Front-end: Fix issue #147: ensure layout(index=N) has N in [0,1].

This commit is contained in:
John Kessenich
2016-06-05 17:25:34 -06:00
parent 119f8f6906
commit 133253b6ee
3 changed files with 13 additions and 1 deletions

View File

@@ -148,3 +148,5 @@ void fooKeyMem()
{
KeyMem.precise;
}
layout(location=28, index=2) out vec4 outIndex2; // ERROR index out of range

View File

@@ -37,7 +37,8 @@ ERROR: 0:140: 'textureQueryLod' : no matching overloaded function found
ERROR: 0:140: 'assign' : cannot convert from 'const float' to 'temp 2-component vector of float'
ERROR: 0:141: 'textureQueryLod' : no matching overloaded function found
ERROR: 0:141: 'assign' : cannot convert from 'const float' to 'temp 2-component vector of float'
ERROR: 38 compilation errors. No code generated.
ERROR: 0:152: 'index' : value must be 0 or 1
ERROR: 39 compilation errors. No code generated.
Shader version: 330
@@ -122,6 +123,7 @@ ERROR: node is still EOpNull!
0:? 'samp2Ds' (uniform sampler2DShadow)
0:? 'precise' (global int)
0:? 'KeyMem' (global structure{global int precise})
0:? 'outIndex2' (layout(location=28 index=0 ) out 4-component vector of float)
Linked fragment stage:
@@ -211,4 +213,5 @@ ERROR: node is still EOpNull!
0:? 'samp2Ds' (uniform sampler2DShadow)
0:? 'precise' (global int)
0:? 'KeyMem' (global structure{global int precise})
0:? 'outIndex2' (layout(location=28 index=0 ) out 4-component vector of float)