SPV: RelaxedPrecision: use the result precision for texture sampling.
Fix #2298. The AST has two precisions, an operation precision and a result precision. Actual use of GLSL with mediump samplers wants the result precision, so pick that up instead of the operation precision.
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@@ -4730,7 +4730,7 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
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translateArguments(*node->getAsAggregate(), arguments, lvalueCoherentFlags);
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else
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translateArguments(*node->getAsUnaryNode(), arguments);
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spv::Decoration precision = TranslatePrecisionDecoration(node->getOperationPrecision());
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spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
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spv::Builder::TextureParameters params = { };
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params.sampler = arguments[0];
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