Tessellation: implement 'patch' semantics.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24486 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -14,6 +14,9 @@ layout(fractional_even_spacing) in; // ERROR
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layout(point_mode) in;
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patch in vec4 patchIn;
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patch out vec4 patchOut; // ERROR
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void main()
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{
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barrier(); // ERROR
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@@ -40,3 +43,8 @@ void main()
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gl_PointSize = ps;
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gl_ClipDistance[2] = cd;
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}
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smooth patch in vec4 badp1; // ERROR
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flat patch in vec4 badp2; // ERROR
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noperspective patch in vec4 badp3; // ERROR
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patch sample in vec3 badp4; // ERROR
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