Tessellation: implement 'patch' semantics.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24486 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -13,7 +13,9 @@ ERROR: 0:53: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset,
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ERROR: 0:53: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
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ERROR: 0:54: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
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ERROR: 0:54: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
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ERROR: 13 compilation errors. No code generated.
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ERROR: 0:57: 'patch' : not supported in this stage: fragment
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ERROR: 0:58: 'patch' : not supported in this stage: fragment
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ERROR: 15 compilation errors. No code generated.
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gl_FragCoord pixel center is integer
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@@ -204,6 +206,8 @@ ERROR: node is still EOpNull!
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'u2drs' (uniform sampler2DRectShadow)
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0:? 'patchIn' (smooth patch in 4-component vector of float)
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0:? 'patchOut' (patch out 4-component vector of float)
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Linked fragment stage:
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@@ -1,6 +1,7 @@
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400.geom
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Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:13: 'invocations' : can only apply to a standalone qualifier
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ERROR: 0:20: 'patch' : not supported in this stage: geometry
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ERROR: 0:20: 'gl_PointSize' : cannot add layout to redeclared block member
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ERROR: 0:20: 'gl_PointSize' : cannot add patch to redeclared block member
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ERROR: 0:25: 'length' : array must be declared with a size before using this method
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@@ -8,7 +9,9 @@ ERROR: 0:36: 'length' : array must be declared with a size before using this me
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ERROR: 0:40: 'triangles' : inconsistent input primitive for array size colorBad
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ERROR: 0:44: 'triangles' : inconsistent input primitive for array size colorbad2
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ERROR: 0:56: 'location' : repeated use of location 4
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ERROR: 8 compilation errors. No code generated.
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ERROR: 0:58: 'patch' : not supported in this stage: geometry
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ERROR: 0:59: 'patch' : not supported in this stage: geometry
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ERROR: 11 compilation errors. No code generated.
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invocations = 4
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@@ -72,6 +75,8 @@ ERROR: node is still EOpNull!
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0:? 'cva' (layout(location=4 ) in 3-element array of 4-component vector of float)
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0:? 'cvb' (layout(location=5 ) in 3-element array of 4-component vector of float)
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0:? 'cmc' (layout(location=2 ) in 3-element array of 3X3 matrix of float)
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (layout(stream=0 ) patch out 4-component vector of float)
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Linked geometry stage:
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@@ -4,111 +4,114 @@ ERROR: 0:4: 'length' : array must be declared with a size before using this met
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ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignemnt (e.g., binding = 4)
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ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignemnt (e.g., binding = 4)
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ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignemnt (e.g., binding = 4)
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ERROR: 4 compilation errors. No code generated.
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ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader
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ERROR: 5 compilation errors. No code generated.
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vertices = 4
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ERROR: node is still EOpNull!
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0:11 Function Definition: main( (void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Barrier (void)
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0:15 Sequence
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0:15 move second child to first child (int)
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0:15 'a' (int)
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0:15 Constant:
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0:15 5392 (const int)
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0:21 Sequence
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0:21 move second child to first child (4-component vector of float)
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0:21 'p' (4-component vector of float)
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0:21 gl_Position: direct index for structure (4-component vector of float)
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0:21 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:21 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:22 Sequence
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0:22 move second child to first child (float)
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0:22 'ps' (float)
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0:22 gl_PointSize: direct index for structure (float)
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0:22 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:22 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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0:22 1 (const int)
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0:13 Function Definition: main( (void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 Barrier (void)
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0:17 Sequence
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0:17 move second child to first child (int)
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0:17 'a' (int)
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0:17 Constant:
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0:17 5392 (const int)
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0:23 Sequence
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0:23 move second child to first child (float)
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0:23 'cd' (float)
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0:23 direct index (float)
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0:23 gl_ClipDistance: direct index for structure (unsized array of float)
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0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:23 Constant:
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0:23 1 (const int)
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0:23 move second child to first child (4-component vector of float)
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0:23 'p' (4-component vector of float)
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0:23 gl_Position: direct index for structure (4-component vector of float)
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0:23 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:23 Constant:
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0:23 2 (const int)
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0:23 1 (const int)
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0:23 Constant:
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0:23 2 (const int)
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0:23 0 (const int)
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0:24 Sequence
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0:24 move second child to first child (float)
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0:24 'ps' (float)
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0:24 gl_PointSize: direct index for structure (float)
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0:24 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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0:24 1 (const int)
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0:25 Sequence
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0:25 move second child to first child (int)
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0:25 'pvi' (int)
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0:25 'gl_PatchVerticesIn' (in int)
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0:26 Sequence
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0:26 move second child to first child (int)
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0:26 'pid' (int)
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0:26 'gl_PrimitiveID' (in int)
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0:25 move second child to first child (float)
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0:25 'cd' (float)
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0:25 direct index (float)
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0:25 gl_ClipDistance: direct index for structure (unsized array of float)
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0:25 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:25 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:27 Sequence
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0:27 move second child to first child (int)
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0:27 'iid' (int)
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0:27 'gl_InvocationID' (in int)
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0:29 move second child to first child (4-component vector of float)
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0:29 gl_Position: direct index for structure (4-component vector of float)
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0:29 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:29 'gl_out' (out unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:29 Constant:
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0:29 1 (const int)
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0:29 Constant:
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0:29 0 (const int)
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0:29 'p' (4-component vector of float)
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0:30 move second child to first child (float)
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0:30 gl_PointSize: direct index for structure (float)
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0:30 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:30 'gl_out' (out unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:30 Constant:
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0:30 1 (const int)
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0:30 Constant:
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0:30 1 (const int)
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0:30 'ps' (float)
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0:31 move second child to first child (float)
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0:31 direct index (float)
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0:31 gl_ClipDistance: direct index for structure (unsized array of float)
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0:31 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:31 'gl_out' (out unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:31 Constant:
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0:31 1 (const int)
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0:27 'pvi' (int)
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0:27 'gl_PatchVerticesIn' (in int)
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0:28 Sequence
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0:28 move second child to first child (int)
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0:28 'pid' (int)
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0:28 'gl_PrimitiveID' (in int)
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0:29 Sequence
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0:29 move second child to first child (int)
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0:29 'iid' (int)
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0:29 'gl_InvocationID' (in int)
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0:31 move second child to first child (4-component vector of float)
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0:31 gl_Position: direct index for structure (4-component vector of float)
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0:31 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:31 'gl_out' (out unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:31 Constant:
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0:31 2 (const int)
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0:31 1 (const int)
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0:31 Constant:
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0:31 1 (const int)
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0:31 'cd' (float)
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0:31 0 (const int)
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0:31 'p' (4-component vector of float)
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0:32 move second child to first child (float)
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0:32 gl_PointSize: direct index for structure (float)
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0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:32 'gl_out' (out unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:32 Constant:
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0:32 1 (const int)
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0:32 Constant:
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0:32 1 (const int)
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0:32 'ps' (float)
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0:33 move second child to first child (float)
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0:33 direct index (patch float)
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0:33 'gl_TessLevelOuter' (patch out 4-element array of float)
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0:33 direct index (float)
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0:33 gl_ClipDistance: direct index for structure (unsized array of float)
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0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:33 'gl_out' (out unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 2 (const int)
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0:33 Constant:
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0:33 3 (const int)
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0:33 Constant:
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0:33 3.200000
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0:34 move second child to first child (float)
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0:34 direct index (patch float)
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0:34 'gl_TessLevelInner' (patch out 2-element array of float)
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.300000
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0:33 1 (const int)
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0:33 'cd' (float)
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0:35 move second child to first child (float)
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0:35 direct index (patch float)
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0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
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0:35 Constant:
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0:35 3 (const int)
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0:35 Constant:
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0:35 3.200000
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0:36 move second child to first child (float)
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0:36 direct index (patch float)
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0:36 'gl_TessLevelInner' (patch out 2-element array of float)
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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0:36 1.300000
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0:? Linker Objects
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0:? 'outa' (1-element array of int)
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (patch out 4-component vector of float)
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0:? 'gl_out' (out unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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@@ -6,8 +6,13 @@ ERROR: 0:6: 'isolines' : cannot change previously set input primitive
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ERROR: 0:9: 'ccw' : cannot change previously set vertex order
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ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing
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ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing
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ERROR: 0:19: 'barrier' : no matching overloaded function found
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ERROR: 7 compilation errors. No code generated.
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ERROR: 0:18: 'patch' : can only use on input in tessellation-evaluation shader
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ERROR: 0:22: 'barrier' : no matching overloaded function found
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ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch
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ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch
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ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch
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ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
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ERROR: 12 compilation errors. No code generated.
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input primitive = quads
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@@ -15,97 +20,103 @@ vertex spacing = fractional_odd_spacing
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triangle order = cw
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using point mode
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ERROR: node is still EOpNull!
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0:17 Function Definition: main( (void)
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0:17 Function Parameters:
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0:19 Sequence
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0:19 Constant:
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0:19 0.000000
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0:21 Sequence
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0:21 move second child to first child (int)
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0:21 'a' (int)
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0:21 Constant:
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0:21 1512 (const int)
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0:29 Sequence
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0:29 move second child to first child (4-component vector of float)
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0:29 'p' (4-component vector of float)
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0:29 gl_Position: direct index for structure (4-component vector of float)
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0:29 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:29 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:29 Constant:
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0:29 1 (const int)
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0:29 Constant:
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0:29 0 (const int)
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0:30 Sequence
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0:30 move second child to first child (float)
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0:30 'ps' (float)
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0:30 gl_PointSize: direct index for structure (float)
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0:30 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:30 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:30 Constant:
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0:30 1 (const int)
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0:30 Constant:
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0:30 1 (const int)
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0:31 Sequence
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0:31 move second child to first child (float)
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0:31 'cd' (float)
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0:31 direct index (float)
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0:31 gl_ClipDistance: direct index for structure (unsized array of float)
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0:31 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:31 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:31 Constant:
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0:31 1 (const int)
|
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0:31 Constant:
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0:31 2 (const int)
|
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0:31 Constant:
|
||||
0:31 2 (const int)
|
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0:20 Function Definition: main( (void)
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0:20 Function Parameters:
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0:22 Sequence
|
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0:22 Constant:
|
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0:22 0.000000
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child (int)
|
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0:24 'a' (int)
|
||||
0:24 Constant:
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0:24 1512 (const int)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child (4-component vector of float)
|
||||
0:32 'p' (4-component vector of float)
|
||||
0:32 gl_Position: direct index for structure (4-component vector of float)
|
||||
0:32 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:32 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:32 Constant:
|
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0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:33 Sequence
|
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0:33 move second child to first child (int)
|
||||
0:33 'pvi' (int)
|
||||
0:33 'gl_PatchVerticesIn' (in int)
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0:33 move second child to first child (float)
|
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0:33 'ps' (float)
|
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0:33 gl_PointSize: direct index for structure (float)
|
||||
0:33 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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||||
0:33 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:34 Sequence
|
||||
0:34 move second child to first child (int)
|
||||
0:34 'pid' (int)
|
||||
0:34 'gl_PrimitiveID' (in int)
|
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0:35 Sequence
|
||||
0:35 move second child to first child (3-component vector of float)
|
||||
0:35 'tc' (3-component vector of float)
|
||||
0:35 'gl_TessCoord' (in 3-component vector of float)
|
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0:34 move second child to first child (float)
|
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0:34 'cd' (float)
|
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0:34 direct index (float)
|
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0:34 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:34 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:34 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 Constant:
|
||||
0:34 2 (const int)
|
||||
0:34 Constant:
|
||||
0:34 2 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child (float)
|
||||
0:36 'tlo' (float)
|
||||
0:36 direct index (patch float)
|
||||
0:36 'gl_TessLevelOuter' (patch in 4-element array of float)
|
||||
0:36 Constant:
|
||||
0:36 3 (const int)
|
||||
0:36 move second child to first child (int)
|
||||
0:36 'pvi' (int)
|
||||
0:36 'gl_PatchVerticesIn' (in int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child (float)
|
||||
0:37 'tli' (float)
|
||||
0:37 direct index (patch float)
|
||||
0:37 'gl_TessLevelInner' (patch in 2-element array of float)
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:39 move second child to first child (4-component vector of float)
|
||||
0:39 gl_Position: direct index for structure (gl_Position 4-component vector of float)
|
||||
0:39 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:39 Constant:
|
||||
0:39 0 (const uint)
|
||||
0:39 'p' (4-component vector of float)
|
||||
0:40 move second child to first child (float)
|
||||
0:40 gl_PointSize: direct index for structure (gl_PointSize float)
|
||||
0:40 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:40 Constant:
|
||||
0:40 1 (const uint)
|
||||
0:40 'ps' (float)
|
||||
0:41 move second child to first child (float)
|
||||
0:41 direct index (float)
|
||||
0:41 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:41 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:41 Constant:
|
||||
0:41 2 (const uint)
|
||||
0:41 Constant:
|
||||
0:41 2 (const int)
|
||||
0:41 'cd' (float)
|
||||
0:37 move second child to first child (int)
|
||||
0:37 'pid' (int)
|
||||
0:37 'gl_PrimitiveID' (in int)
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child (3-component vector of float)
|
||||
0:38 'tc' (3-component vector of float)
|
||||
0:38 'gl_TessCoord' (in 3-component vector of float)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child (float)
|
||||
0:39 'tlo' (float)
|
||||
0:39 direct index (patch float)
|
||||
0:39 'gl_TessLevelOuter' (patch in 4-element array of float)
|
||||
0:39 Constant:
|
||||
0:39 3 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child (float)
|
||||
0:40 'tli' (float)
|
||||
0:40 direct index (patch float)
|
||||
0:40 'gl_TessLevelInner' (patch in 2-element array of float)
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:42 move second child to first child (4-component vector of float)
|
||||
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
|
||||
0:42 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:42 Constant:
|
||||
0:42 0 (const uint)
|
||||
0:42 'p' (4-component vector of float)
|
||||
0:43 move second child to first child (float)
|
||||
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
|
||||
0:43 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:43 Constant:
|
||||
0:43 1 (const uint)
|
||||
0:43 'ps' (float)
|
||||
0:44 move second child to first child (float)
|
||||
0:44 direct index (float)
|
||||
0:44 gl_ClipDistance: direct index for structure (unsized array of float)
|
||||
0:44 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance})
|
||||
0:44 Constant:
|
||||
0:44 2 (const uint)
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:44 'cd' (float)
|
||||
0:? Linker Objects
|
||||
0:? 'patchIn' (patch in 4-component vector of float)
|
||||
0:? 'patchOut' (patch out 4-component vector of float)
|
||||
0:? 'badp1' (smooth patch in 4-component vector of float)
|
||||
0:? 'badp2' (flat patch in 4-component vector of float)
|
||||
0:? 'badp3' (noperspective patch in 4-component vector of float)
|
||||
0:? 'badp4' (patch sample in 3-component vector of float)
|
||||
|
||||
|
||||
Linked tessellation evaluation stage:
|
||||
|
||||
@@ -28,7 +28,10 @@ ERROR: 0:70: 'binding' : requires uniform or buffer storage qualifier
|
||||
ERROR: 0:71: 'binding' : binding is too large
|
||||
ERROR: 0:74: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits
|
||||
ERROR: 0:76: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits (using array)
|
||||
ERROR: 27 compilation errors. No code generated.
|
||||
ERROR: 0:85: 'patch' : not supported in this stage: vertex
|
||||
ERROR: 0:85: '' : vertex input cannot be further qualified
|
||||
ERROR: 0:86: 'patch' : not supported in this stage: vertex
|
||||
ERROR: 30 compilation errors. No code generated.
|
||||
|
||||
|
||||
ERROR: node is still EOpNull!
|
||||
@@ -131,6 +134,8 @@ ERROR: node is still EOpNull!
|
||||
0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
|
||||
0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
|
||||
0:? '__anon__3' (out block{gl_ClipDistance,})
|
||||
0:? 'patchIn' (patch in 4-component vector of float)
|
||||
0:? 'patchOut' (smooth patch out 4-component vector of float)
|
||||
0:? 'gl_VertexID' (gl_VertexId int)
|
||||
0:? 'gl_InstanceID' (gl_InstanceId int)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user