HLSL: Fix #1445: distance() works on scalars.

This commit is contained in:
John Kessenich
2018-07-23 16:55:01 -06:00
parent 56b33196a9
commit 11da9eed5d
3 changed files with 6251 additions and 6232 deletions

File diff suppressed because it is too large Load Diff

1
Test/hlsl.intrinsics.frag Normal file → Executable file
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@@ -42,6 +42,7 @@ float PixelShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, int in
float r021 = ddy_coarse(inF0);
float r022 = ddy_fine(inF0);
float r023 = degrees(inF0);
float r024 = distance(inF0, inF1);
// EvaluateAttributeAtCentroid(inF0);
// EvaluateAttributeAtSample(inF0, 0);
// TODO: EvaluateAttributeSnapped(inF0, int2(1,2));