AST: Remove convertToBasicType() which was obfuscating the conversion design.
Reinforces that conversion rules are operation-specific. Side effect is that HLSL logical-operator conversions are more direct (e.g. float -> bool, rather than float -> int -> bool).
This commit is contained in:
parent
2ad4737dc2
commit
137a24dffa
@ -74,8 +74,7 @@ gl_FragCoord origin is upper left
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 1 (const uint)
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0:17 Convert int to bool ( temp bool)
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0:17 Convert float to int ( temp int)
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0:17 Convert float to bool ( temp bool)
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0:17 condf: direct index for structure ( uniform float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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@ -243,8 +242,7 @@ gl_FragCoord origin is upper left
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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0:17 1 (const uint)
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0:17 Convert int to bool ( temp bool)
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0:17 Convert float to int ( temp int)
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0:17 Convert float to bool ( temp bool)
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0:17 condf: direct index for structure ( uniform float)
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0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
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0:17 Constant:
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@ -335,12 +333,12 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 140
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// Id's are bound by 139
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 138
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EntryPoint Fragment 4 "main" 137
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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@ -352,17 +350,17 @@ gl_FragCoord origin is upper left
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MemberName 16($Global) 2 "condf1"
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MemberName 16($Global) 3 "condi1"
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Name 18 ""
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Name 88 "f"
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Name 101 "i"
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Name 121 "g"
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Name 138 "@entryPointOutput"
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Name 87 "f"
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Name 100 "i"
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Name 120 "g"
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Name 137 "@entryPointOutput"
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MemberDecorate 16($Global) 0 Offset 0
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MemberDecorate 16($Global) 1 Offset 4
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MemberDecorate 16($Global) 2 Offset 8
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MemberDecorate 16($Global) 3 Offset 12
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Decorate 16($Global) Block
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Decorate 18 DescriptorSet 0
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Decorate 138(@entryPointOutput) Location 0
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Decorate 137(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -388,25 +386,25 @@ gl_FragCoord origin is upper left
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53: 6(float) Constant 1077936128
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57: 15(int) Constant 3
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64: 6(float) Constant 1082130432
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83: 6(float) Constant 1084227584
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87: TypePointer Function 6(float)
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100: TypePointer Function 15(int)
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125: 6(float) Constant 1088421888
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126: 6(float) Constant 1090519040
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137: TypePointer Output 7(fvec4)
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138(@entryPointOutput): 137(ptr) Variable Output
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82: 6(float) Constant 1084227584
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86: TypePointer Function 6(float)
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99: TypePointer Function 15(int)
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124: 6(float) Constant 1088421888
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125: 6(float) Constant 1090519040
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136: TypePointer Output 7(fvec4)
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137(@entryPointOutput): 136(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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139: 7(fvec4) FunctionCall 9(@main()
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Store 138(@entryPointOutput) 139
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138: 7(fvec4) FunctionCall 9(@main()
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Store 137(@entryPointOutput) 138
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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12(a): 11(ptr) Variable Function
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88(f): 87(ptr) Variable Function
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101(i): 100(ptr) Variable Function
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121(g): 87(ptr) Variable Function
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87(f): 86(ptr) Variable Function
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100(i): 99(ptr) Variable Function
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120(g): 86(ptr) Variable Function
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Store 12(a) 14
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21: 20(ptr) AccessChain 18 19
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22: 15(int) Load 21
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@ -457,85 +455,84 @@ gl_FragCoord origin is upper left
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70: 23(bool) INotEqual 69 25
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71: 35(ptr) AccessChain 18 34
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72: 6(float) Load 71
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73: 15(int) ConvertFToS 72
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74: 23(bool) INotEqual 73 25
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75: 23(bool) LogicalAnd 70 74
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76: 35(ptr) AccessChain 18 46
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77: 6(float) Load 76
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78: 23(bool) FOrdNotEqual 77 38
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79: 23(bool) LogicalOr 75 78
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SelectionMerge 81 None
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BranchConditional 79 80 81
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73: 23(bool) FOrdNotEqual 72 38
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74: 23(bool) LogicalAnd 70 73
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75: 35(ptr) AccessChain 18 46
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76: 6(float) Load 75
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77: 23(bool) FOrdNotEqual 76 38
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78: 23(bool) LogicalOr 74 77
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SelectionMerge 80 None
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BranchConditional 78 79 80
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79: Label
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81: 7(fvec4) Load 12(a)
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83: 7(fvec4) CompositeConstruct 82 82 82 82
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84: 7(fvec4) FAdd 81 83
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ReturnValue 84
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80: Label
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82: 7(fvec4) Load 12(a)
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84: 7(fvec4) CompositeConstruct 83 83 83 83
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85: 7(fvec4) FAdd 82 84
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ReturnValue 85
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81: Label
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89: 35(ptr) AccessChain 18 34
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90: 6(float) Load 89
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Store 88(f) 90
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Branch 91
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91: Label
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LoopMerge 93 94 None
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Branch 95
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95: Label
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96: 6(float) Load 88(f)
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97: 23(bool) FOrdNotEqual 96 38
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BranchConditional 97 92 93
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92: Label
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98: 6(float) Load 88(f)
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99: 6(float) FSub 98 30
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Store 88(f) 99
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88: 35(ptr) AccessChain 18 34
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89: 6(float) Load 88
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Store 87(f) 89
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Branch 90
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90: Label
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LoopMerge 92 93 None
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Branch 94
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94: Label
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Branch 91
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95: 6(float) Load 87(f)
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96: 23(bool) FOrdNotEqual 95 38
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BranchConditional 96 91 92
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91: Label
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97: 6(float) Load 87(f)
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98: 6(float) FSub 97 30
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Store 87(f) 98
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Branch 93
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93: Label
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102: 20(ptr) AccessChain 18 19
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103: 15(int) Load 102
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Store 101(i) 103
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Branch 90
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92: Label
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101: 20(ptr) AccessChain 18 19
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102: 15(int) Load 101
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Store 100(i) 102
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Branch 103
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103: Label
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LoopMerge 105 106 None
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Branch 104
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104: Label
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LoopMerge 106 107 None
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Branch 105
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105: Label
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108: 15(int) Load 101(i)
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109: 15(int) ISub 108 19
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Store 101(i) 109
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Branch 107
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107: Label
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110: 15(int) Load 101(i)
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111: 23(bool) INotEqual 110 25
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BranchConditional 111 104 106
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107: 15(int) Load 100(i)
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108: 15(int) ISub 107 19
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Store 100(i) 108
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Branch 106
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106: Label
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Branch 112
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112: Label
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LoopMerge 114 115 None
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Branch 116
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116: Label
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117: 15(int) Load 101(i)
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118: 23(bool) INotEqual 117 25
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BranchConditional 118 113 114
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113: Label
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119: 15(int) Load 101(i)
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120: 15(int) ISub 119 19
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Store 101(i) 120
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109: 15(int) Load 100(i)
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110: 23(bool) INotEqual 109 25
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BranchConditional 110 103 105
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105: Label
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Branch 111
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111: Label
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LoopMerge 113 114 None
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Branch 115
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115: Label
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Branch 112
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116: 15(int) Load 100(i)
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117: 23(bool) INotEqual 116 25
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BranchConditional 117 112 113
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112: Label
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118: 15(int) Load 100(i)
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119: 15(int) ISub 118 19
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Store 100(i) 119
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Branch 114
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114: Label
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122: 35(ptr) AccessChain 18 34
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123: 6(float) Load 122
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124: 23(bool) FOrdNotEqual 123 38
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127: 6(float) Select 124 125 126
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Store 121(g) 127
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128: 6(float) Load 121(g)
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129: 7(fvec4) Load 12(a)
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130: 7(fvec4) CompositeConstruct 128 128 128 128
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131: 7(fvec4) FAdd 129 130
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Store 12(a) 131
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132: 7(fvec4) Load 12(a)
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133: 7(fvec4) CompositeConstruct 30 30 30 30
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134: 7(fvec4) FSub 132 133
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ReturnValue 134
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Branch 111
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113: Label
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121: 35(ptr) AccessChain 18 34
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122: 6(float) Load 121
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123: 23(bool) FOrdNotEqual 122 38
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126: 6(float) Select 123 124 125
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Store 120(g) 126
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127: 6(float) Load 120(g)
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128: 7(fvec4) Load 12(a)
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129: 7(fvec4) CompositeConstruct 127 127 127 127
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130: 7(fvec4) FAdd 128 129
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Store 12(a) 130
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131: 7(fvec4) Load 12(a)
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132: 7(fvec4) CompositeConstruct 30 30 30 30
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133: 7(fvec4) FSub 131 132
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ReturnValue 133
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FunctionEnd
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@ -13,8 +13,7 @@ gl_FragCoord origin is upper left
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Convert int to bool ( temp bool)
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0:13 Convert float to int ( temp int)
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0:13 Convert float to bool ( temp bool)
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0:13 fval: direct index for structure ( uniform float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:13 Constant:
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@ -28,8 +27,7 @@ gl_FragCoord origin is upper left
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 Convert int to bool ( temp bool)
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0:14 Convert float to int ( temp int)
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0:14 Convert float to bool ( temp bool)
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0:14 fval: direct index for structure ( uniform float)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:14 Constant:
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@ -79,8 +77,7 @@ gl_FragCoord origin is upper left
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Convert int to bool ( temp bool)
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0:13 Convert float to int ( temp int)
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0:13 Convert float to bool ( temp bool)
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0:13 fval: direct index for structure ( uniform float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:13 Constant:
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@ -94,8 +91,7 @@ gl_FragCoord origin is upper left
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 Convert int to bool ( temp bool)
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0:14 Convert float to int ( temp int)
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0:14 Convert float to bool ( temp bool)
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0:14 fval: direct index for structure ( uniform float)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:14 Constant:
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@ -129,12 +125,12 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 57
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// Id's are bound by 56
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 54
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EntryPoint Fragment 4 "main" 53
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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@ -147,15 +143,15 @@ gl_FragCoord origin is upper left
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MemberName 14($Global) 2 "fval"
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MemberName 14($Global) 3 "fval4"
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Name 16 ""
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Name 45 "psout"
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Name 54 "@entryPointOutput.Color"
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Name 44 "psout"
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Name 53 "@entryPointOutput.Color"
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MemberDecorate 14($Global) 0 Offset 0
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MemberDecorate 14($Global) 1 Offset 16
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MemberDecorate 14($Global) 2 Offset 32
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MemberDecorate 14($Global) 3 Offset 48
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Decorate 14($Global) Block
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Decorate 16 DescriptorSet 0
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Decorate 54(@entryPointOutput.Color) Location 0
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Decorate 53(@entryPointOutput.Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -174,29 +170,29 @@ gl_FragCoord origin is upper left
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23: 22(int) Constant 0
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25: 12(int) Constant 2
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26: TypePointer Uniform 6(float)
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44: TypePointer Function 8(PS_OUTPUT)
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46: 6(float) Constant 1065353216
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47: 7(fvec4) ConstantComposite 46 46 46 46
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48: TypePointer Function 7(fvec4)
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53: TypePointer Output 7(fvec4)
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54(@entryPointOutput.Color): 53(ptr) Variable Output
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29: 6(float) Constant 0
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43: TypePointer Function 8(PS_OUTPUT)
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45: 6(float) Constant 1065353216
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46: 7(fvec4) ConstantComposite 45 45 45 45
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47: TypePointer Function 7(fvec4)
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52: TypePointer Output 7(fvec4)
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53(@entryPointOutput.Color): 52(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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55:8(PS_OUTPUT) FunctionCall 10(@main()
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56: 7(fvec4) CompositeExtract 55 0
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Store 54(@entryPointOutput.Color) 56
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54:8(PS_OUTPUT) FunctionCall 10(@main()
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55: 7(fvec4) CompositeExtract 54 0
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Store 53(@entryPointOutput.Color) 55
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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45(psout): 44(ptr) Variable Function
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44(psout): 43(ptr) Variable Function
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19: 18(ptr) AccessChain 16 17
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20: 12(int) Load 19
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24: 21(bool) INotEqual 20 23
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27: 26(ptr) AccessChain 16 25
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28: 6(float) Load 27
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29: 12(int) ConvertFToS 28
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30: 21(bool) INotEqual 29 23
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30: 21(bool) FOrdNotEqual 28 29
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31: 21(bool) LogicalAnd 24 30
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SelectionMerge 33 None
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BranchConditional 31 32 33
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@ -208,16 +204,15 @@ gl_FragCoord origin is upper left
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36: 21(bool) INotEqual 35 23
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37: 26(ptr) AccessChain 16 25
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38: 6(float) Load 37
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39: 12(int) ConvertFToS 38
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40: 21(bool) INotEqual 39 23
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41: 21(bool) LogicalOr 36 40
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SelectionMerge 43 None
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BranchConditional 41 42 43
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39: 21(bool) FOrdNotEqual 38 29
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40: 21(bool) LogicalOr 36 39
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SelectionMerge 42 None
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BranchConditional 40 41 42
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41: Label
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Branch 42
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42: Label
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Branch 43
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43: Label
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49: 48(ptr) AccessChain 45(psout) 17
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Store 49 47
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50:8(PS_OUTPUT) Load 45(psout)
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ReturnValue 50
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48: 47(ptr) AccessChain 44(psout) 17
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Store 48 46
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49:8(PS_OUTPUT) Load 44(psout)
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ReturnValue 49
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FunctionEnd
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@ -475,7 +475,7 @@ bool TIntermediate::isConversionAllowed(TOperator op, TIntermTyped* node) const
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// This is 'mechanism' here, it does any conversion told.
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// It is about basic type, not about shape.
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// The policy comes from the shader or the above code.
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// The policy comes from the shader or the calling code.
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TIntermUnary* TIntermediate::createConversion(TBasicType convertTo, TIntermTyped* node) const
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{
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//
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@ -714,24 +714,33 @@ TIntermUnary* TIntermediate::createConversion(TBasicType convertTo, TIntermTyped
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return newNode;
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}
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// For converting a pair of operands to a binary operation to compatible
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// types with each other, relative to the operation in 'op'.
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// This does not cover assignment operations, which is asymmetric in that the
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// left type is not changeable.
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// See addConversion(op, type, node) for assignments and unary operation
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// conversions.
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//
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// Generally, this is focused on basic type conversion, not shape conversion.
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// See addShapeConversion() for shape conversions.
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//
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// Returns the converted pair of nodes.
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// Returns <nullptr, nullptr> when there is no conversion.
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std::tuple<TIntermTyped*, TIntermTyped*>
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TIntermediate::addConversion(TOperator op, TIntermTyped* node0, TIntermTyped* node1) const
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{
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if (!isConversionAllowed(op, node0) || !isConversionAllowed(op, node1)) {
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if (!isConversionAllowed(op, node0) || !isConversionAllowed(op, node1))
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return std::make_tuple(nullptr, nullptr);
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||||
}
|
||||
|
||||
// If types are identical, no problem
|
||||
if (node0->getType() == node1->getType())
|
||||
return std::make_tuple(node0, node1);
|
||||
|
||||
// If one's a structure, then no conversions.
|
||||
if (node0->getType() != node1->getType()) {
|
||||
// If differing structure, then no conversions.
|
||||
if (node0->isStruct() || node1->isStruct())
|
||||
return std::make_tuple(nullptr, nullptr);
|
||||
|
||||
// If one's an array, then no conversions.
|
||||
// If differing arrays, then no conversions.
|
||||
if (node0->getType().isArray() || node1->getType().isArray())
|
||||
return std::make_tuple(nullptr, nullptr);
|
||||
}
|
||||
|
||||
auto promoteTo = std::make_tuple(EbtNumTypes, EbtNumTypes);
|
||||
|
||||
@ -767,11 +776,8 @@ TIntermediate::addConversion(TOperator op, TIntermTyped* node0, TIntermTyped* no
|
||||
case EOpAndAssign:
|
||||
case EOpInclusiveOrAssign:
|
||||
case EOpExclusiveOrAssign:
|
||||
case EOpLogicalNot:
|
||||
case EOpLogicalAnd:
|
||||
case EOpLogicalOr:
|
||||
case EOpLogicalXor:
|
||||
|
||||
case EOpLogicalNot:
|
||||
case EOpFunctionCall:
|
||||
case EOpReturn:
|
||||
case EOpAssign:
|
||||
@ -782,7 +788,6 @@ TIntermediate::addConversion(TOperator op, TIntermTyped* node0, TIntermTyped* no
|
||||
case EOpMatrixTimesScalarAssign:
|
||||
case EOpDivAssign:
|
||||
case EOpModAssign:
|
||||
|
||||
case EOpAtan:
|
||||
case EOpClamp:
|
||||
case EOpCross:
|
||||
@ -803,10 +808,10 @@ TIntermediate::addConversion(TOperator op, TIntermTyped* node0, TIntermTyped* no
|
||||
case EOpRefract:
|
||||
case EOpSmoothStep:
|
||||
case EOpStep:
|
||||
|
||||
case EOpSequence:
|
||||
case EOpConstructStruct:
|
||||
|
||||
case EOpSequence: // used by ?:
|
||||
|
||||
if (type0 == type1)
|
||||
return std::make_tuple(node0, node1);
|
||||
|
||||
@ -816,6 +821,15 @@ TIntermediate::addConversion(TOperator op, TIntermTyped* node0, TIntermTyped* no
|
||||
|
||||
break;
|
||||
|
||||
case EOpLogicalAnd:
|
||||
case EOpLogicalOr:
|
||||
case EOpLogicalXor:
|
||||
if (source == EShSourceHlsl)
|
||||
promoteTo = std::make_tuple(EbtBool, EbtBool);
|
||||
else
|
||||
return std::make_tuple(node0, node1);
|
||||
break;
|
||||
|
||||
// Shifts can have mixed types as long as they are integer and of the same rank,
|
||||
// without converting.
|
||||
// It's the left operand's type that determines the resulting type, so no issue
|
||||
@ -824,6 +838,8 @@ TIntermediate::addConversion(TOperator op, TIntermTyped* node0, TIntermTyped* no
|
||||
case EOpRightShift:
|
||||
case EOpLeftShiftAssign:
|
||||
case EOpRightShiftAssign:
|
||||
if (node0->getType() == node1->getType())
|
||||
return std::make_tuple(node0, node1);
|
||||
|
||||
if (isTypeInt(type0) && isTypeInt(type1)) {
|
||||
if (getTypeRank(type0) == getTypeRank(type1)) {
|
||||
@ -838,6 +854,9 @@ TIntermediate::addConversion(TOperator op, TIntermTyped* node0, TIntermTyped* no
|
||||
break;
|
||||
|
||||
default:
|
||||
if (node0->getType() == node1->getType())
|
||||
return std::make_tuple(node0, node1);
|
||||
|
||||
return std::make_tuple(nullptr, nullptr);
|
||||
}
|
||||
|
||||
@ -872,7 +891,7 @@ TIntermediate::addConversion(TOperator op, TIntermTyped* node0, TIntermTyped* no
|
||||
// node passed in if no conversion was needed.
|
||||
//
|
||||
// Generally, this is focused on basic type conversion, not shape conversion.
|
||||
// See addShapeConversion().
|
||||
// See addShapeConversion() for shape conversions.
|
||||
//
|
||||
// Return nullptr if a conversion can't be done.
|
||||
//
|
||||
@ -2952,7 +2971,7 @@ bool TIntermediate::promoteUnary(TIntermUnary& node)
|
||||
// Convert operand to a boolean type
|
||||
if (operand->getBasicType() != EbtBool) {
|
||||
// Add constructor to boolean type. If that fails, we can't do it, so return false.
|
||||
TIntermTyped* converted = convertToBasicType(op, EbtBool, operand);
|
||||
TIntermTyped* converted = addConversion(op, TType(EbtBool), operand);
|
||||
if (converted == nullptr)
|
||||
return false;
|
||||
|
||||
@ -2997,24 +3016,6 @@ void TIntermUnary::updatePrecision()
|
||||
}
|
||||
}
|
||||
|
||||
// If it is not already, convert this node to the given basic type.
|
||||
TIntermTyped* TIntermediate::convertToBasicType(TOperator op, TBasicType basicType, TIntermTyped* node) const
|
||||
{
|
||||
if (node == nullptr)
|
||||
return nullptr;
|
||||
|
||||
// It's already this basic type: nothing needs to be done, so use the node directly.
|
||||
if (node->getBasicType() == basicType)
|
||||
return node;
|
||||
|
||||
const TType& type = node->getType();
|
||||
const TType newType(basicType, type.getQualifier().storage,
|
||||
type.getVectorSize(), type.getMatrixCols(), type.getMatrixRows(), type.isVector());
|
||||
|
||||
// Add constructor to the right vectorness of the right type. If that fails, we can't do it, so return nullptr.
|
||||
return addConversion(op, newType, node);
|
||||
}
|
||||
|
||||
//
|
||||
// See TIntermediate::promote
|
||||
//
|
||||
@ -3139,21 +3140,17 @@ bool TIntermediate::promoteBinary(TIntermBinary& node)
|
||||
case EOpLogicalAnd:
|
||||
case EOpLogicalOr:
|
||||
case EOpLogicalXor:
|
||||
if (getSource() == EShSourceHlsl) {
|
||||
TIntermTyped* convertedL = convertToBasicType(op, EbtBool, left);
|
||||
TIntermTyped* convertedR = convertToBasicType(op, EbtBool, right);
|
||||
if (convertedL == nullptr || convertedR == nullptr)
|
||||
// logical ops operate only on Booleans or vectors of Booleans.
|
||||
if (left->getBasicType() != EbtBool || left->isMatrix())
|
||||
return false;
|
||||
node.setLeft(left = convertedL); // also updates stack variable
|
||||
node.setRight(right = convertedR); // also updates stack variable
|
||||
} else {
|
||||
|
||||
if (getSource() == EShSourceGlsl) {
|
||||
// logical ops operate only on scalar Booleans and will promote to scalar Boolean.
|
||||
if (left->getBasicType() != EbtBool || left->isVector() || left->isMatrix())
|
||||
if (left->isVector())
|
||||
return false;
|
||||
}
|
||||
|
||||
node.setType(TType(EbtBool, EvqTemporary, left->getVectorSize()));
|
||||
|
||||
break;
|
||||
|
||||
case EOpRightShift:
|
||||
|
@ -459,9 +459,6 @@ public:
|
||||
TIntermUnary* addUnaryNode(TOperator op, TIntermTyped* child, TSourceLoc) const;
|
||||
TIntermUnary* addUnaryNode(TOperator op, TIntermTyped* child, TSourceLoc, const TType&) const;
|
||||
|
||||
// Add conversion from node's type to given basic type.
|
||||
TIntermTyped* convertToBasicType(TOperator op, TBasicType basicType, TIntermTyped* node) const;
|
||||
|
||||
// Constant folding (in Constant.cpp)
|
||||
TIntermTyped* fold(TIntermAggregate* aggrNode);
|
||||
TIntermTyped* foldConstructor(TIntermAggregate* aggrNode);
|
||||
|
Loading…
x
Reference in New Issue
Block a user