glslang: Finish turn on of AEP geometry shaders for ES 3.1.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31532 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -54,11 +54,19 @@ ERROR: 0:173: 'pixel_center_integer' : not supported with this profile: es
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ERROR: 0:173: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
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ERROR: 0:177: 'depth layout qualifier' : not supported with this profile: es
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ERROR: 0:181: 'assign' : l-value required "gl_FragDepth" (can't modify gl_FragDepth if using early_fragment_tests)
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ERROR: 54 compilation errors. No code generated.
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ERROR: 0:182: 'gl_Layer' : required extension not requested: Possible extensions include:
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GL_EXT_geometry_shader
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GL_OES_geometry_shader
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ERROR: 0:183: 'gl_PrimitiveID' : required extension not requested: Possible extensions include:
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GL_EXT_geometry_shader
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GL_OES_geometry_shader
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ERROR: 56 compilation errors. No code generated.
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Shader version: 310
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Requested GL_EXT_shader_io_blocks
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Requested GL_OES_geometry_shader
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Requested GL_OES_shader_io_blocks
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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@@ -315,6 +323,23 @@ ERROR: node is still EOpNull!
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0:181 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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0:181 Constant:
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0:181 0.200000
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0:182 'gl_Layer' (flat in highp int Layer)
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0:183 'gl_PrimitiveID' (flat in highp int PrimitiveID)
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0:184 Sequence
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0:184 move second child to first child (temp bool)
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0:184 'f' (temp bool)
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0:184 'gl_FrontFacing' (gl_FrontFacing bool Face)
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0:191 Function Definition: foo_GS( (global void)
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0:191 Function Parameters:
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0:193 Sequence
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0:193 Sequence
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0:193 move second child to first child (temp highp int)
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0:193 'l' (temp highp int)
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0:193 'gl_Layer' (flat in highp int Layer)
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0:194 Sequence
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0:194 move second child to first child (temp highp int)
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0:194 'p' (temp highp int)
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0:194 'gl_PrimitiveID' (flat in highp int PrimitiveID)
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0:? Linker Objects
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0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
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0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
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@@ -371,6 +396,8 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
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Shader version: 310
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Requested GL_EXT_shader_io_blocks
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Requested GL_OES_geometry_shader
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Requested GL_OES_shader_io_blocks
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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@@ -627,6 +654,23 @@ ERROR: node is still EOpNull!
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0:181 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
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0:181 Constant:
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0:181 0.200000
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0:182 'gl_Layer' (flat in highp int Layer)
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0:183 'gl_PrimitiveID' (flat in highp int PrimitiveID)
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0:184 Sequence
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0:184 move second child to first child (temp bool)
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0:184 'f' (temp bool)
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0:184 'gl_FrontFacing' (gl_FrontFacing bool Face)
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0:191 Function Definition: foo_GS( (global void)
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0:191 Function Parameters:
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0:193 Sequence
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0:193 Sequence
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0:193 move second child to first child (temp highp int)
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0:193 'l' (temp highp int)
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0:193 'gl_Layer' (flat in highp int Layer)
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0:194 Sequence
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0:194 move second child to first child (temp highp int)
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0:194 'p' (temp highp int)
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0:194 'gl_PrimitiveID' (flat in highp int PrimitiveID)
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0:? Linker Objects
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0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
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0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
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