HLSL: struct splitting: assignments of hierarchical split types
This commit adds support for copying nested hierarchical types of split types. E.g, a struct of a struct containing both user and builtin interstage IO variables. When copying split types, if any subtree does NOT contain builtin interstage IO, we can copy the whole subtree with one assignment, which saves a bunch of AST verbosity for memberwise copies of that subtree.
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
hlsl.struct.split.trivial.vert
|
||||
Shader version: 450
|
||||
0:? Sequence
|
||||
0:16 Function Definition: main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos})
|
||||
0:16 Function Definition: main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos})
|
||||
0:16 Function Parameters:
|
||||
0:16 'vsin' (in structure{temp 4-component vector of float Pos_in})
|
||||
0:16 'Pos_loose' (in 4-component vector of float Position)
|
||||
@@ -24,9 +24,9 @@ Shader version: 450
|
||||
0:21 0 (const int)
|
||||
0:21 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:? 'Pos_loose' (in 4-component vector of float Position)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@@ -34,7 +34,7 @@ Linked vertex stage:
|
||||
|
||||
Shader version: 450
|
||||
0:? Sequence
|
||||
0:16 Function Definition: main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos})
|
||||
0:16 Function Definition: main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos})
|
||||
0:16 Function Parameters:
|
||||
0:16 'vsin' (in structure{temp 4-component vector of float Pos_in})
|
||||
0:16 'Pos_loose' (in 4-component vector of float Position)
|
||||
@@ -57,9 +57,9 @@ Shader version: 450
|
||||
0:21 0 (const int)
|
||||
0:21 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:? 'Pos_in' (in 4-component vector of float Position)
|
||||
0:? 'Pos_loose' (in 4-component vector of float Position)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
||||
Reference in New Issue
Block a user