Fix arrays dimensioned with spec constant sized gl_WorkGroupSize
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@@ -2,6 +2,8 @@
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layout(local_size_x_id = 18, local_size_y_id=10,local_size_z_id = 19) in;
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shared uint keys[gl_WorkGroupSize.z][gl_WorkGroupSize.x * gl_WorkGroupSize.y];
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void main()
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{
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}
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