||
0:39 Function Parameters:
|
||||
0:41 Sequence
|
||||
0:41 EmitVertex (global void)
|
||||
0:42 EndPrimitive (global void)
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:46 move second child to first child (temp mediump 3-component vector of float)
|
||||
0:46 color: direct index for structure (layout(stream=0 ) out mediump 3-component vector of float)
|
||||
0:46 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color})
|
||||
0:46 Constant:
|
||||
0:46 0 (const uint)
|
||||
0:46 color: direct index for structure (in mediump 3-component vector of float)
|
||||
0:46 direct index (temp block{in mediump 3-component vector of float color})
|
||||
0:46 'fromV' (in 4-element array of block{in mediump 3-component vector of float color})
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:46 Constant:
|
||||
0:46 0 (const int)
|
||||
0:47 move second child to first child (temp float)
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:49 move second child to first child (temp highp 4-component vector of float)
|
||||
0:49 gl_Position: direct index for structure (layout(stream=0 ) gl_Position highp 4-component vector of float Position)
|
||||
0:49 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:49 Constant:
|
||||
0:49 0 (const uint)
|
||||
0:49 gl_Position: direct index for structure (in highp 4-component vector of float Position)
|
||||
0:49 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:49 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:49 Constant:
|
||||
0:49 0 (const int)
|
||||
0:49 Constant:
|
||||
0:49 0 (const int)
|
||||
0:50 move second child to first child (temp highp float)
|
||||
0:50 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize highp float PointSize)
|
||||
0:50 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:50 Constant:
|
||||
0:50 1 (const uint)
|
||||
0:50 gl_PointSize: direct index for structure (in highp float PointSize)
|
||||
0:50 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:50 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
|
||||
0:50 Constant:
|
||||
0:50 3 (const int)
|
||||
0:50 Constant:
|
||||
0:50 1 (const int)
|
||||
0:51 move second child to first child (temp highp int)
|
||||
0:51 'gl_PrimitiveID' (layout(stream=0 ) out highp int PrimitiveID)
|
||||
0:51 'gl_PrimitiveIDIn' (in highp int PrimitiveID)
|
||||
0:52 move second child to first child (temp highp int)
|
||||
0:52 'gl_Layer' (layout(stream=0 ) out highp int Layer)
|
||||
0:52 Constant:
|
||||
0:52 2 (const int)
|
||||
0:63 Function Definition: foo(i1; (global void)
|
||||
0:63 Function Parameters:
|
||||
0:63 'a' (in highp int)
|
||||
0:65 Sequence
|
||||
0:65 move second child to first child (temp mediump 4-component vector of float)
|
||||
0:65 a: direct index for structure (layout(stream=0 ) out mediump 4-component vector of float)
|
||||
0:65 'ouuaa6' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 4-component vector of float a})
|
||||
0:65 Constant:
|
||||
0:65 0 (const int)
|
||||
0:65 Constant:
|
||||
0:65 1.000000
|
||||
0:65 1.000000
|
||||
0:65 1.000000
|
||||
0:65 1.000000
|
||||
0:114 Function Definition: fooe1( (global void)
|
||||
0:114 Function Parameters:
|
||||
0:116 Sequence
|
||||
0:116 'gl_ViewportIndex' (temp float)
|
||||
0:117 'gl_MaxViewports' (temp float)
|
||||
0:118 Constant:
|
||||
0:118 4 (const int)
|
||||
0:119 Sequence
|
||||
0:119 move second child to first child (temp highp int)
|
||||
0:119 'inv' (temp highp int)
|
||||
0:119 'gl_InvocationID' (in highp int InvocationID)
|
||||
0:134 Function Definition: notHere( (global void)
|
||||
0:134 Function Parameters:
|
||||
0:136 Sequence
|
||||
0:136 'gl_MaxGeometryVaryingComponents' (temp float)
|
||||
0:137 'gl_VerticesIn' (temp float)
|
||||
0:? Linker Objects
|
||||
0:? 'fromV' (in 4-element array of block{in mediump 3-component vector of float color})
|
||||
0:? 'nonBlockUnsized' (in 4-element array of mediump 4-component vector of float)
|
||||
@@ -240,4 +275,12 @@ ERROR: node is still EOpNull!
|
||||
0:? 'anon@3' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})
|
||||
0:? 'summ' (const highp int)
|
||||
0:? 2752 (const int)
|
||||
0:? 'explArray' (in 4-element array of mediump 4-component vector of float)
|
||||
0:? 'explArrayBad' (in 5-element array of mediump 4-component vector of float)
|
||||
0:? 'nonArrayed' (in mediump 4-component vector of float)
|
||||
0:? 'myColor1' (layout(stream=0 ) flat out mediump 3-component vector of float)
|
||||
0:? 'myColor2' (layout(stream=0 ) centroid out mediump 3-component vector of float)
|
||||
0:? 'centr' (centroid in 4-element array of mediump 3-component vector of float)
|
||||
0:? 'perSampleColor' (layout(stream=0 ) sample out mediump 4-component vector of float)
|
||||
0:? 'comp' (layout(location=7 component=2 ) in 4-element array of mediump float)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user