SPV: Add OpSource shader source code and file name.
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@@ -90,14 +90,21 @@ diff -b $BASEDIR/hlsl.hlslOffset.vert.out $TARGETDIR/hlsl.hlslOffset.vert.out ||
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#
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echo Configuring HLSL descriptor set and binding number manually
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$EXE -V -D -e main -H hlsl.multiDescriptorSet.frag --rsb frag t0 0 0 t1 1 0 s0 0 1 s1 1 1 b0 2 0 b1 2 1 b2 2 2 > $TARGETDIR/hlsl.multiDescriptorSet.frag.out
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diff -b $BASEDIR/hlsl.multiDescriptorSet.frag.out $TARGETDIR/hlsl.multiDescriptorSet.frag.out
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diff -b $BASEDIR/hlsl.multiDescriptorSet.frag.out $TARGETDIR/hlsl.multiDescriptorSet.frag.out || HASERROR=1
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#
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# Testing location error
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#
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echo Testing SPV no location
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$EXE -V -C spv.noLocation.vert > $TARGETDIR/spv.noLocation.vert.out
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diff -b $BASEDIR/spv.noLocation.vert.out $TARGETDIR/spv.noLocation.vert.out
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diff -b $BASEDIR/spv.noLocation.vert.out $TARGETDIR/spv.noLocation.vert.out || HASERROR=1
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#
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# Testing debug information
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#
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echo Testing SPV Debug Information
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$EXE -g -H spv.debugInfo.frag > $TARGETDIR/spv.debugInfo.frag.out
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diff -b $BASEDIR/spv.debugInfo.frag.out $TARGETDIR/spv.debugInfo.frag.out || HASERROR=1
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#
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# Final checking
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