SPV: RelaxedPrecision: use the result precision for texture sampling.

Fix #2298.

The AST has two precisions, an operation precision and a result precision.
Actual use of GLSL with mediump samplers wants the result precision, so
pick that up instead of the operation precision.
This commit is contained in:
John Kessenich
2020-06-30 07:52:05 -06:00
parent 90f1d6ab58
commit 12c155f303
5 changed files with 147 additions and 2 deletions

View File

@@ -377,6 +377,7 @@ INSTANTIATE_TEST_CASE_P(
"spv.precision.frag",
"spv.precisionArgs.frag",
"spv.precisionNonESSamp.frag",
"spv.precisionTexture.frag",
"spv.prepost.frag",
"spv.privateVariableTypes.frag",
"spv.qualifiers.vert",