HLSL: Fix #1203: Declare anonymous members for cbuffer with no ';'
The grammar for no semicolon and no object name for cbuffer/tbuffer was correct, but the production still skipped the anonymous declarations if an identifier followed.
This commit is contained in:
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@ -8,50 +8,66 @@ gl_FragCoord origin is upper left
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0:31 Branch: Return with expression
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0:31 Branch: Return with expression
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0:31 Constant:
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0:31 Constant:
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0:31 1.000000
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0:31 1.000000
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0:35 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:43 Function Definition: @PixelShaderFunction(vf4; ( temp structure{ temp 4-component vector of float a})
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0:35 Function Parameters:
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0:43 Function Parameters:
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0:35 'input' ( in 4-component vector of float)
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0:43 'input' ( in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:36 Branch: Return with expression
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0:45 move second child to first child ( temp 4-component vector of float)
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0:36 vector-scale ( temp 4-component vector of float)
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0:45 a: direct index for structure ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:45 'ret' ( temp structure{ temp 4-component vector of float a})
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0:36 add ( temp 4-component vector of float)
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0:45 Constant:
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0:36 add ( temp 4-component vector of float)
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0:45 0 (const int)
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0:36 add ( temp 4-component vector of float)
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0:45 add ( temp 4-component vector of float)
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0:36 'input' ( in 4-component vector of float)
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0:45 v24: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:36 v1: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:45 'anon@4' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v24})
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0:36 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:45 Constant:
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0:36 Constant:
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0:45 0 (const uint)
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0:36 0 (const uint)
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0:45 vector-scale ( temp 4-component vector of float)
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0:36 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:45 add ( temp 4-component vector of float)
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0:36 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:45 add ( temp 4-component vector of float)
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0:36 Constant:
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0:45 add ( temp 4-component vector of float)
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0:36 0 (const uint)
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0:45 add ( temp 4-component vector of float)
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0:36 v3: direct index for structure (layout( row_major std140 offset=0) uniform 4-component vector of float)
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0:45 'input' ( in 4-component vector of float)
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0:36 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:45 v1: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:36 Constant:
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0:45 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:36 0 (const uint)
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0:45 Constant:
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0:36 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:45 0 (const uint)
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0:36 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4})
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0:45 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:36 Constant:
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0:45 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:36 0 (const uint)
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0:45 Constant:
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0:36 Function Call: foo( ( temp float)
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0:45 0 (const uint)
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0:35 Function Definition: PixelShaderFunction( ( temp void)
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0:45 v3: direct index for structure (layout( row_major std140 offset=0) uniform 4-component vector of float)
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0:35 Function Parameters:
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0:45 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:45 Constant:
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0:45 0 (const uint)
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0:45 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:45 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4})
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0:45 Constant:
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0:45 0 (const uint)
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0:45 Function Call: foo( ( temp float)
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0:46 Branch: Return with expression
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0:46 'ret' ( temp structure{ temp 4-component vector of float a})
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0:43 Function Definition: PixelShaderFunction( ( temp void)
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0:43 Function Parameters:
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0:? Sequence
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0:? Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:43 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' ( in 4-component vector of float FragCoord)
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0:? 'input' ( in 4-component vector of float FragCoord)
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0:35 move second child to first child ( temp 4-component vector of float)
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0:43 Sequence
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:43 move second child to first child ( temp 4-component vector of float)
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0:35 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? '@entryPointOutput.a' (layout( location=0) out 4-component vector of float)
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0:43 a: direct index for structure ( temp 4-component vector of float)
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0:43 Function Call: @PixelShaderFunction(vf4; ( temp structure{ temp 4-component vector of float a})
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:43 Constant:
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0:43 0 (const int)
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0:? Linker Objects
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:? 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:? 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:? 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:? 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4})
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0:? 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'anon@4' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v24})
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0:? '@entryPointOutput.a' (layout( location=0) out 4-component vector of float)
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0:? 'input' ( in 4-component vector of float FragCoord)
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0:? 'input' ( in 4-component vector of float FragCoord)
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@ -67,203 +83,241 @@ gl_FragCoord origin is upper left
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0:31 Branch: Return with expression
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0:31 Branch: Return with expression
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0:31 Constant:
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0:31 Constant:
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0:31 1.000000
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0:31 1.000000
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0:35 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:43 Function Definition: @PixelShaderFunction(vf4; ( temp structure{ temp 4-component vector of float a})
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0:35 Function Parameters:
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0:43 Function Parameters:
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0:35 'input' ( in 4-component vector of float)
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0:43 'input' ( in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:36 Branch: Return with expression
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0:45 move second child to first child ( temp 4-component vector of float)
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0:36 vector-scale ( temp 4-component vector of float)
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0:45 a: direct index for structure ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:45 'ret' ( temp structure{ temp 4-component vector of float a})
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0:36 add ( temp 4-component vector of float)
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0:45 Constant:
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0:36 add ( temp 4-component vector of float)
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0:45 0 (const int)
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0:36 add ( temp 4-component vector of float)
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0:45 add ( temp 4-component vector of float)
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0:36 'input' ( in 4-component vector of float)
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0:45 v24: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:36 v1: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:45 'anon@4' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v24})
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0:36 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:45 Constant:
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0:36 Constant:
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0:45 0 (const uint)
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0:36 0 (const uint)
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0:45 vector-scale ( temp 4-component vector of float)
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0:36 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:45 add ( temp 4-component vector of float)
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0:36 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:45 add ( temp 4-component vector of float)
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0:36 Constant:
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0:45 add ( temp 4-component vector of float)
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0:36 0 (const uint)
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0:45 add ( temp 4-component vector of float)
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0:36 v3: direct index for structure (layout( row_major std140 offset=0) uniform 4-component vector of float)
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0:45 'input' ( in 4-component vector of float)
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0:36 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:45 v1: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:36 Constant:
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0:45 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:36 0 (const uint)
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0:45 Constant:
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0:36 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:45 0 (const uint)
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0:36 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4})
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0:45 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:36 Constant:
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0:45 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:36 0 (const uint)
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0:45 Constant:
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0:36 Function Call: foo( ( temp float)
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0:45 0 (const uint)
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0:35 Function Definition: PixelShaderFunction( ( temp void)
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0:45 v3: direct index for structure (layout( row_major std140 offset=0) uniform 4-component vector of float)
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0:35 Function Parameters:
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0:45 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:45 Constant:
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0:45 0 (const uint)
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0:45 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:45 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4})
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0:45 Constant:
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0:45 0 (const uint)
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0:45 Function Call: foo( ( temp float)
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0:46 Branch: Return with expression
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0:46 'ret' ( temp structure{ temp 4-component vector of float a})
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0:43 Function Definition: PixelShaderFunction( ( temp void)
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0:43 Function Parameters:
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0:? Sequence
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0:? Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:43 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' ( in 4-component vector of float FragCoord)
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0:? 'input' ( in 4-component vector of float FragCoord)
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0:35 move second child to first child ( temp 4-component vector of float)
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0:43 Sequence
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:43 move second child to first child ( temp 4-component vector of float)
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0:35 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? '@entryPointOutput.a' (layout( location=0) out 4-component vector of float)
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0:43 a: direct index for structure ( temp 4-component vector of float)
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0:43 Function Call: @PixelShaderFunction(vf4; ( temp structure{ temp 4-component vector of float a})
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:43 Constant:
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0:43 0 (const int)
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0:? Linker Objects
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:? 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:? 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:? 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:? 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4})
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0:? 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'anon@4' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v24})
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0:? '@entryPointOutput.a' (layout( location=0) out 4-component vector of float)
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0:? 'input' ( in 4-component vector of float FragCoord)
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0:? 'input' ( in 4-component vector of float FragCoord)
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// Module Version 10000
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// Module Version 10000
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// Generated by (magic number): 80003
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// Generated by (magic number): 80003
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// Id's are bound by 61
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// Id's are bound by 73
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Capability Shader
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 54 57
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EntryPoint Fragment 4 "PixelShaderFunction" 65 68
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 4 "PixelShaderFunction"
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Name 8 "foo("
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Name 8 "foo("
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Name 14 "@PixelShaderFunction(vf4;"
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Name 12 "id"
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Name 13 "input"
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MemberName 12(id) 0 "a"
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Name 20 "buf1"
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Name 15 "@PixelShaderFunction(vf4;"
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MemberName 20(buf1) 0 "v1"
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Name 14 "input"
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Name 22 ""
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Name 21 "ret"
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Name 29 "buf2"
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Name 24 "cbufName2"
|
||||||
MemberName 29(buf2) 0 "v2"
|
MemberName 24(cbufName2) 0 "v24"
|
||||||
Name 31 ""
|
Name 26 ""
|
||||||
Name 35 "cbufName"
|
Name 31 "buf1"
|
||||||
MemberName 35(cbufName) 0 "v3"
|
MemberName 31(buf1) 0 "v1"
|
||||||
MemberName 35(cbufName) 1 "i3"
|
Name 33 ""
|
||||||
Name 37 ""
|
Name 37 "buf2"
|
||||||
Name 42 "tbufName"
|
MemberName 37(buf2) 0 "v2"
|
||||||
MemberName 42(tbufName) 0 "v4"
|
Name 39 ""
|
||||||
MemberName 42(tbufName) 1 "i4"
|
Name 43 "cbufName"
|
||||||
MemberName 42(tbufName) 2 "f1"
|
MemberName 43(cbufName) 0 "v3"
|
||||||
MemberName 42(tbufName) 3 "f3"
|
MemberName 43(cbufName) 1 "i3"
|
||||||
MemberName 42(tbufName) 4 "f4"
|
Name 45 ""
|
||||||
MemberName 42(tbufName) 5 "f5"
|
Name 50 "tbufName"
|
||||||
MemberName 42(tbufName) 6 "f6"
|
MemberName 50(tbufName) 0 "v4"
|
||||||
MemberName 42(tbufName) 7 "f7"
|
MemberName 50(tbufName) 1 "i4"
|
||||||
MemberName 42(tbufName) 8 "m1"
|
MemberName 50(tbufName) 2 "f1"
|
||||||
MemberName 42(tbufName) 9 "m2"
|
MemberName 50(tbufName) 3 "f3"
|
||||||
MemberName 42(tbufName) 10 "m3"
|
MemberName 50(tbufName) 4 "f4"
|
||||||
MemberName 42(tbufName) 11 "m4"
|
MemberName 50(tbufName) 5 "f5"
|
||||||
Name 44 ""
|
MemberName 50(tbufName) 6 "f6"
|
||||||
Name 52 "input"
|
MemberName 50(tbufName) 7 "f7"
|
||||||
Name 54 "input"
|
MemberName 50(tbufName) 8 "m1"
|
||||||
Name 57 "@entryPointOutput"
|
MemberName 50(tbufName) 9 "m2"
|
||||||
Name 58 "param"
|
MemberName 50(tbufName) 10 "m3"
|
||||||
MemberDecorate 20(buf1) 0 Offset 0
|
MemberName 50(tbufName) 11 "m4"
|
||||||
Decorate 20(buf1) Block
|
Name 52 ""
|
||||||
Decorate 22 DescriptorSet 0
|
Name 63 "input"
|
||||||
MemberDecorate 29(buf2) 0 NonWritable
|
Name 65 "input"
|
||||||
MemberDecorate 29(buf2) 0 Offset 0
|
Name 68 "@entryPointOutput.a"
|
||||||
Decorate 29(buf2) BufferBlock
|
Name 69 "param"
|
||||||
Decorate 31 DescriptorSet 0
|
MemberDecorate 24(cbufName2) 0 Offset 0
|
||||||
MemberDecorate 35(cbufName) 0 Offset 0
|
Decorate 24(cbufName2) Block
|
||||||
MemberDecorate 35(cbufName) 1 Offset 20
|
Decorate 26 DescriptorSet 0
|
||||||
Decorate 35(cbufName) Block
|
MemberDecorate 31(buf1) 0 Offset 0
|
||||||
Decorate 37 DescriptorSet 0
|
Decorate 31(buf1) Block
|
||||||
MemberDecorate 42(tbufName) 0 NonWritable
|
Decorate 33 DescriptorSet 0
|
||||||
MemberDecorate 42(tbufName) 0 Offset 16
|
MemberDecorate 37(buf2) 0 NonWritable
|
||||||
MemberDecorate 42(tbufName) 1 NonWritable
|
MemberDecorate 37(buf2) 0 Offset 0
|
||||||
MemberDecorate 42(tbufName) 1 Offset 48
|
Decorate 37(buf2) BufferBlock
|
||||||
MemberDecorate 42(tbufName) 2 NonWritable
|
Decorate 39 DescriptorSet 0
|
||||||
MemberDecorate 42(tbufName) 2 Offset 60
|
MemberDecorate 43(cbufName) 0 Offset 0
|
||||||
MemberDecorate 42(tbufName) 3 NonWritable
|
MemberDecorate 43(cbufName) 1 Offset 20
|
||||||
MemberDecorate 42(tbufName) 3 Offset 64
|
Decorate 43(cbufName) Block
|
||||||
MemberDecorate 42(tbufName) 4 NonWritable
|
Decorate 45 DescriptorSet 0
|
||||||
MemberDecorate 42(tbufName) 4 Offset 68
|
MemberDecorate 50(tbufName) 0 NonWritable
|
||||||
MemberDecorate 42(tbufName) 5 NonWritable
|
MemberDecorate 50(tbufName) 0 Offset 16
|
||||||
MemberDecorate 42(tbufName) 5 Offset 72
|
MemberDecorate 50(tbufName) 1 NonWritable
|
||||||
MemberDecorate 42(tbufName) 6 NonWritable
|
MemberDecorate 50(tbufName) 1 Offset 48
|
||||||
MemberDecorate 42(tbufName) 6 Offset 76
|
MemberDecorate 50(tbufName) 2 NonWritable
|
||||||
MemberDecorate 42(tbufName) 7 NonWritable
|
MemberDecorate 50(tbufName) 2 Offset 60
|
||||||
MemberDecorate 42(tbufName) 7 Offset 128
|
MemberDecorate 50(tbufName) 3 NonWritable
|
||||||
MemberDecorate 42(tbufName) 8 RowMajor
|
MemberDecorate 50(tbufName) 3 Offset 64
|
||||||
MemberDecorate 42(tbufName) 8 NonWritable
|
MemberDecorate 50(tbufName) 4 NonWritable
|
||||||
MemberDecorate 42(tbufName) 8 Offset 112
|
MemberDecorate 50(tbufName) 4 Offset 68
|
||||||
MemberDecorate 42(tbufName) 8 MatrixStride 16
|
MemberDecorate 50(tbufName) 5 NonWritable
|
||||||
MemberDecorate 42(tbufName) 9 ColMajor
|
MemberDecorate 50(tbufName) 5 Offset 72
|
||||||
MemberDecorate 42(tbufName) 9 NonWritable
|
MemberDecorate 50(tbufName) 6 NonWritable
|
||||||
MemberDecorate 42(tbufName) 9 Offset 176
|
MemberDecorate 50(tbufName) 6 Offset 76
|
||||||
MemberDecorate 42(tbufName) 9 MatrixStride 16
|
MemberDecorate 50(tbufName) 7 NonWritable
|
||||||
MemberDecorate 42(tbufName) 10 RowMajor
|
MemberDecorate 50(tbufName) 7 Offset 128
|
||||||
MemberDecorate 42(tbufName) 10 NonWritable
|
MemberDecorate 50(tbufName) 8 RowMajor
|
||||||
MemberDecorate 42(tbufName) 10 Offset 240
|
MemberDecorate 50(tbufName) 8 NonWritable
|
||||||
MemberDecorate 42(tbufName) 10 MatrixStride 16
|
MemberDecorate 50(tbufName) 8 Offset 112
|
||||||
MemberDecorate 42(tbufName) 11 RowMajor
|
MemberDecorate 50(tbufName) 8 MatrixStride 16
|
||||||
MemberDecorate 42(tbufName) 11 NonWritable
|
MemberDecorate 50(tbufName) 9 ColMajor
|
||||||
MemberDecorate 42(tbufName) 11 Offset 304
|
MemberDecorate 50(tbufName) 9 NonWritable
|
||||||
MemberDecorate 42(tbufName) 11 MatrixStride 16
|
MemberDecorate 50(tbufName) 9 Offset 176
|
||||||
Decorate 42(tbufName) BufferBlock
|
MemberDecorate 50(tbufName) 9 MatrixStride 16
|
||||||
Decorate 44 DescriptorSet 0
|
MemberDecorate 50(tbufName) 10 RowMajor
|
||||||
Decorate 44 Binding 8
|
MemberDecorate 50(tbufName) 10 NonWritable
|
||||||
Decorate 54(input) BuiltIn FragCoord
|
MemberDecorate 50(tbufName) 10 Offset 240
|
||||||
Decorate 57(@entryPointOutput) Location 0
|
MemberDecorate 50(tbufName) 10 MatrixStride 16
|
||||||
|
MemberDecorate 50(tbufName) 11 RowMajor
|
||||||
|
MemberDecorate 50(tbufName) 11 NonWritable
|
||||||
|
MemberDecorate 50(tbufName) 11 Offset 304
|
||||||
|
MemberDecorate 50(tbufName) 11 MatrixStride 16
|
||||||
|
Decorate 50(tbufName) BufferBlock
|
||||||
|
Decorate 52 DescriptorSet 0
|
||||||
|
Decorate 52 Binding 8
|
||||||
|
Decorate 65(input) BuiltIn FragCoord
|
||||||
|
Decorate 68(@entryPointOutput.a) Location 0
|
||||||
2: TypeVoid
|
2: TypeVoid
|
||||||
3: TypeFunction 2
|
3: TypeFunction 2
|
||||||
6: TypeFloat 32
|
6: TypeFloat 32
|
||||||
7: TypeFunction 6(float)
|
7: TypeFunction 6(float)
|
||||||
10: TypeVector 6(float) 4
|
10: TypeVector 6(float) 4
|
||||||
11: TypePointer Function 10(fvec4)
|
11: TypePointer Function 10(fvec4)
|
||||||
12: TypeFunction 10(fvec4) 11(ptr)
|
12(id): TypeStruct 10(fvec4)
|
||||||
16: 6(float) Constant 1065353216
|
13: TypeFunction 12(id) 11(ptr)
|
||||||
20(buf1): TypeStruct 10(fvec4)
|
17: 6(float) Constant 1065353216
|
||||||
21: TypePointer Uniform 20(buf1)
|
20: TypePointer Function 12(id)
|
||||||
22: 21(ptr) Variable Uniform
|
22: TypeInt 32 1
|
||||||
23: TypeInt 32 1
|
23: 22(int) Constant 0
|
||||||
24: 23(int) Constant 0
|
24(cbufName2): TypeStruct 10(fvec4)
|
||||||
25: TypePointer Uniform 10(fvec4)
|
25: TypePointer Uniform 24(cbufName2)
|
||||||
29(buf2): TypeStruct 10(fvec4)
|
26: 25(ptr) Variable Uniform
|
||||||
30: TypePointer Uniform 29(buf2)
|
27: TypePointer Uniform 10(fvec4)
|
||||||
31: 30(ptr) Variable Uniform
|
31(buf1): TypeStruct 10(fvec4)
|
||||||
35(cbufName): TypeStruct 10(fvec4) 23(int)
|
32: TypePointer Uniform 31(buf1)
|
||||||
36: TypePointer Uniform 35(cbufName)
|
33: 32(ptr) Variable Uniform
|
||||||
37: 36(ptr) Variable Uniform
|
37(buf2): TypeStruct 10(fvec4)
|
||||||
41: TypeMatrix 10(fvec4) 3
|
38: TypePointer Uniform 37(buf2)
|
||||||
42(tbufName): TypeStruct 10(fvec4) 23(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 41 41 41 41
|
39: 38(ptr) Variable Uniform
|
||||||
43: TypePointer Uniform 42(tbufName)
|
43(cbufName): TypeStruct 10(fvec4) 22(int)
|
||||||
44: 43(ptr) Variable Uniform
|
44: TypePointer Uniform 43(cbufName)
|
||||||
53: TypePointer Input 10(fvec4)
|
45: 44(ptr) Variable Uniform
|
||||||
54(input): 53(ptr) Variable Input
|
49: TypeMatrix 10(fvec4) 3
|
||||||
56: TypePointer Output 10(fvec4)
|
50(tbufName): TypeStruct 10(fvec4) 22(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 49 49 49 49
|
||||||
57(@entryPointOutput): 56(ptr) Variable Output
|
51: TypePointer Uniform 50(tbufName)
|
||||||
|
52: 51(ptr) Variable Uniform
|
||||||
|
64: TypePointer Input 10(fvec4)
|
||||||
|
65(input): 64(ptr) Variable Input
|
||||||
|
67: TypePointer Output 10(fvec4)
|
||||||
|
68(@entryPointOutput.a): 67(ptr) Variable Output
|
||||||
4(PixelShaderFunction): 2 Function None 3
|
4(PixelShaderFunction): 2 Function None 3
|
||||||
5: Label
|
5: Label
|
||||||
52(input): 11(ptr) Variable Function
|
63(input): 11(ptr) Variable Function
|
||||||
58(param): 11(ptr) Variable Function
|
69(param): 11(ptr) Variable Function
|
||||||
55: 10(fvec4) Load 54(input)
|
66: 10(fvec4) Load 65(input)
|
||||||
Store 52(input) 55
|
Store 63(input) 66
|
||||||
59: 10(fvec4) Load 52(input)
|
70: 10(fvec4) Load 63(input)
|
||||||
Store 58(param) 59
|
Store 69(param) 70
|
||||||
60: 10(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;) 58(param)
|
71: 12(id) FunctionCall 15(@PixelShaderFunction(vf4;) 69(param)
|
||||||
Store 57(@entryPointOutput) 60
|
72: 10(fvec4) CompositeExtract 71 0
|
||||||
|
Store 68(@entryPointOutput.a) 72
|
||||||
Return
|
Return
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
8(foo(): 6(float) Function None 7
|
8(foo(): 6(float) Function None 7
|
||||||
9: Label
|
9: Label
|
||||||
ReturnValue 16
|
ReturnValue 17
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
14(@PixelShaderFunction(vf4;): 10(fvec4) Function None 12
|
15(@PixelShaderFunction(vf4;): 12(id) Function None 13
|
||||||
13(input): 11(ptr) FunctionParameter
|
14(input): 11(ptr) FunctionParameter
|
||||||
15: Label
|
16: Label
|
||||||
19: 10(fvec4) Load 13(input)
|
21(ret): 20(ptr) Variable Function
|
||||||
26: 25(ptr) AccessChain 22 24
|
28: 27(ptr) AccessChain 26 23
|
||||||
27: 10(fvec4) Load 26
|
29: 10(fvec4) Load 28
|
||||||
28: 10(fvec4) FAdd 19 27
|
30: 10(fvec4) Load 14(input)
|
||||||
32: 25(ptr) AccessChain 31 24
|
34: 27(ptr) AccessChain 33 23
|
||||||
33: 10(fvec4) Load 32
|
35: 10(fvec4) Load 34
|
||||||
34: 10(fvec4) FAdd 28 33
|
36: 10(fvec4) FAdd 30 35
|
||||||
38: 25(ptr) AccessChain 37 24
|
40: 27(ptr) AccessChain 39 23
|
||||||
39: 10(fvec4) Load 38
|
41: 10(fvec4) Load 40
|
||||||
40: 10(fvec4) FAdd 34 39
|
42: 10(fvec4) FAdd 36 41
|
||||||
45: 25(ptr) AccessChain 44 24
|
46: 27(ptr) AccessChain 45 23
|
||||||
46: 10(fvec4) Load 45
|
47: 10(fvec4) Load 46
|
||||||
47: 10(fvec4) FAdd 40 46
|
48: 10(fvec4) FAdd 42 47
|
||||||
48: 6(float) FunctionCall 8(foo()
|
53: 27(ptr) AccessChain 52 23
|
||||||
49: 10(fvec4) VectorTimesScalar 47 48
|
54: 10(fvec4) Load 53
|
||||||
ReturnValue 49
|
55: 10(fvec4) FAdd 48 54
|
||||||
|
56: 6(float) FunctionCall 8(foo()
|
||||||
|
57: 10(fvec4) VectorTimesScalar 55 56
|
||||||
|
58: 10(fvec4) FAdd 29 57
|
||||||
|
59: 11(ptr) AccessChain 21(ret) 23
|
||||||
|
Store 59 58
|
||||||
|
60: 12(id) Load 21(ret)
|
||||||
|
ReturnValue 60
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
|
@ -31,7 +31,17 @@ float foo() // float looks like identifier, but can't be part of tbuffer
|
|||||||
return 1.0;
|
return 1.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float4 PixelShaderFunction(float4 input : SV_POSITION) : SV_TARGET0
|
struct id {
|
||||||
{
|
float4 a;
|
||||||
return (input + v1 + v2 + v3 + v4) * foo();
|
};
|
||||||
|
|
||||||
|
cbuffer cbufName2 {
|
||||||
|
float4 v24;
|
||||||
|
}
|
||||||
|
|
||||||
|
id PixelShaderFunction(float4 input : SV_POSITION) : SV_TARGET0 // id looks like id for cbuffer name, but can't be
|
||||||
|
{
|
||||||
|
id ret;
|
||||||
|
ret.a = v24 + (input + v1 + v2 + v3 + v4) * foo();
|
||||||
|
return ret;
|
||||||
}
|
}
|
||||||
|
@ -376,7 +376,7 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& nodeList)
|
|||||||
|
|
||||||
bool forbidDeclarators = (peekTokenClass(EHTokCBuffer) || peekTokenClass(EHTokTBuffer));
|
bool forbidDeclarators = (peekTokenClass(EHTokCBuffer) || peekTokenClass(EHTokTBuffer));
|
||||||
// fully_specified_type
|
// fully_specified_type
|
||||||
if (! acceptFullySpecifiedType(declaredType, nodeList, declarator.attributes))
|
if (! acceptFullySpecifiedType(declaredType, nodeList, declarator.attributes, forbidDeclarators))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// cbuffer and tbuffer end with the closing '}'.
|
// cbuffer and tbuffer end with the closing '}'.
|
||||||
@ -583,7 +583,7 @@ bool HlslGrammar::acceptFullySpecifiedType(TType& type, const TAttributeMap& att
|
|||||||
TIntermNode* nodeList = nullptr;
|
TIntermNode* nodeList = nullptr;
|
||||||
return acceptFullySpecifiedType(type, nodeList, attributes);
|
return acceptFullySpecifiedType(type, nodeList, attributes);
|
||||||
}
|
}
|
||||||
bool HlslGrammar::acceptFullySpecifiedType(TType& type, TIntermNode*& nodeList, const TAttributeMap& attributes)
|
bool HlslGrammar::acceptFullySpecifiedType(TType& type, TIntermNode*& nodeList, const TAttributeMap& attributes, bool forbidDeclarators)
|
||||||
{
|
{
|
||||||
// type_qualifier
|
// type_qualifier
|
||||||
TQualifier qualifier;
|
TQualifier qualifier;
|
||||||
@ -611,7 +611,7 @@ bool HlslGrammar::acceptFullySpecifiedType(TType& type, TIntermNode*& nodeList,
|
|||||||
parseContext.transferTypeAttributes(attributes, type);
|
parseContext.transferTypeAttributes(attributes, type);
|
||||||
|
|
||||||
// further, it can create an anonymous instance of the block
|
// further, it can create an anonymous instance of the block
|
||||||
if (peek() != EHTokIdentifier)
|
if (forbidDeclarators || peek() != EHTokIdentifier)
|
||||||
parseContext.declareBlock(loc, type);
|
parseContext.declareBlock(loc, type);
|
||||||
} else {
|
} else {
|
||||||
// Some qualifiers are set when parsing the type. Merge those with
|
// Some qualifiers are set when parsing the type. Merge those with
|
||||||
|
@ -72,7 +72,7 @@ namespace glslang {
|
|||||||
bool acceptSamplerDeclarationDX9(TType&);
|
bool acceptSamplerDeclarationDX9(TType&);
|
||||||
bool acceptSamplerState();
|
bool acceptSamplerState();
|
||||||
bool acceptFullySpecifiedType(TType&, const TAttributeMap&);
|
bool acceptFullySpecifiedType(TType&, const TAttributeMap&);
|
||||||
bool acceptFullySpecifiedType(TType&, TIntermNode*& nodeList, const TAttributeMap&);
|
bool acceptFullySpecifiedType(TType&, TIntermNode*& nodeList, const TAttributeMap&, bool forbidDeclarators = false);
|
||||||
bool acceptQualifier(TQualifier&);
|
bool acceptQualifier(TQualifier&);
|
||||||
bool acceptLayoutQualifierList(TQualifier&);
|
bool acceptLayoutQualifierList(TQualifier&);
|
||||||
bool acceptType(TType&);
|
bool acceptType(TType&);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user