HLSL: Flesh out the loop grammar and productions.
This commit is contained in:
116
Test/baseResults/hlsl.doLoop.frag.out
Executable file
116
Test/baseResults/hlsl.doLoop.frag.out
Executable file
@@ -0,0 +1,116 @@
|
||||
hlsl.doLoop.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' (temp 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:3 Loop with condition not tested first
|
||||
0:3 Loop Condition
|
||||
0:3 Constant:
|
||||
0:3 false (const bool)
|
||||
0:3 No loop body
|
||||
0:4 Loop with condition not tested first
|
||||
0:4 Loop Condition
|
||||
0:4 Constant:
|
||||
0:4 false (const bool)
|
||||
0:4 No loop body
|
||||
0:5 Loop with condition not tested first
|
||||
0:5 Loop Condition
|
||||
0:5 Compare Equal (temp bool)
|
||||
0:5 'input' (temp 4-component vector of float)
|
||||
0:5 'input' (temp 4-component vector of float)
|
||||
0:5 Loop Body
|
||||
0:5 Branch: Return with expression
|
||||
0:5 'input' (temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' (temp 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:3 Loop with condition not tested first
|
||||
0:3 Loop Condition
|
||||
0:3 Constant:
|
||||
0:3 false (const bool)
|
||||
0:3 No loop body
|
||||
0:4 Loop with condition not tested first
|
||||
0:4 Loop Condition
|
||||
0:4 Constant:
|
||||
0:4 false (const bool)
|
||||
0:4 No loop body
|
||||
0:5 Loop with condition not tested first
|
||||
0:5 Loop Condition
|
||||
0:5 Compare Equal (temp bool)
|
||||
0:5 'input' (temp 4-component vector of float)
|
||||
0:5 'input' (temp 4-component vector of float)
|
||||
0:5 Loop Body
|
||||
0:5 Branch: Return with expression
|
||||
0:5 'input' (temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 31
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 23 "input"
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
10: TypeBool
|
||||
11: 10(bool) ConstantFalse
|
||||
20: TypeFloat 32
|
||||
21: TypeVector 20(float) 4
|
||||
22: TypePointer Function 21(fvec4)
|
||||
28: TypeVector 10(bool) 4
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
23(input): 22(ptr) Variable Function
|
||||
Branch 6
|
||||
6: Label
|
||||
LoopMerge 8 9 None
|
||||
Branch 7
|
||||
7: Label
|
||||
Branch 9
|
||||
9: Label
|
||||
BranchConditional 11 6 8
|
||||
8: Label
|
||||
Branch 12
|
||||
12: Label
|
||||
LoopMerge 14 15 None
|
||||
Branch 13
|
||||
13: Label
|
||||
Branch 15
|
||||
15: Label
|
||||
BranchConditional 11 12 14
|
||||
14: Label
|
||||
Branch 16
|
||||
16: Label
|
||||
LoopMerge 18 19 None
|
||||
Branch 17
|
||||
17: Label
|
||||
24: 21(fvec4) Load 23(input)
|
||||
ReturnValue 24
|
||||
19: Label
|
||||
26: 21(fvec4) Load 23(input)
|
||||
27: 21(fvec4) Load 23(input)
|
||||
29: 28(bvec4) FOrdEqual 26 27
|
||||
30: 10(bool) All 29
|
||||
BranchConditional 30 16 18
|
||||
18: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
220
Test/baseResults/hlsl.forLoop.frag.out
Executable file
220
Test/baseResults/hlsl.forLoop.frag.out
Executable file
@@ -0,0 +1,220 @@
|
||||
hlsl.forLoop.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' (temp 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:3 Loop with condition tested first
|
||||
0:3 No loop condition
|
||||
0:3 No loop body
|
||||
0:4 Sequence
|
||||
0:4 Pre-Increment (temp 4-component vector of float)
|
||||
0:4 'input' (temp 4-component vector of float)
|
||||
0:4 Loop with condition tested first
|
||||
0:4 No loop condition
|
||||
0:4 No loop body
|
||||
0:? Sequence
|
||||
0:5 Loop with condition tested first
|
||||
0:5 Loop Condition
|
||||
0:5 Compare Not Equal (temp bool)
|
||||
0:5 'input' (temp 4-component vector of float)
|
||||
0:5 'input' (temp 4-component vector of float)
|
||||
0:5 No loop body
|
||||
0:? Sequence
|
||||
0:6 Loop with condition tested first
|
||||
0:6 Loop Condition
|
||||
0:6 Compare Not Equal (temp bool)
|
||||
0:6 'input' (temp 4-component vector of float)
|
||||
0:6 'input' (temp 4-component vector of float)
|
||||
0:6 Loop Body
|
||||
0:? Sequence
|
||||
0:6 Branch: Return with expression
|
||||
0:6 Negate value (temp 4-component vector of float)
|
||||
0:6 'input' (temp 4-component vector of float)
|
||||
0:7 Sequence
|
||||
0:7 Pre-Decrement (temp 4-component vector of float)
|
||||
0:7 'input' (temp 4-component vector of float)
|
||||
0:7 Loop with condition tested first
|
||||
0:7 Loop Condition
|
||||
0:7 Compare Not Equal (temp bool)
|
||||
0:7 'input' (temp 4-component vector of float)
|
||||
0:7 'input' (temp 4-component vector of float)
|
||||
0:7 Loop Body
|
||||
0:? Sequence
|
||||
0:7 Branch: Return with expression
|
||||
0:7 Negate value (temp 4-component vector of float)
|
||||
0:7 'input' (temp 4-component vector of float)
|
||||
0:7 Loop Terminal Expression
|
||||
0:7 add second child into first child (temp 4-component vector of float)
|
||||
0:7 'input' (temp 4-component vector of float)
|
||||
0:7 Constant:
|
||||
0:7 2.000000
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' (temp 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:3 Loop with condition tested first
|
||||
0:3 No loop condition
|
||||
0:3 No loop body
|
||||
0:4 Sequence
|
||||
0:4 Pre-Increment (temp 4-component vector of float)
|
||||
0:4 'input' (temp 4-component vector of float)
|
||||
0:4 Loop with condition tested first
|
||||
0:4 No loop condition
|
||||
0:4 No loop body
|
||||
0:? Sequence
|
||||
0:5 Loop with condition tested first
|
||||
0:5 Loop Condition
|
||||
0:5 Compare Not Equal (temp bool)
|
||||
0:5 'input' (temp 4-component vector of float)
|
||||
0:5 'input' (temp 4-component vector of float)
|
||||
0:5 No loop body
|
||||
0:? Sequence
|
||||
0:6 Loop with condition tested first
|
||||
0:6 Loop Condition
|
||||
0:6 Compare Not Equal (temp bool)
|
||||
0:6 'input' (temp 4-component vector of float)
|
||||
0:6 'input' (temp 4-component vector of float)
|
||||
0:6 Loop Body
|
||||
0:? Sequence
|
||||
0:6 Branch: Return with expression
|
||||
0:6 Negate value (temp 4-component vector of float)
|
||||
0:6 'input' (temp 4-component vector of float)
|
||||
0:7 Sequence
|
||||
0:7 Pre-Decrement (temp 4-component vector of float)
|
||||
0:7 'input' (temp 4-component vector of float)
|
||||
0:7 Loop with condition tested first
|
||||
0:7 Loop Condition
|
||||
0:7 Compare Not Equal (temp bool)
|
||||
0:7 'input' (temp 4-component vector of float)
|
||||
0:7 'input' (temp 4-component vector of float)
|
||||
0:7 Loop Body
|
||||
0:? Sequence
|
||||
0:7 Branch: Return with expression
|
||||
0:7 Negate value (temp 4-component vector of float)
|
||||
0:7 'input' (temp 4-component vector of float)
|
||||
0:7 Loop Terminal Expression
|
||||
0:7 add second child into first child (temp 4-component vector of float)
|
||||
0:7 'input' (temp 4-component vector of float)
|
||||
0:7 Constant:
|
||||
0:7 2.000000
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 64
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 13 "input"
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
10: TypeFloat 32
|
||||
11: TypeVector 10(float) 4
|
||||
12: TypePointer Function 11(fvec4)
|
||||
15: 10(float) Constant 1065353216
|
||||
29: TypeBool
|
||||
30: TypeVector 29(bool) 4
|
||||
60: 10(float) Constant 1073741824
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
13(input): 12(ptr) Variable Function
|
||||
Branch 6
|
||||
6: Label
|
||||
LoopMerge 8 9 None
|
||||
Branch 7
|
||||
7: Label
|
||||
Branch 9
|
||||
9: Label
|
||||
Branch 6
|
||||
8: Label
|
||||
14: 11(fvec4) Load 13(input)
|
||||
16: 11(fvec4) CompositeConstruct 15 15 15 15
|
||||
17: 11(fvec4) FAdd 14 16
|
||||
Store 13(input) 17
|
||||
Branch 18
|
||||
18: Label
|
||||
LoopMerge 20 21 None
|
||||
Branch 19
|
||||
19: Label
|
||||
Branch 21
|
||||
21: Label
|
||||
Branch 18
|
||||
20: Label
|
||||
Branch 22
|
||||
22: Label
|
||||
LoopMerge 24 25 None
|
||||
Branch 26
|
||||
26: Label
|
||||
27: 11(fvec4) Load 13(input)
|
||||
28: 11(fvec4) Load 13(input)
|
||||
31: 30(bvec4) FOrdNotEqual 27 28
|
||||
32: 29(bool) Any 31
|
||||
BranchConditional 32 23 24
|
||||
23: Label
|
||||
Branch 25
|
||||
25: Label
|
||||
Branch 22
|
||||
24: Label
|
||||
Branch 33
|
||||
33: Label
|
||||
LoopMerge 35 36 None
|
||||
Branch 37
|
||||
37: Label
|
||||
38: 11(fvec4) Load 13(input)
|
||||
39: 11(fvec4) Load 13(input)
|
||||
40: 30(bvec4) FOrdNotEqual 38 39
|
||||
41: 29(bool) Any 40
|
||||
BranchConditional 41 34 35
|
||||
34: Label
|
||||
42: 11(fvec4) Load 13(input)
|
||||
43: 11(fvec4) FNegate 42
|
||||
ReturnValue 43
|
||||
36: Label
|
||||
Branch 33
|
||||
35: Label
|
||||
45: 11(fvec4) Load 13(input)
|
||||
46: 11(fvec4) CompositeConstruct 15 15 15 15
|
||||
47: 11(fvec4) FSub 45 46
|
||||
Store 13(input) 47
|
||||
Branch 48
|
||||
48: Label
|
||||
LoopMerge 50 51 None
|
||||
Branch 52
|
||||
52: Label
|
||||
53: 11(fvec4) Load 13(input)
|
||||
54: 11(fvec4) Load 13(input)
|
||||
55: 30(bvec4) FOrdNotEqual 53 54
|
||||
56: 29(bool) Any 55
|
||||
BranchConditional 56 49 50
|
||||
49: Label
|
||||
57: 11(fvec4) Load 13(input)
|
||||
58: 11(fvec4) FNegate 57
|
||||
ReturnValue 58
|
||||
51: Label
|
||||
61: 11(fvec4) Load 13(input)
|
||||
62: 11(fvec4) CompositeConstruct 60 60 60 60
|
||||
63: 11(fvec4) FAdd 61 62
|
||||
Store 13(input) 63
|
||||
Branch 48
|
||||
50: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
145
Test/baseResults/hlsl.whileLoop.frag.out
Executable file
145
Test/baseResults/hlsl.whileLoop.frag.out
Executable file
@@ -0,0 +1,145 @@
|
||||
hlsl.whileLoop.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' (temp 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:3 Loop with condition tested first
|
||||
0:3 Loop Condition
|
||||
0:3 Compare Not Equal (temp bool)
|
||||
0:3 'input' (temp 4-component vector of float)
|
||||
0:3 'input' (temp 4-component vector of float)
|
||||
0:3 Loop Body
|
||||
0:? Sequence
|
||||
0:3 Branch: Return with expression
|
||||
0:3 'input' (temp 4-component vector of float)
|
||||
0:4 Loop with condition tested first
|
||||
0:4 Loop Condition
|
||||
0:4 Constant:
|
||||
0:4 false (const bool)
|
||||
0:4 No loop body
|
||||
0:5 Loop with condition tested first
|
||||
0:5 Loop Condition
|
||||
0:5 Constant:
|
||||
0:5 false (const bool)
|
||||
0:5 No loop body
|
||||
0:6 Loop with condition tested first
|
||||
0:6 Loop Condition
|
||||
0:6 Constant:
|
||||
0:6 false (const bool)
|
||||
0:6 No loop body
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' (temp 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:3 Loop with condition tested first
|
||||
0:3 Loop Condition
|
||||
0:3 Compare Not Equal (temp bool)
|
||||
0:3 'input' (temp 4-component vector of float)
|
||||
0:3 'input' (temp 4-component vector of float)
|
||||
0:3 Loop Body
|
||||
0:? Sequence
|
||||
0:3 Branch: Return with expression
|
||||
0:3 'input' (temp 4-component vector of float)
|
||||
0:4 Loop with condition tested first
|
||||
0:4 Loop Condition
|
||||
0:4 Constant:
|
||||
0:4 false (const bool)
|
||||
0:4 No loop body
|
||||
0:5 Loop with condition tested first
|
||||
0:5 Loop Condition
|
||||
0:5 Constant:
|
||||
0:5 false (const bool)
|
||||
0:5 No loop body
|
||||
0:6 Loop with condition tested first
|
||||
0:6 Loop Condition
|
||||
0:6 Constant:
|
||||
0:6 false (const bool)
|
||||
0:6 No loop body
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 39
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 14 "input"
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
11: TypeFloat 32
|
||||
12: TypeVector 11(float) 4
|
||||
13: TypePointer Function 12(fvec4)
|
||||
17: TypeBool
|
||||
18: TypeVector 17(bool) 4
|
||||
28: 17(bool) ConstantFalse
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
14(input): 13(ptr) Variable Function
|
||||
Branch 6
|
||||
6: Label
|
||||
LoopMerge 8 9 None
|
||||
Branch 10
|
||||
10: Label
|
||||
15: 12(fvec4) Load 14(input)
|
||||
16: 12(fvec4) Load 14(input)
|
||||
19: 18(bvec4) FOrdNotEqual 15 16
|
||||
20: 17(bool) Any 19
|
||||
BranchConditional 20 7 8
|
||||
7: Label
|
||||
21: 12(fvec4) Load 14(input)
|
||||
ReturnValue 21
|
||||
9: Label
|
||||
Branch 6
|
||||
8: Label
|
||||
Branch 23
|
||||
23: Label
|
||||
LoopMerge 25 26 None
|
||||
Branch 27
|
||||
27: Label
|
||||
BranchConditional 28 24 25
|
||||
24: Label
|
||||
Branch 26
|
||||
26: Label
|
||||
Branch 23
|
||||
25: Label
|
||||
Branch 29
|
||||
29: Label
|
||||
LoopMerge 31 32 None
|
||||
Branch 33
|
||||
33: Label
|
||||
BranchConditional 28 30 31
|
||||
30: Label
|
||||
Branch 32
|
||||
32: Label
|
||||
Branch 29
|
||||
31: Label
|
||||
Branch 34
|
||||
34: Label
|
||||
LoopMerge 36 37 None
|
||||
Branch 38
|
||||
38: Label
|
||||
BranchConditional 28 35 36
|
||||
35: Label
|
||||
Branch 37
|
||||
37: Label
|
||||
Branch 34
|
||||
36: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user