Tessellation: implement 'patch' semantics.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24486 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -28,7 +28,10 @@ ERROR: 0:70: 'binding' : requires uniform or buffer storage qualifier
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ERROR: 0:71: 'binding' : binding is too large
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ERROR: 0:74: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits
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ERROR: 0:76: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits (using array)
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ERROR: 27 compilation errors. No code generated.
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ERROR: 0:85: 'patch' : not supported in this stage: vertex
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ERROR: 0:85: '' : vertex input cannot be further qualified
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ERROR: 0:86: 'patch' : not supported in this stage: vertex
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ERROR: 30 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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@@ -131,6 +134,8 @@ ERROR: node is still EOpNull!
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0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
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0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
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0:? '__anon__3' (out block{gl_ClipDistance,})
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (smooth patch out 4-component vector of float)
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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