Fix type recursion with EOpIndexIndirect dereferences
* This primarily affects arrays-of-arrays but it can also affect arrays-of- structs if there are no further dereferences.
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@@ -24,8 +24,11 @@ uniform UBO {
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VertexInfo verts[2];
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float flt[8];
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uvec4 unused;
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float uniform_multi[4][3][2];
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} ubo;
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uniform float uniform_multi[4][3][2];
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struct OutputStruct {
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float val;
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vec3 a;
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@@ -47,6 +50,8 @@ void main()
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f += multiarray.f[gl_InstanceID];
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f += ubo.verts[gl_InstanceID].position[0];
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f += ubo.flt[gl_InstanceID];
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f += ubo.uniform_multi[0][0][0];
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f += uniform_multi[gl_InstanceID][gl_InstanceID][gl_InstanceID];
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TriangleInfo tlocal[5] = t;
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outval.val = f;
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outarr[2] = f;
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