HLSL: allow name mangling based on texture template type
Name mangling did not account for the vector size in the template type of a texture. This adds that. The mangle is as it ever was for the vec4 case, which leaves all GLSL behavior and most HLSL behavior uneffected. For vec1-3 the size is added to the mangle. Current limitation: textures cannot presently be templatized on structured types, so this works only for vectors of basic types. Fixes #895.
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@@ -287,6 +287,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.swizzle.frag", "PixelShaderFunction"},
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{"hlsl.templatetypes.frag", "PixelShaderFunction"},
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{"hlsl.tx.bracket.frag", "main"},
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{"hlsl.tx.overload.frag", "main"},
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{"hlsl.type.half.frag", "main"},
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{"hlsl.type.identifier.frag", "main"},
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{"hlsl.typeGraphCopy.vert", "main"},
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